Arma 3
PLP All in One
57 Comments
The omega crazytails Dec 17, 2023 @ 7:03pm 
Is this still working
BravoSix™ Nov 7, 2023 @ 8:49am 
Im using the weaponsHolders item, but in MP it doesnt appears for other players, neither the holder or the item on it.
Predator14 Jan 10, 2023 @ 4:09pm 
news update ?
Predator14 Dec 2, 2022 @ 9:33am 
Yes finally it's not your mod, after debugging test, I found the real culprit, as much for me! ;)
poolpunk  [author] Dec 2, 2022 @ 5:54am 
@Predator14 - A quick check showed no errors - Could you please provide some details? How to reproduve the error?
Predator14 Nov 29, 2022 @ 10:33am 
BUG AVS ERROR
IrishAviator Sep 24, 2022 @ 3:25pm 
Great mod! Could thunbnails be added to the items in the editor?
StopItStepBro Jul 19, 2022 @ 6:42pm 
Can't speak for the other packs but I can say PLP containers is an absolute godsend for designing my FOB's and Supply Depot's. Prior, I'd usually make stockrooms with IDAP supplies which worked for the most part but this gives me much more variety.
Ted Jul 1, 2022 @ 4:10pm 
@poolpunk it does not have the markers included of PLP + there should be a update for fresher Objects and more. Could you make it possible? i know its alot of work to do but it would be really good if you did we would appreciate it alot
poolpunk  [author] Jul 1, 2022 @ 3:08pm 
@Confederate Jack - Is sth. wrong with it, that calls for an update?
Ted Jul 1, 2022 @ 3:54am 
@poolpunk UPDATE!
Ted Jul 1, 2022 @ 3:53am 
UPDATE!
sean97T Apr 10, 2022 @ 9:03am 
agreed with the guy below me
Анатолій Ілюшин Jan 16, 2022 @ 5:45am 
Hello dear PLP developer. I ask you to add more different types of beds. There just isn't enough beds right now. I would be very grateful if I could be heard. Thanks in advance.
Collo Jan 8, 2022 @ 8:18am 
@CreepedSoul9 Most likely because the addons listed above are being shown, and not the All-in-One as one file.
CreepedSoul9 Dec 27, 2021 @ 4:55am 
When I download this it doesnt come up on mods on the arma launcher? why?
The Shadowbroker Oct 7, 2021 @ 12:15pm 
poolpunk how do i use the backpack hanger helper?
poolpunk  [author] Apr 10, 2021 @ 3:11pm 
My released files must not be(!) changed in any way ever - Thank you.
Heldo Apr 7, 2021 @ 11:24am 
Hey! Would love to use some of these assets in our server. Would you be okay with us picking what we want to use and repacking it in a larger mod for ArmaSync? We would give you full credits.
Aussiecoffeebean Mar 23, 2021 @ 7:36pm 
Thanks for this great mod. Do you know how I can get PLP_JetsTrolley. Can't load file because this item is missing. Appreciate your help thank you.
Mauseri Feb 12, 2021 @ 10:02pm 
I've always loved your work... used them a lot. Thanks for all this.
Peakman Jan 25, 2021 @ 3:51am 
Fantastic mod allows for some great interior layouts. I have question though I was wondering if you would ever add a door or do an expansion to the shoot house that would be great.
poolpunk  [author] Jan 8, 2021 @ 12:18pm 
Uploaded fixed mod.cpp
AZCoder Dec 28, 2020 @ 2:49pm 
btw the paa not found error is from the mod.cpp file, so it was easy for me to change the reference and stop the error ... I'm surprised how persistent that error pops up in the editor over a mod.cpp reference.
AZCoder Dec 27, 2020 @ 3:37pm 
There's a ton of a new stuff in here. Fantastic work, thanks.
Also ... I keep getting a popup error "plp_aio_logo_ca.paa not found".
CRIMEWAVE Sep 23, 2020 @ 6:07am 
I am getting required addons now missing PLP_Jetstrolley and no longer can open my scenario on eden editor , do you know what could be happening ?
henn-frankfurt Apr 10, 2020 @ 7:31am 
Thanks Poolpunk
NEPTUNE Apr 7, 2020 @ 10:15am 
Hey there! I couldn't find anything regarding this in the comments so here it goes maybe you know why: The PLP All in One signature hasn't properly signed the PBOs, the server cannot verify them and the signature check returns an error. Are we doing something wrong here? I don't think it happens with the individual packs but the all in one can't verify for some reason. I'd appreciate any insight you might have! Thanks
Planewalker Apr 5, 2020 @ 3:15pm 
Capitals in filenames are known to cause issues, especially regarding server files.

cheers
poolpunk  [author] Apr 5, 2020 @ 12:56pm 
@Planewalker - Do you mean ArmA doesn't care if it's capitals or do you mean capitals may cause issues?
Planewalker Apr 5, 2020 @ 3:48am 
Remember that arma engine is not fond of capitals in filenames.


