Total War: ATTILA

Total War: ATTILA

Bran Larger Unit Size BATTLE AI MK 1212
198 Comments
BRAN MAC BORN  [author] Jul 4 @ 9:47pm 
no.
Vykors Jul 4 @ 12:13pm 
The unit sizes doesn't expand. Does it still work?
BRAN MAC BORN  [author] Jan 20 @ 11:35pm 
Ask why the developers of the 1212 wreak submods!
Maxfaith77 Jan 20 @ 6:51am 
this mod was freezing my loading screen,went through all my mods until this one and then it worked with other mods on. and it was the only unit mod in my list.
Spicyfriedrice2 Dec 11, 2024 @ 10:40pm 
thamk you for the updated brother. been waiting for this
Bantichai Nov 23, 2024 @ 11:48pm 
Thanks also, like the other guy in the other thread for the "bloodier" version, I also could not load up the game. I tried various configurations, I didn't run any other sub mods other than campaign and battle AI. I put battle AI (larger units + bloodier) on top, then below that campaign AI, but it never loads and just stalls. I also ran it without campaign AI (base and less aggressive + harder economy) and it still stalls.

I can run campaign AI and I can run battle AI together and it works but any version of the "bloodier" whether it it is bloodier or bloodier + larger unit sizes, the game will stall.

