Darkest Dungeon®

Darkest Dungeon®

The Traitor Class Mod(Alpha)
22 Comments
[PBS]Mr.Chinchilla Jul 6, 2023 @ 10:10pm 
OMG IT'S CORVO
Fiki Ripfiend Jan 24, 2022 @ 8:46am 
Oh boy this thug is just brutal ! Quite strong skills, mark synergy, selfheal and aoe capabilities complemented with both blight and bleed, whats not to love ? His barks also have good ring to them and camping skills are fine too. If thats still not enough, he has a stealth too, like a proper bandit :D
Alav.n  [author] Nov 19, 2021 @ 5:44pm 
@Slackboy101 Simplified Chinese localization update
Slackboy101 Nov 19, 2021 @ 8:53am 
So what is the update?
bk.mask Nov 19, 2021 @ 1:27am 
这个角色的完成度其实不低,动画虽然比较简单,但机制风格非常贴近原版科长,而且作者本身在DD这个游戏上花费的游戏时长也不短,所以平衡方面拿捏的说实话还算不错,个人认为是个挺有意思的角色mod,因为一些小瑕疵被埋没了有点可惜,希望有兴趣的可以尝试一下。
我自己动手做了简中翻译,水平有限,有两行蓝字解决不了,但应该只剩下这两个,名词部分我尽可能对应了原作的官中,如有不足,请多包涵。
游戏的文本内容不少,有些台词还引用了耻辱系列中的《鱼叉手之歌》的歌词,可见作者在制作这个mod时还是花了不少心思的。
Jack Ryan Aug 23, 2021 @ 6:19am 
It'd be nice having Corvo's blink animation play when corvo moves positions.
Great mod oterwise, I love that most abilities of his aren't just his powers but his actual arsenal of weapons :D
Hell-doctor Feb 29, 2020 @ 9:15pm 
Expect to see more skill updates on animation and character attributes, in fact, action design might be inspired by the original drawings in dishonored's skills guide, if you've made them all, what a great module that would be,thanks for your creative!
Alav.n  [author] Jan 24, 2020 @ 4:30am 
@timatimothey Of course! I sure do know how to add them but I don't know how to create animation, neither I have such assets. I will ask around on it.
timatimothey Jan 24, 2020 @ 3:54am 
At least theoretically, can custom animations appear?(grenades, rats, etc)
Wolfy Jan 23, 2020 @ 12:57am 
@Alav.n Hey, no trouble. I wouldn't even know the first thing about making a mod for DD myself so I have huge respect for people who do so! You've made a great start on this and I'm sure the combination of suggestions and hard work will make this mod even better!
Alav.n  [author] Jan 22, 2020 @ 4:09pm 
@daegyn1 I have no current plans for trinkets but that actually is a great idea! I might get to it once i... Well, get the mod working.

@TSense I originally made Bend Time also gives a bonus of being stealth for 4 battles. For some reason... It didn't work, or didn't show up in game, I will fix it soon.

@Wolfy I have to be honest that I didn't know much about making icons... But I shall try my very best!
Alav.n  [author] Jan 22, 2020 @ 3:58pm 
I am so sorry for anyone who disappointed by the quality of this mod, I will do a complete overhaul soon. I opened a discussion too, if you have a long suggestion and comment to post, please post it there! Thank you @NikiGotUrSpine for suggesting this, I shall begin my work today.
daegyn1 Jan 22, 2020 @ 12:50pm 
trinkets
TSense Jan 22, 2020 @ 11:54am 
Time Cost 5
Gains 4 SPD for 4 battles

even for time cost 2 i would call it useless
Shouldn't it give a dodge buff for self?
Wolfy Jan 22, 2020 @ 10:25am 
Hey, loving the mod - Dishonoured fan here so it's nice to see. I'd like to second the suggestion that the Skill Icons be given a tweak as their predominantly greyish colour is visually confusing when icons get greyed out in DD to mean a skill is unusable. I find myself overlooking some of the skills because I don't realise they're available. I think a splash of colour will really help and bring it more in line with the aesthetic - some red on the bleed/mark skills, greenish yellow on the blight skills, purple on stealth skills etc.