Just a heads up, and thx for making this collection.
poolpunk  [author] Mar 26, 2020 @ 1:25pm 
Ok, wow ... ive got not frickin idea why this happens ... i'll go through model setups and configs and will try to set them more similar to current ArmA-Configs .. Maybe make them indestructible, if possible ..
AZCoder Mar 4, 2020 @ 11:54am 
@poolpunk - Last night it was easy to recreate, I just put a vanilla soldier down on Livonia with 3 different "civilian" chairs, fired at them and it crashed. Today it's not that easy. However I provided a sample mission that crashes 100% of the time for me. Only mod is this one. Just fire full auto at the chair. Seems to require a combination of other things, in this case a lot of static objects. If I remove that chair, it won't crash. Another way to test is (in the sample mission) to add an AI and shoot him. It will crash. Remove the chair from the editor and shooting the AI won't crash. www.azcoder.com/arma3/crasher.Altis.7z
poolpunk  [author] Mar 4, 2020 @ 8:56am 
@AZCoder - Unfortunately i could not reproduce this in Editor/SP/MP (Did not test Dedi though). Can you tell me the map you were testing on, as well as the weapon and Character Model?
poolpunk  [author] Mar 4, 2020 @ 5:46am 
@AZCoder - Oh. That's nasty. Will look into it.
Ghost_Recon Mar 3, 2020 @ 11:14pm 
@AZCoder, i get that from an op im doing any idea why?
AZCoder Mar 3, 2020 @ 10:31pm 
This mod is pretty awesome, but I do have one bug to report. Whenever there are seatable stools and/or chairs on the map and you fire at them (or just fire at other people), the game crashes with an Access Violation. It's not always 100%, but if I fire full auto on a seatable chair it crashes quickly. I did a lot of testing, removing other mods, and this is consistent. Thanks.
Second-Hand Leopard Feb 7, 2020 @ 8:14am 
Thanks so much for this! :steamhappy:
Jobo Feb 3, 2020 @ 5:49pm 
Heya Pool. I shot over a DM on the BI forums earlier to discuss what happened and everything. Thankfully Nightstalk3r and a few others pointed out my understanding of a few things was in serious error. So I've taken down the workshop item.

Basically was a few editor based addons put into a single folder for use on a private server. I thought since the eula did not mention this kind of thing, it was not a bad thing. However I was seriously mistaken and made sure to quickly address and fix it. I hope you can forgive me for the screw up on my end as it was not my intent at all.
TheNightstalk3r Feb 3, 2020 @ 7:55am 
Your mod was part of an reupload on the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1982422683
Predator14 Jan 31, 2020 @ 10:28am 
j'ai été sencuré sur le forum bis, vous ne respecter aucune libérté d'éxpression alors que j'avais félicité votre travails, quelle honte!
poolpunk  [author] Jan 11, 2020 @ 2:39am 
Hi Sir Alorad - Buoyancy has stopped working for whatever reason - WIll have a look at it
Sir Alor'ad Runi Jan 11, 2020 @ 12:09am 
@poolpunk Can you please add buoyancy to some of the rideables like the Rubber Boat and Inflatable Ring?
poolpunk  [author] Jan 10, 2020 @ 6:29pm 
@Ad Nelson - Shouldnt be, no
Ad Nelson Jan 10, 2020 @ 8:30am 
Хорошо !!!! Is there a conflict with older versions?...:CSAT:
Davidbcn7 Jan 10, 2020 @ 12:40am 
thx!!:steamhappy:
󠁳⁧⁧󠁳⁧⁧ Lannister Jan 9, 2020 @ 7:09am 
pretty sick ngl
von Graf Jan 7, 2020 @ 8:18am 
I'm playing with the usable containers, boxes and fuel barrels for years now. Good stuff, thank you!
BAMSLAM Jan 6, 2020 @ 5:26pm 
praise jeebus
Artyom Jan 6, 2020 @ 12:22pm 
Good idea ;)