RimWorld

RimWorld

Death Stranding Faction: Homo Demens
109 Comments
1sgt.deathbringer Aug 19 @ 5:12pm 
1.6?
Lunar Nepneus Mar 12 @ 1:33am 
Geh Demons
Major Jackdaw Dec 29, 2024 @ 1:49pm 
Hello, I loved this mod in 1.4, but in 1.5 it causes a bug in world gen where only one or two bases of each faction is generated, making the map have scarce population no matter what. Can you fix this? Thank you
Royal Coyote Aug 13, 2024 @ 5:29pm 
I just want to make sure is this CE compatible?
Lucc Apr 17, 2024 @ 9:16pm 
Excellent! I hope I look forward to it, thank you very much!
Iron Cheferu  [author] Apr 17, 2024 @ 9:13pm 
@Lucc - That's what I am planning to do, with options to toggle which factions to keep.
Lucc Apr 17, 2024 @ 9:10pm 
all Death Stranding Faction in one mod ?
Iron Cheferu  [author] Apr 16, 2024 @ 4:38pm 
@NeoNoNe - Within the week when I have time. Though I think it still should run okay in 1.4 even though it doesn't state it.
NeoNoNe Apr 12, 2024 @ 8:41am 
Pls 1.5 dude, awesome mode
Handsome_Lunatic Jun 16, 2021 @ 5:22pm 
Good to know ! Cheers! Great Mod btw.!
Iron Cheferu  [author] Jun 16, 2021 @ 10:48am 
@alan.begdon - Updated/Fixed.
Iron Cheferu  [author] Jun 16, 2021 @ 10:36am 
@alan.begdon - Ah. Didn't knew that he was replying to the other person. Unfortunately had to reformat my computer and lost all my mods I created to do adjustments. Quality might be worse, but I'll update the files from 126x to 128x.
Handsome_Lunatic Jun 16, 2021 @ 6:15am 
Hey changing pixels from 126x126 to 128x128 fixes the problem as 曲奇 suggested
Iron Cheferu  [author] Jun 15, 2021 @ 4:44pm 
@alan.begdon - I hear reloading the save fixes graphical issues. Maybe.
Handsome_Lunatic Jun 13, 2021 @ 5:34am 
Im also having this problem with invisible Headgear and armour
曲奇 Mar 6, 2021 @ 2:07pm 
把像素从126x126改到128X128就可以看见了
Change the pixel from 126x126 to 128x128 to see it
The Lich Feb 8, 2021 @ 4:08am 
Never turn you back to a homo demon.
Iron Cheferu  [author] Jan 13, 2021 @ 9:08am 
@cheesy - Probably something to do with on your end, I'm not having an issue with it.
yan Jan 13, 2021 @ 5:53am 
Headgear and armour pieces re invisible in the inventory and on the ground only visible on pawns.
Iron Cheferu  [author] Jan 9, 2021 @ 10:53am 
@Higgs_The_God_Particle - Within my description, someone made Higgs armor. Enjoy.
Iron Cheferu  [author] Jan 2, 2021 @ 9:16pm 
@Higgs_The_God_Particle - When I can find someone to do programming for a faction and characters.
Jeager1127 Jan 2, 2021 @ 1:08pm 
Will you be adding more to these mods because I would love to see Higgs armor because he is my favorite character from the game
Iron Cheferu  [author] Dec 14, 2020 @ 5:06pm 
@ParaNautic - Updating the other factions.. slowly.
ParaNautic Dec 12, 2020 @ 9:22pm 
Great update, they now look more like a vanilla armor:dslike:
Iron Cheferu  [author] Dec 9, 2020 @ 9:37pm 
Visual update probably by 2021.
Vari the maid Oct 4, 2020 @ 8:26pm 
So I tried it again and they seem to spawn fine now, no idea what was acting up also the other 2 work fine ^-^
Iron Cheferu  [author] Oct 4, 2020 @ 7:19pm 
@conor.r.foley Unfortunately no, HD is just an abbreviation for Homo Demens.
Vari the maid Oct 4, 2020 @ 4:40pm 
Yeah it says HD before thier gender if that means anything
Iron Cheferu  [author] Oct 4, 2020 @ 1:45pm 
@conor.r.foley Not sure why. I get that with some mods, such as Android. Never got it on mine(yet), might need to equip/unequip items to fix it. Or just save and reload the save.
Vari the maid Oct 4, 2020 @ 1:18pm 
the void out guys are showing up as pink boxes :l
Zanna Apr 8, 2020 @ 2:09am 
@𝓗𝓲𝓰𝓰𝓼 Nice ! Added it again to my too long mod list ahah
Iron Cheferu  [author] Apr 3, 2020 @ 3:43pm 
@Mcgeezax - Always open to suggestions. It has been adjusted to 90 days on 1.1.
Zanna Apr 3, 2020 @ 5:11am 
@𝓗𝓲𝓰𝓰𝓼 Again it's just my opinion but i think 90 days would be more appropriate, in the case of a tribal run it would let the player more time to have manpower/tech/equipment to face it.
Iron Cheferu  [author] Apr 2, 2020 @ 2:42pm 
@Mcgeezax - I set it to 60 days, not sure if any mods that messes with faction raid times, but if 60 days isn't enough. How many days would you suggest?
Zanna Apr 2, 2020 @ 9:13am 
Just an opinion, i think you should delay the first possible raid a little bit more after 60 days, i always play tribal run and to be raid by this guys early it's just extremely difficult to fight against, even tough your mod are all great work i'm not using this one anymore for this main reason.
尼古丁真 Mar 3, 2020 @ 9:06pm 
Thanks!
Thanks for fixing it and the lovely work on your mods ;)

