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我自己动手做了简中翻译,水平有限,有两行蓝字解决不了,但应该只剩下这两个,名词部分我尽可能对应了原作的官中,如有不足,请多包涵。
游戏的文本内容不少,有些台词还引用了耻辱系列中的《鱼叉手之歌》的歌词,可见作者在制作这个mod时还是花了不少心思的。
Great mod oterwise, I love that most abilities of his aren't just his powers but his actual arsenal of weapons :D
@TSense I originally made Bend Time also gives a bonus of being stealth for 4 battles. For some reason... It didn't work, or didn't show up in game, I will fix it soon.
@Wolfy I have to be honest that I didn't know much about making icons... But I shall try my very best!
Gains 4 SPD for 4 battles
even for time cost 2 i would call it useless
Shouldn't it give a dodge buff for self?
I'll grant it doesn't totally match the more muted colours of Dishonoured that way but from a player's perspective, it really helps the flow of combat to have clear skill icons that stand out and tell you at a glance what the skill will do.
Also, please make a discussion page for this so that next time I dont have to post 6 comments to give my critiques, there is a 1000 character limit in comments.
11) Lastly, his base stats are a bit high. I think 30 hp is far too high for a stealth based character, especially when they have 20 dodge. That and the resistances seem odd, id suggest increasing the blight res and decreasing the bleed res to reflect his surviving of the blight but his generally low durability in the dishonored games.
8) Id recommend making elixir limited. Curing blight/bleed is kind of a big deal, and I think letting this be used freely on a dps character is kind of crazy. Id suggest limited to 2 per battle would be fair.
9) Blink and backstab is ok, but the buffs for stealth dont make sense. My main concern is that this move has 220% acc...and stealth gives it a +5 to acc....which makes no sense. Secondly, this move should be limited, +80% dam is too high to be used freely. Its effectively a jester finale minus all the work needed to make finale good. In addition, you put -3spd twice in the debuffs. In my opinion, Id make the last debuff into +20% dam taken.
6) Rat Swarm does a genuinely insane amount of bleeding for its level. If this move only hit one target Id say its a bit decent but 3/3 bleed on a whole team is insane, especially when it has a base chance of 120%. That leads to me pointing out how pointless the buff to chance is, consider altering it so that the base chance is drastically lower as to make this useful. The spd debuff I do like as it is a balancing factor...but not enough of one.
4) Pistol Shot has way too much going on. Firstly, why can it hit all rows from all positions without any negative effect, thats insane. Also, a bonus +9% dam and 12% crit..mate, what the heck is that? Lastly, 90% bonus damage to marked is so insanely high that the only way this could be balanced at all, especially when it applies mark as well, is if it had base -90% dam. Seriously, this move conceptually is broken. Id recommend heavily cutting that dam, limiting its position usability and removing its ability to mark.
1) The skill icons look kind of weird. I think using the dishonored items as icons is a bad choice as it clashes heavily with the darkest dungeon asethetic. Using a uniform style for all of the skills (preferably in the same style as poison arrows since that looks really good.)
2) Many moves are able to be used in too many positions. Considering how powerful these skills are (ill get into that) and how much utility he has in his kit, it seems crazy that he is able to work in all 4 positions without restriction. In my opinion, making him a dancer (moves back and forth from pos) would help this issue while fitting into the dishonored gameplay style.