Transport Fever 2

Transport Fever 2

More Industry Levels
43 Comments
ShadowDragon8685 Mar 29 @ 12:04pm 
This caused a crash in Campaign 1, Mission 5, FYI.
frankos1000 Feb 19 @ 5:01am 
Muy interesante
trucksarenoisy Oct 20, 2024 @ 11:00am 
Nevermind I'm an idiot and another mod was causing that
trucksarenoisy Oct 14, 2024 @ 12:58am 
This is not when I load a save, this is me generating a new world.
trucksarenoisy Oct 14, 2024 @ 12:57am 
Tried to uninstall this mod. Didn't work. Still applies even with it unsubscribed. How do I fix this?
Azai_Cacha Aug 29, 2024 @ 5:14am 
The capacity of factory is limited in this mod? My train likes don't empty the processed raw materials
dorritt69 Apr 29, 2024 @ 2:50am 
Can't wait for play
Ronny Siebert Jul 28, 2023 @ 4:40am 
Get this error now continouesly:
[More Industry Levels] adjusting production levels for industry Staalfabriek...
urban_games/train_fever/src/Game/ecs/SimBuildingSystem.cpp:451: void __cdecl ecs::SimBuildingSystem::Update2(class ecs::Engine *,int,float) const: Assertion `!proposalData.errorState.critical' failed.

Any idea how to get around it, or is it not coming from your MOD and is the [More Industry levels] msg just a trigger for the urban_games mod to crash? TIA
trexxet Jul 8, 2023 @ 4:06pm 
Fixed myself by wrapping lines 60-62 in "result.rule ~= nil" condition
trexxet Jul 8, 2023 @ 1:39pm 
Confilcts with UEPs Interrnational port with disabled industry
Sheppard Feb 12, 2023 @ 8:20am 
does this mod work ?
IstdasKunstoderkanndasweg Nov 12, 2022 @ 3:02am 
@Mr_WolfZ

Thank you first.

Unfortunately, I have no real idea about scripting.. I would prefer the variant of bypassing the mod. Unfortunately I don't know how to implement that.

At least I have a starting point and can build on it.
Many Thanks :)
Mr_WolfZ  [author] Nov 12, 2022 @ 1:37am 
@IstdasKunstoderkanndasweg I haven't been playing or modding the game for some time now, so I don't really remember all the details about this mod or modding in general. I see two options: 1) either try to add a script to your buildings that somehow allows them to completely bypass this mod or 2) try to adjust your buildings so that this mod's code passes and then optionally add a "compensating action" which reverses the changes this mod makes. It all depends on how exactly your mod works.
IstdasKunstoderkanndasweg Nov 12, 2022 @ 12:56am 
Hello,

I'm currently working on a larger mod with industries.
However, the industry is only there to activate the functions of the vehicles and at the same time contains the corresponding stations.
Here's the problem. The "More Industry Levels" tries to give the stations that are in the industry a level update, which doesn't work. An "internal error occurs"
A script that I could integrate into affected mods that ignores the "More Industry Levels" scripts might help as a solution to the problem.
Would something like that be possible?
jamyg91 May 26, 2022 @ 12:47pm 
is this mod still working with the new update?
Wombat May 22, 2022 @ 3:59am 
mmh. It is strange. Now that the brick factory has been leveled up, the quarry is producing more. It looks like they are behaving differently. e.g. the farms always ship what they produce and not just what is actually consumed. Maybe those are the ones behaving strangely and not the quarries.
TLDR: Mod works
Wombat May 22, 2022 @ 1:43am 
The same problem here with the quarries. They only go to 100 shipping with production being at 400.
Had a quick look at the code of the mod. I do not know lua, but C ++ and from what I can tell, the mod only multiplies a base value. This means that something changed with the last update with the quarries, so they are no longer affected by this multiplier. I guess we have to wait for an update from UG
MuntaschMahal May 17, 2022 @ 3:11pm 
Der Mod funktioniert einwandfrei bei mir. Wäre es möglich noch mehr Stufen hinzuzufügen?
Smegmasaurus May 16, 2022 @ 5:49pm 
Just ran the same test in vanilla with no mods, and quarries were still stuck at 100 shipment, and were producing substantially slower than other primary industries at '400' production, so games broke.
Smegmasaurus May 16, 2022 @ 5:21pm 
Just tested it in sandbox mode. Every primary industry; farm, forest, coal, iron ore, oil well, all upgraded to level 2 except for the quarry, which was stuck at 100 shipment even after forcing an upgrade with the sandbox mod. After the other industries upgraded they were also stuck at a shipment rate half of the max production, which tells me the production numbers are inaccurate.
maculator May 16, 2022 @ 11:23am 
This mod works with no püroblems so far! Thanks.
Is there a way to make it work with doulbe industry output?
Loadorder didn't seem to help make it work.
TheLostPenguin May 14, 2022 @ 6:40am 
@Smeg It's working for me in that industries are continuing to output at increased rates, it's possible something broke in the update that affects them increasing levels though, my current map they've mostly been maxxed for a while so I don't see many output level changes.
Smegmasaurus May 13, 2022 @ 5:49pm 
Is this mod working with the new update? I have rock quarries at max production and transport, but aren't getting any higher shipment and aren't leveling up.
AverageEuropeanTramEnjoyer May 5, 2022 @ 5:49am 
Thank you for this mod!! I wanted more industry levels, I thought it wasn't possible to make more industry levels, but you made this! Again, thank you for this. :steamhearteyes:
phobos2077 Apr 24, 2022 @ 4:32pm 
I really liked this mod. It makes you feel good moving much larger volumes of cargo. Also it gives more flexibility for feeding multiple consumers from the same producer, which can be important in games with additional cargo types or low industry numbers. However, I think it makes it easier to make money by just expanding the same lines. Because you can e.g. move twice as much cargo from the same mine, it results in more profits from less investment.
Manolo Mar 13, 2022 @ 5:42am 
funktioniert der mod, mit den neuesten updates?
Flamesz Jan 3, 2022 @ 8:17am 
Yeah it was my mistake. Couldn't find the menu for enabling mods in the game. Your mod works perfectly now.
Mr_WolfZ  [author] Jan 3, 2022 @ 6:22am 
@Flamesz I assume you have not only subscribed to the mod but also activated it in the advanced options when starting/loading a game? I just checked and the mod works correctly for me.
Flamesz Dec 31, 2021 @ 5:42am 
I subscribed to this mod, but it doesn't seem to have any effect in my save, nor in a new game. Are there any other steps I need to take for installation?
Devonax Oct 25, 2021 @ 8:15am 
@Lowell
Funny enough I found a mod that seems to do EXACTLY what you want:
https://steamcommunity.com/sharedfiles/filedetails/?id=1970151023
Devonax Oct 25, 2021 @ 8:02am 
@Lowell
Then you are using the wrong mod and need to read the description. It clearly states that it will double the number of production for all industries.

