XCOM 2
[WOTC] Skirmisher Reloaded
31 Comments
gz331903 Aug 17 @ 1:13am 
why it did not work?
T'erissk Dec 24, 2024 @ 11:34pm 
Has anyone made a Skirmisher mod, where they jump off a ledge, and land on their feet like Advent troops do?
KimKast  [author] May 12, 2021 @ 6:08am 
@Pillows 아마 다른 스커미셔 모드랑 중복됐을듯
SpearMan May 12, 2021 @ 3:54am 
왜 그런지는 몰라도 처음 스커미셔를 받을때 갈고리 이동과 정의가 없습니다. 혹시 이유를 알 수 있을까요?
BurgerKing Apr 15, 2021 @ 7:02pm 
If you use ImTheCommanderHere to add Bladestorm skill to Skirmisher, he will shoot at any enemies in sight that moves (without using any bullets). Extremely OP!
Qurila Aug 8, 2020 @ 9:47am 
Man, that would be really nice of you.
If you work on it, would it be possible that you rewrite Parkour so that your change in the mod-INI can be deactivated? So that the standard Parkour works, or other changes to it?
KimKast  [author] Aug 8, 2020 @ 9:38am 
@Qurila I'll update that If i can fix it.. But first thing will be reinstalling sdk lol
Qurila Aug 8, 2020 @ 9:12am 
Sigh.
Thank you. Now I'm going to have to look at building my Spark differently. It was designed as a front-line hog with increased armor, Evervigilant, a 100% Hunter Protocol and Absorption Field. All that still works, but it was all built around ReturnFire.

At least it works on your Skirmisher. If you give it some dodging via the covert missions it is almost immortal as a one man army.
KimKast  [author] Aug 8, 2020 @ 9:03am 
@Qurila As far as i know, it belongs latter case.
Qurila Aug 8, 2020 @ 8:59am 
Damn it.
Is there an INI entry for the ReturnFire which weapon is allowed or is that too deep in data madness?
KimKast  [author] Aug 8, 2020 @ 3:27am 
@KingMob4313 I don't know exactly what, but maybe same as vanilla - cuz this mod only changes basic skirmisher class
KimKast  [author] Aug 8, 2020 @ 3:24am 
@Qurila I guess that only pistols and bullpups can do return fire by default game, and because this mod is for skirmisher I didn't make it other class compatible ;-;
Qurila Aug 8, 2020 @ 12:37am 
I'm trying to give it to a Spark. I want him to go to the front as a bastion and clean up.
KingMob4313 Aug 7, 2020 @ 6:14pm 
What's the name of the class so I can call it with the MakeSoldierAClass via the console?
Qurila Aug 7, 2020 @ 7:51am 
Hi KimKast

I try to use your ReturnFire with several shots, even in the skill tree of another soldier. I have the ability CopiPasted, it is also accepted in the skill tree, but it does not shoot back.

Is there anything else I need to consider if I want to use the skills on someone else?
Qurila Jun 12, 2020 @ 3:34am 
I agree with Zwitter, Krathemor and Cake_Knight. The inclusion of the Interupt and Full Throttle change from Skillful Skirmishing would be really good.
And that the mod is basically great I also agree.
Cake_Knight Jun 6, 2020 @ 2:16pm 
would it be possible to make this mod compatible with Skillful Skirmishing? The only thing I dislike about this mod are the changes to full throttle. Regardless of what you do, I want you to know this mod is wonderful!
Krathemor May 22, 2020 @ 2:34pm 
I agree with Zwitter, this mod looks great, but is there any chance of adding the functionality of the Skillful Skirmishing Mod? Especially the Full Throttle change, but also the ability to use Interrupt with no actions remaining. It looks like you essentially included the Zero-In change, with it stacking until end of turn. Thanks for the hard work either way!
GargakOfTheEast Mar 5, 2020 @ 10:12am 
I did not care for this mod, because it is completely OP.
KimKast  [author] Feb 5, 2020 @ 9:01am 
@Zevvion Did you mean Total Combat doesn't work? As I write in ability table, total combat has integrated with marauder. I run debug tactical and strategy mod as soon as i read it, but it works properly at least i try.
Soarsuun Feb 5, 2020 @ 7:48am 
Skirmisher does not have Marauder. Firing the weapon as the first action ends the turn.
I'm Mr Meeseeks, LOOK AT ME! Jan 25, 2020 @ 10:16am 
Looks like your mod combines all the separate skirmisher rebalance into one, but you missed out on this with it had really good ideas too so i won't automatically pick up your mod just yet

https://steamcommunity.com/sharedfiles/filedetails/?id=1465736030 , watch the YouTube video in preview it has really cool interactions
KimKast  [author] Jan 23, 2020 @ 12:25am 
@孤海明月 i didn't try that mod actually, but assume both mod will work right.

@Greenburger the first is correct (i hope i didn't misunderstand). it works this way: Attacks on XCOM turn increase Zero In counter, and that counter expires when next XCOM turn start. so Optimization uses same counter and thus gain same bonus on enemy turn.

@Mithrandiril only apply on Wrath. you can see Deadeye-like flyover when you use it.
Mithrandiril Jan 21, 2020 @ 7:50pm 
Does Wrath's "+2 damage" apply to all ripjack attacks (reckoning and justice), or only to Wrath?
Greenburger Jan 21, 2020 @ 10:55am 
How does Optimization and Zero In work exactly? Do I need to to enter overwatch the same turn I earned zero in stacks for them to benefit optimization? Or not, and I can keep attacking with zero in, enter overwatch the turn after and benefit from zero in?
孤海明月 Jan 21, 2020 @ 3:29am 
Compatibility Bullpups Use Rifle Range Table mod?
I fell Bullpups range Table really ridiculous. .
Flashstriker Jan 20, 2020 @ 11:39pm 
Not something I'd do but I like these changes. Make them more shooty shooty or stabby stabby
Insufferable Smartypants Jan 20, 2020 @ 6:53pm 
This sounds like a lot of fun!
KimKast  [author] Jan 20, 2020 @ 6:19pm 
@Vulpes Buy stats for ability points and [WotC] I'm the Commander here :)
@havokscorp as you see in description, only new skirmishers have new ability tree - or try [WOTC] Additional Soldier Console Commands
havokscorp Jan 20, 2020 @ 5:36pm 
Is it safe to add mid campaign?
Abdulla Babulla Jan 20, 2020 @ 2:07pm 
Good stuff. Which mod is the "buy stats" and "respec" from?