Stellaris

Stellaris

Relytor's Empire Governance
76 Comments
MrFunEGUY Mar 25, 2023 @ 9:50am 
I have integrated this mod into my fork: Ethics and Civics Alternative - FunEFork
ChrissTheBurnedOne Aug 29, 2021 @ 3:15am 
since Petruxa's Ethics and Civics was discontinued, will you update this mod for the Classic version?
LordOfLA Apr 18, 2021 @ 5:26pm 
Cool thanks!
relytor  [author] Apr 18, 2021 @ 3:16pm 
@LordOfLA I'm waiting to hear back from Petruxa on what he will be doing with ECA. But feel free to update for your own fork.
LordOfLA Apr 18, 2021 @ 12:15pm 
Hi Relytor. Do you plan to update this for 3.0 or I can go ahead and update it based on my Redux fork of Ethics and Civics Alternative?
Kyrie Mar 9, 2021 @ 11:45am 
This breaks rulers and specialists completely right now
TheFirstPaige Nov 26, 2020 @ 7:30am 
A very quick look shows that it doesn't work with ethics and civics classic, which is a shame, since this (+ Empire United) would be perfect otherwise. Might just make a personal patch for it.
Rob Nov 22, 2020 @ 1:51pm 
This mod is (partially) broken with 2.8. Multiple civics are showing traits with missing localisations namely "Ascended Meritocracy" and "Wasteful Consumerism":
mod_planet_pops_food_upkeep_mult, mod_pop_category_rulers_produces_mult, mod_pop_category_specialists_produces_mult.
lumiscent Nov 21, 2020 @ 3:45am 
Does this work with ethics and civics classic?[x2]
Thank you
Spider Oct 30, 2020 @ 4:07am 
Does it work with 2.8?
EliteMushyboy Oct 1, 2020 @ 9:42am 
I've noticed a bug. when you have the feudal society civic and attempt to intergrate a vassal the decreased wait time causes the wait time to become infinite and for the player to start gaining 1k influence monthly. any fixes or patches for this?
Sunconure11 Sep 7, 2020 @ 11:12pm 
Side note, I think this needs a patch with UI overhaul dynamic.
Sunconure11 Sep 6, 2020 @ 9:01pm 
Does this work with ethics and civics classic?
Jakman217 Aug 30, 2020 @ 3:54pm 
Cyber Democracy seems to be limited to just Direct Democracy, instead of being available to both Direct and Indirect Democracy.
Kepos Aug 5, 2020 @ 4:44am 
Interesting mod. How about compatibility? I got the error to start with a single citizen on my starting planet.
JenkoRun Jul 17, 2020 @ 1:55pm 
Compatible with Stefan's Perfectly Balanced Mod? Thanks
_AZRZJ_ Jul 8, 2020 @ 11:54am 
Can this mod be used for multiplayer?
rusé Jun 5, 2020 @ 1:48am 
... preferably by just adding an extra job to each government building and slotting the new elite in there.
rusé Jun 5, 2020 @ 1:47am 
would it be possible to unlock the "government type" civics in game, for hybrid regimes? So as to spend a government-type slot in having government buildings generating both nobles and philosophers, or both high-priests and science directors?
relytor  [author] Jun 3, 2020 @ 12:33pm 
@LordOfLA I use a local patch that I'm getting ready to release publicly.
LordOfLA Jun 3, 2020 @ 4:12am 
So, this, unity and proliferation all override a decent chunk of expanded pops. Is this intended or do you integrate more with a local patch?
relytor  [author] Jun 1, 2020 @ 1:54pm 
@Black Goat None of the new governments added would get the special administrators, so it wouldn't really make sense. It shouldn't "break" it, but you'd be less likely to get the special administrators.
Dalthius May 29, 2020 @ 6:50pm 
Thanks! I didn't see any kind of issues after loading it.
relytor  [author] May 29, 2020 @ 8:58am 
@Dalthius Yes, you may end up with some unemployed rulers for a while, but other than that it is safe to activate mid-game
Dalthius May 28, 2020 @ 4:52pm 
Is it "safe" to activate this mid game?
relytor  [author] May 28, 2020 @ 12:42pm 
Updated to 2.7.3 and latest version of Ethics and Civics Alternative
relytor  [author] May 8, 2020 @ 8:36am 
@whitespacekilla I'm away from my computer until tomorrow. But my mod is supposed to have ethic_rebuild_governments.txt as blank file, overwriting the original mod. Tomorrow I'll check and make sure it wasn't deleted by accident. This mod has to come after Ethics and Civics Alt to work correctly.
whitespacekilla May 6, 2020 @ 9:25am 
Correction, you would need to define them in a file that comes after "ethic_rebuild_governments.txt" in alpha sort. Sorry.
whitespacekilla May 6, 2020 @ 9:24am 
Noticed something odd while generating a patch for my collection, your mod defines but fails to override any of ethics and civics alternatives' governments. This is because ethics and civics alternatives defines them all in "ethic_rebuild_governments.txt" and you define your alternatives in 00_governments.txt. Since all these ids are LIOS (last in, only served after alpha sort) load order is not enough. You would need to define these governments in a file that comes after 00_governments in alpha sorting (like zzz_governments). Maybe this was intentional but I can't imagine you intentionally defined a bunch of conflicts with the base mod to have them not be applied.
Rogue_Asami May 5, 2020 @ 8:19pm 
So I was trying to figure out why I couldn't take the cyber democracy civic as an indirect democracy and this mod apparently changes the cyber democracy civic so that it can only be used with direct democracy.
QOMRADEQUEER May 1, 2020 @ 8:12am 
Great! Thank you for the response! Wanted to double check before I did such.

