XCOM 2
[WOTC] Raider Faction: Cerberus
176 Comments
fredrowe234 Jun 18 @ 6:09pm 
Great Mod!
Wrath Jun 4 @ 8:19pm 
Do these boys loot specific corpse for autopsies?
Spartan A291 Oct 13, 2024 @ 6:30pm 
Any idea what might be broken with this? I've tried it a couple of times now - most recently with the new Unit Manager linking to this with the SITREPs - and I'm getting Cerberus completely replacing ADVENT both times I tried it. Same deal with the Terminus Mercs. Neither the Unit Manager nor the SITREP mods meant to be paired with it seem to fix the problem.
Tyrant Jun 11, 2024 @ 10:11am 
Does this mod prevent Cerberus from spawning as part of Advent? or do I need to manually edit the units individual files?
Unkown Rose Apr 29, 2024 @ 1:58pm 
im hafe tempted to got this as i want to use this in a custiom campain
NightNinja54  [author] Nov 8, 2022 @ 10:44am 
@Archaic
That doesn't sound great, sorry for the difficulty
Archaic Douchy Oct 30, 2022 @ 11:06pm 
So I launched a separate mission then reloaded a hard save then it worked after about 6-7 tries before said launching of a separate mission did I just get lucky on enemy count?
Archaic Douchy Oct 30, 2022 @ 10:23pm 
Cerberus are on my current missions but i get into a permanent loading screen trying to launch the mission anyone know why that may be
NightNinja54  [author] Oct 26, 2022 @ 4:50pm 
@Stukov
:)
Stukov81-T.TV Oct 9, 2022 @ 10:44am 
No need to apology! Thanks for your awesome mods
NightNinja54  [author] Oct 9, 2022 @ 10:35am 
@Stukov
It would require a refactor of the mod, and without looking at the code I'm not sure it's 100% possible. I'm not actively modding at the moment so I'm unable to commit to the changes, apologies

@J_Gaming
Sounds like there might be a conflict unfortunately
Stukov81-T.TV Oct 6, 2022 @ 1:31pm 
Would it be possible for a future update that would allow to change the team those people spawn into?
J_Gaming Oct 6, 2022 @ 1:37am 
I have a problem: Cerberus don't get their turn... I'm playing on Long War of the Chosen, and whenever my turn ends, and goes to ADVENT, and when their turn ends, I was expecting some sort of "Cerberus Incursion" tab to appear, but it just went back to my turn. Cerberus soldiers were just standing there, waiting to be shot at... any solution?
NightNinja54  [author] Sep 9, 2022 @ 11:28am 
@The Rider
Hm, someone was mentioning a similar issue with the Reaper/Collector raider faction. I'm uncertain of the root cause issue.
The Rider Sep 5, 2022 @ 2:46pm 
This is a different problem... I have all the dependencies downloaded and active, but when I get a Cerberus Sitrep, Cerberus is full of ADVENT forces... It's like an ADVENT civil war. Happened with a few other factions too. Is there a conflict I don't know about or has my game just given up with all my enemy mods?
NightNinja54  [author] Jul 4, 2022 @ 11:32am 
@Colossus715
Thank you
Colossus715 Jul 2, 2022 @ 9:48am 
Per the AI to AI Activations MOD's description:

This is a piece of yellow alert gameplay that players requested so that they could use with LWOTC, this will be incompatible and not necessary with yellow alert gameplay.
NightNinja54  [author] Jun 22, 2022 @ 9:11am 
@Rasa
No, there's only so many 'Teams' to add these additional units too. So if these particular sitreps occur in a mission simultaneously, there will be overlap.

@Sir
Sweet
Rasa Apr 15, 2022 @ 12:01pm 
These guys seem to team up with RealityMachinas Marauder faction (overriding the "Marauder movement" as "Cerberus movement" even)
Is there anything I can do to separate them?
Sir Kim Cision Feb 13, 2022 @ 12:00pm 
@NightNinja54 Thanks! Yeah i wanted to add more Cerberus troops to the battles as I running a campaign with increased number of advent soldiers with a 8-10 squad.
NightNinja54  [author] Feb 13, 2022 @ 11:25am 
@Sir
Like, how many end up in the battle? You can edit these values:

TierOnePodSize=3
TierTwoPodSize=4
TierThreePodSize=5

in: "XComGameData.ini" file in the 'RaiderFactionCerberus' mod folder
Sir Kim Cision Feb 12, 2022 @ 4:51pm 
Is there a way to increase the number of cerberus soldiers that spawn to fight?
NightNinja54  [author] Dec 23, 2021 @ 9:38am 
@Furykuiku'l
That's true, I don't recall if I made those flags open in the configuration files for this mod however.

@Felonious
Uncertain, glad to hear a reset resolved it though (sorry for late response)
Furykuiku'l Dec 13, 2021 @ 10:37am 
if the config files have them spawn under eteam_two and you want them as allies then change the Two to Resistance and they should be allies if they have separate entries of that line in the encounters config change them aswell for all listings of it and they will show up as allies this should work with any of the faction mods as long as those files are listed and in the config as those lines
Felonious Monk Sep 12, 2021 @ 8:51am 
@NightNinja54 I have since begun new campaigns and have not reproduced this exact problem again. Would that crash be from too many enemies on screen at once or too many in the mission total, even if not activated yet?
NightNinja54  [author] Sep 2, 2021 @ 9:17am 
@Tahonok2
I believe there is a way to do this, however not under the current implementation.