I'll grant it doesn't totally match the more muted colours of Dishonoured that way but from a player's perspective, it really helps the flow of combat to have clear skill icons that stand out and tell you at a glance what the skill will do.
OpalGotMyHeart Jan 22, 2020 @ 8:06am 
All in all, this mod is a good concept, but you really need to think these moves through and consider how to balance him. Id recommend doing some research, mod characters like The Wretch, The Shrapnel, The Fawn, The Shroud and The Falconer so you can see how various modders have worked to balanced their characters into the game

Also, please make a discussion page for this so that next time I dont have to post 6 comments to give my critiques, there is a 1000 character limit in comments.
OpalGotMyHeart Jan 22, 2020 @ 8:05am 
10) The camping skills are actually really underwhelming. With the exception of posession (which is pretty good, nice job there) they are all way too expensive. skills that cost 4 typically are powerful team buffs, and 5 are usually powerful team buffs that also provides something that makes up for the additional cost, like a night time ambush prevention or an additional buff to a different stat.

11) Lastly, his base stats are a bit high. I think 30 hp is far too high for a stealth based character, especially when they have 20 dodge. That and the resistances seem odd, id suggest increasing the blight res and decreasing the bleed res to reflect his surviving of the blight but his generally low durability in the dishonored games.
OpalGotMyHeart Jan 22, 2020 @ 8:05am 
7) Grenade is actually pretty good. Id only recommend giving it the ability to apply a minor debuff, as limit use moves are often the strongest in a characters kit or offer unique powerful utility options.

8) Id recommend making elixir limited. Curing blight/bleed is kind of a big deal, and I think letting this be used freely on a dps character is kind of crazy. Id suggest limited to 2 per battle would be fair.

9) Blink and backstab is ok, but the buffs for stealth dont make sense. My main concern is that this move has 220% acc...and stealth gives it a +5 to acc....which makes no sense. Secondly, this move should be limited, +80% dam is too high to be used freely. Its effectively a jester finale minus all the work needed to make finale good. In addition, you put -3spd twice in the debuffs. In my opinion, Id make the last debuff into +20% dam taken.
OpalGotMyHeart Jan 22, 2020 @ 8:05am 
5) Poison Arrows needs minor adjustment. The main issue I have is the base 140% chance in conjunction with the damage and buffs. 4/3 blight is a lot with such a huge chance to activate, and the buffs to acc and blight chance are useless at 95% acc. Id recommend scaling the acc and hit chance down severely to make up for this. 60% blight chance and 70% to hit with a +10 acc buff is what Id recommend. In addition, limit its position useability, there is no reason I should be able to use this in so many spaces.

6) Rat Swarm does a genuinely insane amount of bleeding for its level. If this move only hit one target Id say its a bit decent but 3/3 bleed on a whole team is insane, especially when it has a base chance of 120%. That leads to me pointing out how pointless the buff to chance is, consider altering it so that the base chance is drastically lower as to make this useful. The spd debuff I do like as it is a balancing factor...but not enough of one.
OpalGotMyHeart Jan 22, 2020 @ 8:04am 
3) Rusty Cleaver hits 3 positions and has weird damage scaling. A melee move like this is pretty powerful when it hits the back, and in my opinion, since I can just stay in position 1 and spam it, is far too powerful. Also, why give it a base +4% dam buff and a bonus to dam in position 1 and a dam buff from stealth? Consider giving it a base dam debuff and increased damage buff from stealth to make it more balanced.

4) Pistol Shot has way too much going on. Firstly, why can it hit all rows from all positions without any negative effect, thats insane. Also, a bonus +9% dam and 12% crit..mate, what the heck is that? Lastly, 90% bonus damage to marked is so insanely high that the only way this could be balanced at all, especially when it applies mark as well, is if it had base -90% dam. Seriously, this move conceptually is broken. Id recommend heavily cutting that dam, limiting its position usability and removing its ability to mark.
OpalGotMyHeart Jan 22, 2020 @ 8:03am 
So, here are my first impressions after trying it for a short while. Note, all skill critics are based on a level 2 character with rank 3 equip and skills.

1) The skill icons look kind of weird. I think using the dishonored items as icons is a bad choice as it clashes heavily with the darkest dungeon asethetic. Using a uniform style for all of the skills (preferably in the same style as poison arrows since that looks really good.)

2) Many moves are able to be used in too many positions. Considering how powerful these skills are (ill get into that) and how much utility he has in his kit, it seems crazy that he is able to work in all 4 positions without restriction. In my opinion, making him a dancer (moves back and forth from pos) would help this issue while fitting into the dishonored gameplay style.
Alav.n  [author] Jan 21, 2020 @ 7:17pm 
Please leave any comment or suggestions about the mod to let me improve it :)