Keep up the great work!
relytor  [author] May 1, 2020 @ 6:47am 
@Magus Any government that you wanted to get those special administrators, you would need to add to the triggers, yes. If you wanted the tooltip to show the administrators, you would also need to change the localisation file.
QOMRADEQUEER Apr 30, 2020 @ 8:59pm 
Quick question!

If I were to patch another mod's governments into this, from what I understand of the mod files, I'd just need to add said mod's governments to the z_administrator_triggers under the right categories for their ethics, correct?
relytor  [author] Apr 28, 2020 @ 9:16am 
@tsaieric2000 yes
tsaieric2000 Apr 28, 2020 @ 7:59am 
Is this save compatible?
Dreena Apr 27, 2020 @ 2:12am 
@relytor Consider updating your mod so that the planet_pop_assemblers job uses alloys instead of minerals. That way it is consistent with vanilla and the current robot balance.
PsychoBelka Apr 27, 2020 @ 12:11am 
@relytor Anyways, enabling it in your mod fixed problem. Thx for reply
relytor  [author] Apr 26, 2020 @ 9:57pm 
@PsychoBelka I only have it disabled because @petruxa had it disabled in the base mod. I only changed civics that affected administrators in this mod.
PsychoBelka Apr 24, 2020 @ 6:06am 
@relytor Good day, im having compatibility problem between this mod and "Storypack: The Nyblax and the Collector". When you kill Collector (aka Thanos) his planet should create a new empire with predetermined civics, but because your mod disables that civic game just freezes. The civic is "civic_cutthroat_politics". I manually edited your mod to allow civic and it worked. If anything can be done from your side (i.e. Patch) i would really appreciate it.
relytor  [author] Apr 21, 2020 @ 9:05am 
@明明灭灭 You need the Ethics and Civics Alternative patch for the UI mod you are using. Put the patch after this mod in the mod list.
明明灭灭 Apr 21, 2020 @ 5:08am 
It looks good, but after using this mod, there seems to be a problem with my ui. When creating a country page, some pages become small windows, and I cannot scroll the page
jht_89 Apr 20, 2020 @ 6:50pm 
@relytor: Ignore me, turns out that there is and I was already subscribed to it (*facepalm*)
relytor  [author] Apr 20, 2020 @ 5:31pm 
@jht_89 EUTaB is one I haven't ever looked at, so I could only guess. As long as it doesn't overwrite the vanilla buildings and/or jobs, though, it should be okay.
jht_89 Apr 19, 2020 @ 11:05am 
@relytor: While I'm thinking about compatibility patches, do you know if EaCA/Empire Governance would have any compatibility issues with EUTaB (other than there not be any unique tech or building for the added ethics?
jht_89 Apr 10, 2020 @ 12:40am 
@relytor: excellent, thanks :)
relytor  [author] Apr 9, 2020 @ 5:37pm 
@jht_89 I just finished the Ethics and Civics Alt + Expanded Traits, Civics, Pops, and More mods. I'm getting ready to release a much larger mod pack. Ecology mod is one that I plan on integrating into the mod pack, so I'll start by doing a pathc just for Ethics Alt and this.
jht_89 Apr 9, 2020 @ 2:28pm 
@relytor: I'm sorry to chase this as I know you've got a lot of mods that you're juggling, but do you have a vague idea when you might be able to put together the Eco Mod compatibility patch?
relytor  [author] Apr 9, 2020 @ 2:06pm 
It is. I'll have to double check the definition file to make sure it updated correctly, but it will work correctly with 2.6.2
Dreena Apr 9, 2020 @ 1:19pm 
Is this 2.6 compatible? Shows up as 2.5 in my modlist even after a flush and redownload
jht_89 Apr 6, 2020 @ 9:39am 
@relytor: Do you have a rough idea one when you might be release the Eco Mod patch for EaCA?

Would you also be considering a patch for Eco Mod and Empire United?