Crusader Kings II

Crusader Kings II

More Doctrines with Reformation - 4
17 Comments
Tora Mar 18 @ 7:12pm 
Sadly, this no longer works.
scribeuntitled Oct 11, 2021 @ 11:52am 
Doesn't work with HIP. Drops my fps to 1 whenever I open the window, and all the features are overlayed in an unselectable mess.

https://imgur.com/670HQJ6
PcJaegr May 13, 2020 @ 1:13pm 
@Queefmuffins if you pick dogmatic, Dawnbreakers and Temporal you'll be worshiped as a god
QUEEFMUFFINS Apr 1, 2020 @ 2:46am 
So it was the doctrine dawnbreakers that must have done that then. No worries, can work around that with your other mods with more doctrines. Thanks for your reply.
Orrie  [author] Apr 1, 2020 @ 2:04am 
I think that was related to one of your doctrines.
QUEEFMUFFINS Mar 31, 2020 @ 9:24pm 
Hey I think I found a bug. When reforming the Zunist faith, for some reason my ruler and random relatives become gods. Just like in the AGOT mod, and then you get the bug when you load in again with all the god names jumbled up. Also when I reform my kingdoms emblem becomes the seven pointed star. I have none of the AGOT mod's selected so I'm not sure why it's doing that.
Rafard23 Feb 22, 2020 @ 1:41pm 
Is there a possibility to also make this a direct download? Steam is being utterly uncooperative.
Badgerconda Jan 28, 2020 @ 7:10pm 
Seems like it should be that way, but with both mods enabled I had the issue, if I disable either one, the issue goes away. Maybe I'm doing something else weird but I don't think so. Install both mods yourself and try it if you don't believe me, maybe I'm wrong.
Orrie  [author] Jan 27, 2020 @ 8:31am 
Completely impossible that this mod is the cause. UI changes can't affect game history and the other changes are just 2 declaration that's compatible with everything, except mods that does the exact same thing.
Badgerconda Jan 26, 2020 @ 10:16pm 
Just a head's up to anyone else who's having this issue and the mod author; this mod has a weird conflict with 'Celtic Empire' that causes a bunch of territories to have no rulers at the start of a new game, and therefore be unusable (forever, I think?). It's fixed when disabling either mod. I have no idea why the two would conflict because I know nothing about modding, I just wanted to save anyone else who ends up in the same position as me from the headache of figuring out which mod has the conflict.
Orrie  [author] Jan 26, 2020 @ 4:22pm 
Yeah
raguel Jan 26, 2020 @ 2:51pm 
It's basically just religion_reformation.gui that makes them incompatible right?
raguel Jan 26, 2020 @ 2:49pm 
LOL I just made my mods compatible with Reformation Reform not realizing it'll mess with these.
Orrie  [author] Jan 25, 2020 @ 10:10am 
Should work now, including if you also use the Bigger Interface version for it.
Orrie  [author] Jan 25, 2020 @ 10:05am 
No wait, it seems like I've forgotten to include AGOT in the rules.
Orrie  [author] Jan 25, 2020 @ 7:21am 
Should work out of box, but haven't personally tested it.
Only mod I've tested with is Bigger Interface.
FENRIR Jan 25, 2020 @ 7:03am 
@Orrie how do i get this to work with agot?