Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not currently, and it's not really planned to add that functionality
Also, Temporary HP now works the same way as the Current HP, and if you remove more Temporary HP than there is currently available, the excess will be removed from the Current HP.
Make sure that your tracker says v2.3 if you want to use the latest version.
@Rhaia I just uploaded a "fix", now a player has to claim a tracker before using it, after which all the options on the tracker should only be visible by that player and the GM. Hopefully this is a decent workaround that issue.
For hiding the actual bars themselves, refer to what GameWizard13 said.
For example, if you have 20/40 HP, and you click the current HP box, erase the "20" and write "+5", you'll end up with 25/40 HP
For example one for actual health and a second for, lets say, mana?
Please to read this mod's description again to know what the new settings do.
We're playing 4E, where dropping under half HP makes you bloodied which is a keyword that makes a lot of things happen.
Right now, players manually change their base colour whenever this happens and I do the same for baddies, but if the script could handle it that'd be a thing of beauty.
Is there a script I can edit to have the HP bar change colour to red as HP hits a certain treshold?
The others have some issues.