Gathering Production (Wood, Crude Oil, Silver, Stone, Iron Ore etc.) never could "upgrade" and now have a 2nd level, so it's doubled.

Middle-man Production (Planks, Paper Mill, Steel Mill etc.) Always had a total of 2 levels and are now upgraded to 4, that's also doubled.

End-Chain Production (Goods, Building Materials, Refinery etc.) Could go up to 4 levels and are now capable of going to 8 levels, so doubled as well!

What you need (and are kinda asking the mod author to make for you) is a mod that alters all production to have 7 levels of upgrades. That is NOT what this mod does, so your "hopes" where kinda misplaced.

FYI, I'm not being a dick, I'm just direct and straight-forward.:BL3Thumbsup:
Avion Solar Sep 23, 2021 @ 1:58am 
For some reason the shipment value is stuck at 50% for me, anyone else having this issue?
Lowell Aug 11, 2021 @ 8:16pm 
I am building some maps and I tend to make max-sized maps with few industries. My hopes were each industry would have 7 units of expansion to production. I enabled your mod and found Crude Oil only has 2 units of production, Stone=2, Saw Mill=4, Food Plant=7, Grain=2, Iron Ore=2, Forest=2, Coal=2. I would need all industries to have 7 units of production expansion. The idea is I would place a limited amount of industries and make the map subscriber ship them long distances and increase output to feed the whole map.
Xilay Jul 11, 2020 @ 12:06pm 
So i found out how to fix it , no idea why this issue accurs tho

For some reason the Shipment meter always stays stuck at the previus level production Cap
So what i do to i guess "update " it is put a truck station near the industry and connect a line from that to somewhere on the map reachable that accepts the industrys goods
Once that is done i put a truck on that line and the industrys shipment meter instantly jumps to the next level

After that I can delete the line/vehicle again and it will stay up
Xilay Jul 5, 2020 @ 8:31am 
So i have a Oil well (lvl2) currenctly Setup near a Port for a direct Connection with the Crude Oil being shipped away by ~7 Zooroasters to a refinery

The line has a rate of ~530 so the Well should Outproduce the Ships still since its on 800 Production now but it doesn't
Evrything in the well is maxed out except the shipment one which is at ~450 even tough the Ships are delivering 1/4 empty due to the Oil well not keeping up
TLDR: Oil well's not Producing as much as the mod should make it Produce
Mr_WolfZ  [author] Jun 12, 2020 @ 10:57pm 
@TheKatalysator as you can see in the first screenshot the production is also doubled. the production values for the original number of levels stays the same as before and the new extra levels increase the production even further. so, no, you do not need the x2 or x4 mod, since this mod does the same, just in a different way
TheKatalysator Jun 12, 2020 @ 2:17pm 
does this increase the production aswell? or do i need the x2 or x4 production mod for this?
tsilaicosneknurd Feb 3, 2020 @ 10:30am 
works now :) tyvm
Mr_WolfZ  [author] Feb 2, 2020 @ 1:57pm 
@tsilaicosneknurd thanks for reporting this issue. I have published a fix. Please try it and let me know if it fixes the issue for you
tsilaicosneknurd Feb 2, 2020 @ 5:58am 
[More Industry Levels] adjusting production levels for industry Headquarter...
error: error: ...984839944_1/res/scripts/more_industry_levels/scripts.lua:14: attempt to get length of local 'params' (a nil value)
stack traceback:
[C](-1): __len
...984839944_1/res/scripts/more_industry_levels/scripts.lua(14): adjustProductionLevelsInParams
...984839944_1/res/scripts/more_industry_levels/scripts.lua(43): v
res/scripts/mod.lua(99): origApplyModifiers
... Fever 2/mods/1983623087_1/res/scripts/eatglobal/mod.lua(163): ?
Mr_WolfZ  [author] Jan 31, 2020 @ 11:43pm 
@nerazmit The fishery is added by the mod "Industry Expanded" (https://steamcommunity.com/sharedfiles/filedetails/?id=1950013035)
nerazmit Jan 31, 2020 @ 5:11pm 
fish?