RimWorld

RimWorld

[FSF] More Quests
211 Comments
FrozenSnowFox  [author] Apr 6 @ 10:32pm 
@i am sup4
If you're running Rocketman it's likely that the cache isn't being updated when changing settings made via XML Extensions. As you've found changing the mod list forces it to recache things so the settings you've changed will take affect.
อ ย่ า ส ว ะ Apr 6 @ 10:25pm 
bug?

must move this mod to disable and restart
then move this mod back to enable and restart
to update setting

(edit parameter form mod XML Extensions)
look like, it not update on restart game
FrozenSnowFox  [author] Apr 6 @ 2:59pm 
@i am sup4
I haven't tried it but that sounds like it should work.
อ ย่ า ส ว ะ Apr 6 @ 9:22am 
how setting for 3 quest per day

1, 3, 0.1 ?
FrozenSnowFox  [author] Dec 16, 2024 @ 1:02pm 
@Ranger Dimitri
There's mod settings with a slider if you have the mod XML Extensions, you can find more information in the description. As for manual editing you can find the file you need to change at the location below.

Steam\steamapps\workshop\content\294100\1975779192\1.5\Ludeon\Core\Patches\More_World_Quests.xml
Ranger Dimitri Dec 16, 2024 @ 1:04am 
I can't tell which folder you are referring to as a patch to edit it. I'm guessing it would not be easy to just make a simpler slider menu in mod options in game to edit the quest generation rate?
FrozenSnowFox  [author] Dec 1, 2024 @ 5:16pm 
@Doc Cross
If you're having issues with manual editing then I'd suggest you get XML Extensions. It'll be a lot easier to use the in game menu and you won't have to worry about the file being reset by steam at any point.
Doc Cross Dec 1, 2024 @ 4:52pm 
I may need the XML Extensions mod you mentioned. I found the file you are speaking of, but it doesn't seem to want to let me edit it. I could copy and paste it into notepad to change things, but then how would I make sure it is formatted properly so that I don't mess up what is there? I'll admit, I'm not well versed in these things.
FrozenSnowFox  [author] Dec 1, 2024 @ 4:26pm 
@Doc Cross
If I recall correctly for the scenario settings you want to do Create Incident and I think there was something labelled Quest or similar.

If you have the mod XML Extensions there's an in game menu you can use to edit the settings.

As for manual editing you can find it at the location below. It's an XML file but you can edit it in notepad without issues.

Steam\steamapps\workshop\content\294100\1975779192\1.5\Ludeon\Core\Patches\More_World_Quests.xml
Doc Cross Dec 1, 2024 @ 4:13pm 
I can't tell if the mod isn't working, or if I am still just not satisfied with the amount of quests im pulling in. I've tried to follow the instructions on adjusting the frequency of quest pop ups, but I don't see any options in the game scenario settings as the description suggests, and I am unable to locate the notepad to adjust things manually. I can find some sort of Microsoft Edge link to code, but it isn't editable. Any advice?
FrozenSnowFox  [author] Oct 31, 2024 @ 3:27pm 
@MassiveRockP
It doesn't require any expansions. Just bear in mind as per the FAQ there is a minimum colony wealth threshold for firing quests.
MassiveRockP Oct 31, 2024 @ 2:59pm 
Do i need all the rimworld expansions for this to work? or will it still work for me only using the ideology and biotech expansions?
FrozenSnowFox  [author] Sep 18, 2024 @ 2:05pm 
@Maki Zenin
Yes it's safe to add or remove midsave.
Femto bandit.gg Sep 18, 2024 @ 8:23am 
so can i add mid save and it'll work
duo86m Jul 9, 2024 @ 8:58pm 
You rock @frozensnowfox thanks for answering
FrozenSnowFox  [author] Jul 5, 2024 @ 2:38pm 
@Ranger Dimitri
Yes it's safe to add or remove midsave.
Ranger Dimitri Jul 5, 2024 @ 1:18pm 
So, I assume this mod is okay the remove from an active save? Trying to do some troubleshooting with Chicken Plucker's Faction Mod's Enlistment feature that add's a way to generate quest besides just waiting for them.
FrozenSnowFox  [author] Jun 26, 2024 @ 9:00pm 
@duo86m
No this mod does not add any new quests. The only thing it does is adjust the frequency of quests.
duo86m Jun 26, 2024 @ 8:38pm 
I have a question. Is there any new radiant quests added with this mod? Like, ones that are not in base game? If I understand the mod, it just makes the quests more frequent. But does it add new or original quests? Thanks!
Cloud Strife May 3, 2024 @ 8:04pm 
Oh, I see. Thanks for the clear answer. Regarding the storyteller, I only noticed the innocent mode.:D
FrozenSnowFox  [author] May 3, 2024 @ 7:36pm 
@Cloud Strife
That error is unrelated to this mod. If you got it with today's update it could be from the main game. It looks like its something to do with firing game incidents which might be related to the changes they made for Anomaly.
Cloud Strife May 3, 2024 @ 7:18pm 
Today, as the game updated its version, I found the first error message I've seen. :/


