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Also fixed it so if you have an immortal pawn on a map it won't be lost when they die, so long as they still have a body. Possibly more bugs as with all new stuff but hopefully I caught the bulk of them.
added options to be able to behead everyone and another to chose if only immortals drop heads. Also added a slider that controls how much mortalis you get out of the extractor. Also also changed up how it works slightly, now non-immortal heads give 0.25 mortalis which can stay in the extractor until it reaches a full 1, this means generally just filling it and letting it go with whatever you have is fine but getting it nice and full of good heads and triggering a quickening is still the best way to get big numbers.
Does old age affect immortals in any way?
Like, can they suffer from heart attacks, lower immunity gain, get the frail perk and so on?
Hello! my console is flooded with errors, null value it seems and "immortal.component" is going hay-wire on analyzer
Is there anything unusual about the pawn? Non-human race, genes from a mod, anything that changes it's structure or function compared to a standard human pawn? I'm mostly just guessing at this point.
[Ref 34A03912]
at Immortals.Immortal_Component.TickLivingImmortal (Verse.Pawn pawn, System.Int32 tickMult) [0x003a6] in <28421474f16f4345838e59dcb5ba7d4c>:0
at Immortals.Immortal_Component.GameComponentUpdate () [0x00192] in <28421474f16f4345838e59dcb5ba7d4c>:0
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.GameComponentUtility:GameComponentUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
I've had the bug that the Immortals no longer heal (one almost bled to death from a scratch on his finger) and no longer revive. Corpses outside the fridge have the message -rotted in -3.1567xxx seconds.
Can anyone help me with this?
I also have a pawn that appeared I believe from an Anomaly scenario. She just showed up and joined my group. She is a god pawn with very high stats. The first time I get into combat, she turns hostile and attacked me. I captured and readded her to the group. The problem is, she doesn't have the option to get a mortalis crystal operation. I checked all her data in Character Editor, there is no hidden immortal status already. Any ideas what makes her special? I could probably just force the headif with the editor but I'd prefer to understand what is going on.
In case something in your mod list has changed where the crystal is made, you can use dev mode's 'Spawn Thing' option to create a crystal (item ID: IH_MortalisCrystal), then check it's info window's 'Create At' entry.
Is this no longer a feature? <3 No Stress, Much Love
Is it always related to a dusk rat when you get this error? If so, you might just remove them from the list of animals that can be immortal.