@Felonious Monk
Apologies for delay, did you increase the number of enemies these incursions spawn? The log points to there being too many enemies to spawn causing the crash. (Scroll all the way to bottom).
Tahanok2 Aug 30, 2021 @ 4:01pm 
I know they will generally target Advent and other factions if they can, but is there a way to set them to be friendly to Xcom? I have noticed a few other raider faction mods allow this, but the config file doesn't have the same line or trigger in it.
Felonious Monk Jun 7, 2021 @ 7:01am 
Mission loaded but CTD at movie matinee. This time with Heretic Geth incursion sitrep. Launch log link: https://drive.google.com/file/d/1wvT2cI4grKeqDc1_4YE0zpW9CpddSvkw/view?usp=sharing
Felonious Monk Jun 6, 2021 @ 4:28pm 
I will do so if it occurs again. I've started a new campaign.
NightNinja54  [author] Jun 6, 2021 @ 3:55pm 
@Felonious Monk
Hmm okay, mind sending me your launch.log file? I can take a look for you,
[C:\Users\You\Documents\my games\XCOM2 War of the Chosen\XComGame\Logs]
Felonious Monk Jun 6, 2021 @ 12:43pm 
Thanks for the response. I have LWOTC Highlander and all required mods in AML (no missing dependencies). I have successfully fought individual pod members from various factions of your mods, and also full faction sitreps like Heretics. So the game going non responsive like this is very weird.
NightNinja54  [author] Jun 6, 2021 @ 10:50am 
@Felonious Monk
The game throwing that error about the sitrep missing after you removed the sitrep makes sense.

However, in regards to the game entering non-responsive status, can you ensure you have all required mods installed? The sitrep expects all enemies associated with the cerberus faction to be present.

Also, the highlander is required for raider factions to work.
NightNinja54  [author] Jun 6, 2021 @ 10:48am 
@CagedRat
Use this: supplemental mod
Felonious Monk Jun 6, 2021 @ 9:47am 
"Warning: Redscreen: X2SitRepTemplateManager::FindSitRepTemplate(): Unable to find a template with DataName: CerberusIncursion"
Clearly cause of CTD, but if I put it back in, original issue of "Not Responding" returns :( might need to restart campaign
Felonious Monk Jun 6, 2021 @ 9:40am 
Removed mod, game loaded mission but CTD at matinee movie off Skyranger. Just more info to go with earlier comment.
Felonious Monk Jun 6, 2021 @ 9:22am 
Game fails to load mission with this faction as a sitrep. Goes "Not Responding". Any idea why or fix?
Quadson May 13, 2021 @ 6:24am 
The ceb units are attacking there own man is t here a way to fix this
NightNinja54  [author] May 2, 2021 @ 9:53am 
@CageRat
Hi, not under this current implementation

@Peacemaker
Appreciate it, no plans at this time

@Agoraphobic Daedalus
It's a quirk from the base enemy archetype I've leveraged to create these units.
Quadson Apr 28, 2021 @ 5:22am 
Is there a way to add them to my team?
PeaceMaker Apr 21, 2021 @ 3:05am 
This looks really great! But Please put this on the Nexus also for us GOG users. https://www.nexusmods.com/xcom2
Expand your modding footprint! Thankyou.
Agoraphobic Daedalus Mar 27, 2021 @ 7:43pm 
So first of all, this is awesome. But second a question: are the Cerberus (and Collector, actually) units supposed to use Advent Trooper/Officer vocalisations when they're hit, activated etc? They're also playing lines from the Cerberus voicepack so I assumed it was just a quirk of the raider mods until I noticed the units from the SCP mods don't have this? Am I just dumb?
NightNinja54  [author] Mar 14, 2021 @ 4:22pm 
NightNinja54  [author] Mar 14, 2021 @ 4:21pm 
@Der Lenz
I cannot speak to the data-retrieval missions, unfortunately. However, I am glad to hear the sitreps are triggered and the enemies are spawning when they do. I cannot advise on the base missions.
Der Lenz Mar 10, 2021 @ 6:35am 
Hi, I installed this mod including dependencies and raider faction bases and I can't get Cerberus to appear in missions. I got them in a single mission at the start of the campaign (sitrep and appearing) and have never seen them since (the incursion as a sitrep is also not appearing). Research projects and proving grounds went fine and I get the data retrieval mission on a regular basis, although I don't get a mission to play afterwards, so there is no ambush despite the high risk. I don't get any other missions regarding the base, so I don't think it spawned either.
Gin 銀 Feb 18, 2021 @ 1:15am 
@NightNinja54
Oh, thank you ;)
NightNinja54  [author] Feb 17, 2021 @ 9:38pm 
@Gin
Please use this mod as it will fix that automatically for you:
https://steamcommunity.com/sharedfiles/filedetails/?id=2294234510
Gin 銀 Feb 17, 2021 @ 10:07am 
Not sure if its supposed to be like this, but i currently have Cerberus units replacing advent units, which wasnt like this some time ago. They are playing on aliens side, not on their own side...
NightNinja54  [author] Feb 14, 2021 @ 3:02pm 
@shaun429xd
It does happen, part of the way the hostile AI is implemented I assume. It seems appropriate enough.

@Dark_Street
Glad to hear
shaun Feb 14, 2021 @ 1:56pm 
The Cerberus troops would target civilians on non-resistance missions, is this meant to happen?
Dark_Street Jan 2, 2021 @ 2:51am 
Problem solved, beginning a new save has no such problem