System.NullReferenceException: Object reference not set to an instance of an object
[Ref 924BC26F]
at RimWorld.StorytellerComp+<>c__DisplayClass7_0.<UsableIncidentsInCategory>g__CanUseIncident|0 (RimWorld.IncidentDef incident) [0x0001f] in <a1dcdc3aee3f4bb693529c51a3916574>:0
at System.Linq.Utilities+<>c__DisplayClass1_0`1[TSource].<CombinePredicates>b__0 (TSource x) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
Alaratt Apr 16, 2024 @ 5:44pm 
Thanks!
FrozenSnowFox  [author] Apr 16, 2024 @ 2:11pm 
@Alaratt
*sigh* That's the tkey and not the variable which is why its not showing a numerical readout. I've uploaded a fix. Sorry about that.
Alaratt Apr 16, 2024 @ 7:28am 
@FrozenSnowFox it actually doesn't show the point value there.
minSpacingDays {FSFMoreQuestsMoreQuestsminSpacingDays}
FrozenSnowFox  [author] Apr 15, 2024 @ 12:31am 
@Aury
A slider is required to do decimals. If you look above the slider the label should say its name minSpacingDays and next to that is a numerical readout of what the slider is set to.
Aury Apr 15, 2024 @ 12:23am 
Any way to chance the third setting to not be a slider? It's really difficult to tell what exactly I'm setting it to.
FrozenSnowFox  [author] Mar 25, 2024 @ 4:01pm 
@none
That error is from Complex Jobs 1.4 Remaster and should have been posted on that workshop entry like your other error. Anyway, I looked into it and I see the problem. The workgiver itself requires Ideology. I've uploaded a fix so it should no longer be an issue. Unsubscribe and resubscribe to ensure steam updates the mod files.
none Mar 25, 2024 @ 5:09am 
and ingame i recieved an error having to do with pathfinding for food with prison labour on. i dont know where to send you a log and hugslib isnt working
none Mar 25, 2024 @ 5:03am 
i looked through logs for something that was giving me errors and one of them was this: [[FSF] Complex Jobs 1.4 Remaster - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/WorkGiverDef[defName = "BreadMo_QuestScan"]/workType"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=4
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Users\myshk\Desktop\Steam\steamapps\workshop\content\294100\3019961011\1.4\Core\Patches\95_FSFScan_FSF.xml
just wandering if it means anything to you i can send the player log if you need.
Vaarelsauce Mar 14, 2024 @ 1:38pm 
This and Better Quest Rewards are almost mandatory for every playthrough, imo. Even the case if you cranked up the quest rewards % in the custom storyteller setting

https://steamcommunity.com/sharedfiles/filedetails/?id=2671237934
FrozenSnowFox  [author] Feb 1, 2024 @ 3:18pm 
@EmperorPrince
Yes it's working fine. It's a very simple xml mod so there's not much to be said about it and it doesn't require any updates.
Nexus Jan 31, 2024 @ 11:47pm 
Hello. Is this mod working properly? Havent seen any new comments or anything.
FrozenSnowFox  [author] Oct 6, 2023 @ 9:55pm 
Someone on discord asked nicely if I could port over the settings menu from my tweaks mod. So after a bit of modifications here's an updated version.

