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After the update on March 14, 2025, it will become invalid. Please update.
https://pastebin.com/eEmveWjv
im using the latest version of ONI and it crashes whenever it first loads and you can see the dupe animations on the first screen
Line 361 of Metalurgy/Buildings/Metallurgy_JawCrusherMillConfig.cs
this causes all copper ore recipes in the Jaw Crusher to give only crushed rock as a result.
Still works just annoying lol. Love the mod though.
I wanted to confirm that I am seeing what @Thatcher mentioned as well, the Jaw Crusher Mill for "Copper" seems to return 50g crushed rock and 50g sand, it does _not_ return any refined copper. I can't confirm if this same behavior occurs with the other metal recipes on the station.
This is latest public version, which at the time of this writing is U54-647408-SCR
I am using Spaced Out, Frosty & Bionic, classic start.
Thanks again!
1) Agree that I liked the previous oil refinery, and while I do love what you've done I wonder how much of that is based on the fact that this new version of the building reeeeally messes up a lot of things for me. I mean, I had kind of planned for the update, but wow. You did a great job, love what I see, but this changes a lot of things for me that I had automated with shipping and piping and whatever.
2) I don't see any of these recipes providing bitumen anymore? The asphalt tiles mod still produces it at the base oil refinery, but I liked that I could get it from previous buildings with this mod like grinding fossil or at a much reduced but passive rate from the previous petrol distillers. Nbd if that's not going to be a thing, just checking as I'm finally about to have some time for this game again soon.
Love your work, keep it up and hope you have happy holidays!
Although the new Oil Refinery requires less electricity, the generation and supply of solid materials such as coal is not conducive to fully automated production.
Can you bring the old Oil Refinery back into the game as a higher level refinery? Or add a version that uses hydrogen as fuel.
Seriously, I really liked the old version of Oil Refinery, both for its animation and utility. If you no longer have a place for it in your mod system, can you make it an independent building mod?
Found a post from Sanchozz on a similar issue:
"due to some changes in the U52 game version, Now when any mod adds to the building cost a some material directly, not as a material category, Then the corruption of this material name occurs."
I really enjoy your mods. Thanks for all your hard work.
Btw the artwork on all these updated buildings looks great👌 I can't see the full info cards on mobile but I like what I see so far
3.0.2 is working for me now though so thanks for fixing it.. (for me at least)
I love this mod!!
i am getting those erorrors too
When the crash happened? During game starting or load screen?
What dlc you were using during the crash.
Did you test it without any other mod running?
Also I'm going to add an extra file to the mod as an attempt to fix the issue. Mod version should be 3.0.2 now.
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at LaunchInitializer.Update () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
Build: U52-626616-SC
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMod.Mod.Load (KMod.Content content) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMod.Manager.Load (KMod.Content content) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x0010c] in <ade4ebd17f71495b9476a7e52f977fe6>:0