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[More Industry Levels] adjusting production levels for industry Staalfabriek...
urban_games/train_fever/src/Game/ecs/SimBuildingSystem.cpp:451: void __cdecl ecs::SimBuildingSystem::Update2(class ecs::Engine *,int,float) const: Assertion `!proposalData.errorState.critical' failed.
Any idea how to get around it, or is it not coming from your MOD and is the [More Industry levels] msg just a trigger for the urban_games mod to crash? TIA
Thank you first.
Unfortunately, I have no real idea about scripting.. I would prefer the variant of bypassing the mod. Unfortunately I don't know how to implement that.
At least I have a starting point and can build on it.
Many Thanks :)
I'm currently working on a larger mod with industries.
However, the industry is only there to activate the functions of the vehicles and at the same time contains the corresponding stations.
Here's the problem. The "More Industry Levels" tries to give the stations that are in the industry a level update, which doesn't work. An "internal error occurs"
A script that I could integrate into affected mods that ignores the "More Industry Levels" scripts might help as a solution to the problem.
Would something like that be possible?
TLDR: Mod works
Had a quick look at the code of the mod. I do not know lua, but C ++ and from what I can tell, the mod only multiplies a base value. This means that something changed with the last update with the quarries, so they are no longer affected by this multiplier. I guess we have to wait for an update from UG
Is there a way to make it work with doulbe industry output?
Loadorder didn't seem to help make it work.
Funny enough I found a mod that seems to do EXACTLY what you want:
https://steamcommunity.com/sharedfiles/filedetails/?id=1970151023
Then you are using the wrong mod and need to read the description. It clearly states that it will double the number of production for all industries.
Gathering Production (Wood, Crude Oil, Silver, Stone, Iron Ore etc.) never could "upgrade" and now have a 2nd level, so it's doubled.
Middle-man Production (Planks, Paper Mill, Steel Mill etc.) Always had a total of 2 levels and are now upgraded to 4, that's also doubled.
End-Chain Production (Goods, Building Materials, Refinery etc.) Could go up to 4 levels and are now capable of going to 8 levels, so doubled as well!
What you need (and are kinda asking the mod author to make for you) is a mod that alters all production to have 7 levels of upgrades. That is NOT what this mod does, so your "hopes" where kinda misplaced.
FYI, I'm not being a dick, I'm just direct and straight-forward.
For some reason the Shipment meter always stays stuck at the previus level production Cap
So what i do to i guess "update " it is put a truck station near the industry and connect a line from that to somewhere on the map reachable that accepts the industrys goods
Once that is done i put a truck on that line and the industrys shipment meter instantly jumps to the next level
After that I can delete the line/vehicle again and it will stay up
The line has a rate of ~530 so the Well should Outproduce the Ships still since its on 800 Production now but it doesn't
Evrything in the well is maxed out except the shipment one which is at ~450 even tough the Ships are delivering 1/4 empty due to the Oil well not keeping up
TLDR: Oil well's not Producing as much as the mod should make it Produce
error: error: ...984839944_1/res/scripts/more_industry_levels/scripts.lua:14: attempt to get length of local 'params' (a nil value)
stack traceback:
[C](-1): __len
...984839944_1/res/scripts/more_industry_levels/scripts.lua(14): adjustProductionLevelsInParams
...984839944_1/res/scripts/more_industry_levels/scripts.lua(43): v
res/scripts/mod.lua(99): origApplyModifiers
... Fever 2/mods/1983623087_1/res/scripts/eatglobal/mod.lua(163): ?