The only other submod I have that is the "missing pack fix" that removes the message which is at the top, everything else is base mk1212 in the correct order.
BRAN MAC BORN  [author] Nov 23, 2024 @ 11:16pm 
Bantichai I did not change armor values of units...can look into it.
Bantichai Nov 23, 2024 @ 7:16pm 
These units were for Principality of Antioch too. Great mod too, thanks for your hard work.
Bantichai Nov 23, 2024 @ 7:15pm 
Hi, I'd just like to point out some balance related issues. Pavise Spearman (Late), Antiochene Crossbowman (Late), Mercenary Genoese Crossbowman (Late), all these units and perhaps a few others have 70 armor and are classified as "heavy", however the medium spear infantry like Francomati Spearman (High) has more armor at 75 as well as Francomati Spearman (Late) has 80. So medium units with more armor value than heavy units. Is this intended or an oversight?
Aocius Nov 8, 2024 @ 9:54am 
@DemonicSlayer911 the start unit is still keep the vanila size,but while you upgtade it,it will change the size to the mod‘s
DemonicSlayer911 Oct 1, 2024 @ 3:39pm 
This seems to not have any effect on garrison units, anyone know if that is going to change in the future?
Mesomorph Sep 30, 2024 @ 1:24pm 
It works! thank you for your work
monokok17 Aug 12, 2024 @ 4:12am 
i've been waiting for you to post this for 3 months
THANK YOU
BRAN MAC BORN  [author] Jul 29, 2024 @ 10:31pm 
Updated to current version of the mod.
BRAN MAC BORN  [author] Jun 10, 2024 @ 6:20pm 
This not going to be updated until after the main 1212 big update is uploaded in a couple of months.
SheWroteMurder Jun 10, 2024 @ 9:39am 
when i put this on top it wont load it freezes update it plz
monokok17 May 26, 2024 @ 6:00am 
update it please :(
Spicyfriedrice2 May 9, 2024 @ 3:48pm 
having the same problem after modell pack 9. infinite loading at start.
great mod by the way
BRAN MAC BORN  [author] May 4, 2024 @ 12:12am 
I will update when I have time.
Lt.Dan May 3, 2024 @ 8:51am 
Hey Bran, wanted to let you know this mod no longer works with the model pack 9 being updated April 9th. It causes a infinite loading screen
cbehnke Apr 15, 2024 @ 1:47pm 
Doesnt work for England faction
Crimson_Gemini_X Apr 7, 2024 @ 11:39am 
looks good to me man thank you
Crimson_Gemini_X Apr 7, 2024 @ 11:32am 
going to give it a try now thanks man
BRAN MAC BORN  [author] Apr 1, 2024 @ 8:03pm 
FIXED NOW WORKING!!
Crimson_Gemini_X Mar 16, 2024 @ 10:31am 
I would also like to add the Bulgarian Despot Spears get dropped to 100 as well on ultra. The level 1 heavy spears.
BRAN MAC BORN  [author] Mar 5, 2024 @ 10:01pm 
ok painter will look at that
Painter Mar 5, 2024 @ 1:33pm 
Something is up with England's units, looks like longbows/billmen are only 100 man units. Foot Knights are 160.
Rudi Böllert Feb 4, 2024 @ 4:05am 
Is this compatible with the realistic cavalry/infantry/archery overhaul/s ?
BRAN MAC BORN  [author] Jan 24, 2024 @ 1:33am 
can do.
Hanzz Jan 23, 2024 @ 8:40am 
Any way to fix issue that polearm and pike infantry and some other special kind of units that are limited to 1 or 2 per army have only 100 men ?
gamer157 Dec 22, 2023 @ 4:39am 
Did a test again and made fresh downloads. It is still this mod that seems to cause that issue. Just reporting it in case. Love the mod btw.
BRAN MAC BORN  [author] Dec 21, 2023 @ 11:42pm 
Did nothing for recruitment-must be a bug in the original mod.
gamer157 Dec 21, 2023 @ 5:52am 
Found a bug from this mod. Playing Trebizond and some of the units in the recruitment queue are bugged in that they can be recruited in 0 turns (1 turn recruitment when it should be 2 turns). Don't know if it applies to others.
BRAN MAC BORN  [author] Nov 30, 2023 @ 12:25am 
just play battles on normal.
Yeezy Nov 29, 2023 @ 8:14am 
I investigated your data tables and it looks to me like there are difficulty modifiers multiplying the values you set, possibly. I am super naive when it comes to TW modding so I could be wrong. But for certain archers generally have insane melee attack and defense stats. I charged a single unit of mid-tier archers with knights from two sides and the knights ended up losing and fleeing.
Crytek Nov 29, 2023 @ 3:12am 
Doesnt work anymore. While units that had 160 pop go 200, units that are 140 pop go 100 strangely instead of 180. Furthermore in terms of pike/helbard units it shows 200 on the UI but the actual unit when recruited will have 240 pop.
BRAN MAC BORN  [author] Nov 24, 2023 @ 11:31pm 
already did.
Yeezy Nov 24, 2023 @ 8:42pm 
This mod would be a must have for 1212 in my opinion, if certain units didn't have insane melee stats when they probably shouldn't (missile units in particular). Hope you update it!
BRAN MAC BORN  [author] Oct 10, 2023 @ 11:20pm 
well i will have to look into that.
Obergruppenführer Smith Oct 10, 2023 @ 3:44am 
but some missile units still have 53 defense while their earlier/later versions having 10
BRAN MAC BORN  [author] Oct 9, 2023 @ 6:28pm 
lowered missile units defense as they were too high.
Obergruppenführer Smith Oct 9, 2023 @ 2:49am 
Some units have very small meele defence compared to their previouse version (53 vs 10)
kirill.zimin.1985 Feb 6, 2023 @ 1:53am 
The units became even smaller some only 100 = Same problem. Some units have a size of 100.
BRAN MAC BORN  [author] Feb 1, 2023 @ 11:22pm 
Will fix that. Yes to that question and marksman ship too.
Wolf Feb 1, 2023 @ 5:24pm 
Loving the larger sizes. However my only comment is the Trebuchet just throw their shit absolutely everywhere, except where they are supposed to be aiming. I'm fine with a decent spread, but want to tune the very wide spread back a little. I note you added a negative marksmanship bonus in the projectiles table and increased the "calibration" distance and area, I'm guessing these are the relevant figures to change. Presumably if I make the calibration area smaller they will be more accurate?
Padulax Sep 16, 2022 @ 3:44pm 
The units became even smaller some only 100
Yotis Sep 8, 2022 @ 7:20pm 
If you set the unit size to large, Garrisons and starting armies will adjust to the unit size. I think increasing the unit size and recommending Large unit size would be better. Just my suggestion tho, thank you for your amazing mods.
BRAN MAC BORN  [author] Jul 30, 2022 @ 11:22pm 
This a battle mod-so no. maybe in campaign mod.
Chaboiassassins Jul 30, 2022 @ 10:25pm 
are the garrisons doubled with this mod
BRAN MAC BORN  [author] Jul 30, 2022 @ 7:45pm 
UPDATED!