This version of the mod loads as per normal without XML Extensions active. However, if you have a copy of XML Extensions active it instead loads a different version which uses the XML Extensions framework which includes a proper mod settings menu for easy in game tweaking.
FrozenSnowFox  [author] Oct 3, 2023 @ 2:58pm 
@Manzo della casa
Making a settings menu requires knowing how to code or relying on another mod to create it. I'm sorry to say I don't know how to code. If you want a settings menu this mod is also included in my tweaks collection which uses XML Extensions to make settings. I didn't bother updating this mod with a settings menu since it'd need to rely on XML Extensions for one.
Simo_Shiver Oct 3, 2023 @ 10:35am 
you're really asking people to modify the xml instead of having a config menu and you're also using an xpath by class in the file. everyone can do mods, a curse and a blessing.
Max Mar 12, 2023 @ 5:49am 
Will use tweaks collection, perfect solution. Thanks
FrozenSnowFox  [author] Mar 11, 2023 @ 3:36pm 
@Max
It's hard to say, the worst I ever saw was a red error which said the numbers weren't within acceptable ranges. Realistically anything that could go wrong should simply throw an error. In my experience getting a black screen is usually when something has gone very wrong like a code based mod messing something up.

If you're having trouble I'd suggest using my tweaks collection instead (link in the collection or description). It has a tweak for More Quests and the numbers themselves are input in game so except for inputting numbers that don't fit the game logic there's nothing else that can go wrong.

If you think it might be unrelated to the changes you made you could try having steam verify your game files to ensure everything is in order. Maybe something didn't download correctly or something messed up somewhere.
Max Mar 11, 2023 @ 3:22pm 
Tried to edit patches.xml to have even more quests - Rimworld started booting to black screen. Ideas?
King Doom Nov 3, 2022 @ 5:03am 
Oh, well, derp. I skimmed the description but I guess I missed the part where you answered my question already. Sorry, and thanks for the reply!
FrozenSnowFox  [author] Nov 3, 2022 @ 4:59am 
@King Doom
As per the description it should be compatible with custom storytellers providing they have the same section for quests, which they should. Just ensure my mod is loaded after any other storytellers to ensure they get patched.
King Doom Nov 3, 2022 @ 4:57am 
Does this work on custom storytellers, or only on the original three?
Osseez Aug 19, 2022 @ 11:22am 
Okay. Im writing this 15 minutes later after playing for some time. Just got a working quest. The quest that got "corrupted" was to lend my pawns to whatever.
Osseez Aug 19, 2022 @ 11:05am 
Well.. You make sense, however, this happened right after I got the mod. Might be a serious issue, so I will play some more and see any additional quests.
FrozenSnowFox  [author] Aug 18, 2022 @ 1:49pm 
@Osseez
That's most likely the quest generation acting up either from a mod or vanilla itself. This mod only changes the amount of quests you get. If it's happening all the time you likely have a very serious issue.

However there is a rather rare vanilla bug I've noticed that sometimes causes it to create an errored quest. It seems to have existed since the quest system was made because on occasion you still see people posting such errors on reddit or discord.
Osseez Aug 18, 2022 @ 12:15pm 
Im getting "ERR: [Asker_nameDef], [asker_faction_leaderTitle] whatever smuck
FrozenSnowFox  [author] Jul 28, 2022 @ 2:06pm 
@gamer12
With that much wealth and so many people you should be getting quests. It's been quite some time since I've tried it in an existing save. So I can't remember if it should work immediately or if it might need to wait for the storyteller to start a new quest cycle. Make sure the mod is near the bottom of your load order to ensure nothing is overwriting its settings.
gamer12 Jul 28, 2022 @ 8:59am 
@frozensnowfox i have 25 colonist and 85k money and its not a new game. Should i get quest immediately since i have high wealth and a lot of colonist?
FrozenSnowFox  [author] Jul 27, 2022 @ 3:56pm 
@gamer12
Are you playing a new game? Quests don't start appearing until you meet a certain wealth threshold. Depending on your start and progress reaching that threshold could take a very short amount of time or it could take several years.
gamer12 Jul 27, 2022 @ 3:53pm 
I'm having a problem were i don't get daily quest. i changed the files to get quest but i don't get any how do i fix