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Which to my knowledge doesn't have a ripping tool out there for modeling support yet. It is to my knowledge a pretty open game engine, so designing a ripping tool shouldn't be difficult to make. Its just that Dopey and I aren't the type of guy to make a ripping tool.
If it comes to be, which I'm sure with such a big game coming out, then I could try to design a playermodel with custom animations from the game. If there's no animation support due to the dynamics of it, then I can try my best with valvebiped animations. May not be great looking.
Fisher: It was an accident.
Lambert: Good Lord, Fisher, We're not gonna be able to talk our way out of this. I think this means War. The Mission's Over, God help us all.
https://plazmabursttwo.fandom.com/wiki/Marine
@Major Pootis - Do you want custom anims or not lmao, I'm confused
Wait, there is? I can have the Splinter Cell: Conviction running animation?
Like all the walking/jumping/turning animations etc from Sam and the enemies from Chaos Theory and Double Agent? That would be cool. Thanks
Chaos Theory, Versus and Double Agent had to be ripped with ninja ripper and manually rigged.