I will test it out and let you know if there are any more problems.
Iron Cheferu  [author] Feb 27, 2020 @ 9:19am 
@Dr. Luther San - I am always up for suggestions. If you think things need tweaking feel free to tell me the vanilla counterparts to close or above and I'll adjust accordingly.
Mud Feb 27, 2020 @ 2:17am 
Firstly - Love the armour artwork - Incredible!
I've just had a quick play around with this mod though with Prepare Carefully - should the helmet provide less protection than a simple steel helmet? also the materials seem to alter the colour of the armour to much darker than is shown in the pictures for the mod and they barely affect the armours stats, is this just a side effect of the new patch? Lastly, a 20% buff to global work speed seems pretty nuts as a bonus.
Iron Cheferu  [author] Feb 26, 2020 @ 1:36pm 
@Risiamu
@ʕ•͡ᴥ•ʔ / Lone Burrito \ ( ´∀`)


Thank you, should be fixed.
@Risiamu

I have the exact same problem and am glad I am not the only one experiencing it.
5wdmpN-lO03ZtmGckkx3 Feb 26, 2020 @ 4:24am 
https://gist.github.com/4785d0cbfdfe8b2cd0623d8f3ee9d311
What happened with your latest patch?
It seems HD causes some problem with the world generating.
The factions won't generate properly.
Mule and Porter are fine. The errors occur only when HD is enabled.
MatterofLight Feb 26, 2020 @ 2:52am 
Thank you, I appreciate your efforts.

I'll continue my game later, for any other players reading this I do recommend trying it out at least!

Iron Cheferu  [author] Feb 25, 2020 @ 3:16pm 
@MatterofLight - Updated to make sure they don't attack within the first 60 days, made sure the armor/weapons doesn't appear on normal raiders, and made sure that traders will not sell them. But you're able to sell to them the armor/weapons.
Iron Cheferu  [author] Feb 25, 2020 @ 2:55pm 
@MatterofLight - I'll look into it, I set the cost a bit higher then usual since last time someone got raided by 5+ of them early game. Hard to find the right balance with these guys, wish I could set a grace period where they wait a few months before attacking. But that's easier said than done. Though I thought I made sure the non-faction traders will not sell their items. I'll look into that. Thanks for your thoughts.
MatterofLight Feb 25, 2020 @ 2:50pm 
I do know about the values, but my experiences in (admittedly one) game makes it seem that the armour is undervalued for their spawning rules?

An example is that at almost the very start my 3 person colony in wooden houses got raided by 1 guy in all excellent armour with an excellent shotgun. The material it was made of wasn't bad (I think something steel-like iirc). This resulted in one of my characters being completely decked out in, what I would describe as, mid game armour.
Later in that game I noticed a trader selling a piece of this armour with good stats for only 300 silver.

None of these are really deal breakers to me but it did get me a bit concerned. It's also complicated by these faction soldiers, seemingly, being a complete non-threat with their sticks. Despite being raided frequently i've never really noticed any damage being done to my colonist (no killbox)


I do hope this doesn't come over badly. I do like this mods detail and unique look.
Iron Cheferu  [author] Feb 25, 2020 @ 2:35pm 
@MatterofLight - weapons in general are always a set thing to balance, as for armor-- They cost a certain amount, and depending on the wealth of your base- they get better armor material. But for weapons, regardless how far you go-- the damage are usually the same. So balancing in Rimworld is almost non-existent.
MatterofLight Feb 25, 2020 @ 2:26pm 
How do people find the balance in this mod? So far I seem to get attacked a lot by these factions and they always show up with their fairly strong armour (and rather weak weapons?). As a result the battles go a bit weird and I get some armour that I feel is too good for my early game.
Rooty Tooty Feb 24, 2020 @ 7:25pm 
Thank you, I am always looking out for hostile factions. All those modded guns need a bigger chalange
Iron Cheferu  [author] Feb 24, 2020 @ 7:02pm 
@Root Boot - They should.