RimWorld

RimWorld

Vanilla Furniture Expanded - Farming
1,002 Comments
Aquifel Aug 25 @ 11:06am 
Not sure if this is a bug or just unfortunate.

If you get blight on a crop in a tileable planter box, colonists will cut the blighted plant and immediately replant the same plant before moving on to cutting the next blighted plant instead of cutting all blighted plants first. If you have a few tileable planter boxes next to each other this can real easily put you into a permanent loop on cutting blight.
Schadenfreude Aug 21 @ 2:36am 
When you inspect the Artificial Ecosystem it mentions "Aprox. nutrient solution used per plant per day 1.1..." what does this exactly mean?
[Akolit] Aug 14 @ 3:33am 
Всем привет, перевел мод на русский. Создатель мода респект
https://steamcommunity.com/sharedfiles/filedetails/?id=3548647575
Anker Aug 13 @ 7:39am 
You know how there's a button on sun lamps to automatically place a growing zone around the zone it covers? It'd be nice if you had the same for sprinklers. I *can* carefully trace out the edges, but I've already seen the game can do it for me.
just checked, sprinklers seam to add 3 or 4 grow once a day when they turn on
yololejoueur Aug 12 @ 12:08pm 
yeah i believe sprinklers dont really work, they change nothing or maybe we just dont use it the way it supposed to ... what ever i have a lot of fertile land anyway :steamhappy:
Enterprise12 Aug 11 @ 3:24pm 
same, sprinkler i havent seen do anything to my plants on soil
Geisthander Aug 11 @ 2:44pm 
I seem to be having an issue where hydroponics basins and artifical ecosystems placed over polluted tiles only allow growing tox environment friendly crops. Is this intended? Seems like at least the artificial ecosystem should be exempt from this restriction
Anker Aug 5 @ 1:58am 
Also:

"In extreme biomes (extreme desert or ice sheet) it’s simply too easy to slap down 5-6 planters when you have 0 fertility available."

I think the balance there is *you have to play in extreme biomes*. Don't you have enough problems already?
Anker Aug 5 @ 1:57am 
Not completely sure what sprinklers do. I did a debug test with sprinklers over fertile and regular soil, and while it turned on once per day while powered, the listed plant growth speed was unaffected.
aNamelessBunny Aug 1 @ 12:12pm 
Didn't just spend almost an hour writing a discussion post about how Ecosystems are unbalanced because they use less power per tile than a basin before realizing my brain did Big Dumb and thought 4*20=100. In the hypothetical situation that were true, however, I would write a discussion post about how Ecosystems use less power per grow tile than Basins and therefor Ecosystems should be slightly nerfed to use 20-50 W more than they currently do.
... (=_=;)
andrewblass Jul 30 @ 7:05pm 
I now believe my scarecrow problem was too many scarecrows. If a small animal found its way into the field, it would then struggled to get out of the web of influence circles.
Wrecker013 Jul 30 @ 1:12pm 
The scarecrow works I think, it just appears to be active warding instead of passive warding. When a small animal goes for a piece of food under the scarecrow, it'll eat for a second then run away before actually finishing in my observation.
andrewblass Jul 29 @ 4:12pm 
I used the scarecrow for the first time today. Ironically, the first small animals I see are a bunch of crows walking around one of the scarecrows. Intentionally coded not to scare crows as a joke, or are crows and other new animals not yet flagged by this mod as "small animals"?
gravy Jul 24 @ 8:01pm 
When a plant is growing above where a Hidden Conduit is constructed, sprinklers don't seem to apply a growing bonus to them. Is there a simple way for this to be fixed?
TortaAhogada Jul 24 @ 12:30am 
does sprinklers give bonus to plants in hydroponics or just in soil?
gh0stashes Jul 23 @ 10:16pm 
Is anyone else having an issue with Artificial Ecosystems not providing their sun lamp? This is really weird.

I got them to provide their sun, but I had to place a normal sun lamp somewhere else in the room and suddenly all of the ecosystems, even the ones out of range, started working normally. I'll submit a bug report, I know, I know, I just want to know if anyone else has run into it yet.
Redwoodcoast Jul 21 @ 9:37am 
From a balance perspective, I find the early game planter to be far too cheap/OP. In extreme biomes (extreme desert or ice sheet) it’s simply too easy to slap down 5-6 planters when you have 0 fertility available.
ŹamorakGodsword Jul 19 @ 3:08pm 
Do Artificial Ecosystem crops get boosted by sprinklers?
ChrisB Jul 17 @ 3:41pm 
just had confirmation from ludeon this is a known bug with the latest unstable patch, never mind!
ChrisB Jul 17 @ 3:33pm 
my pawns no longer seem to be able to sow plants when the tillable artifical ecosystem (modular) is placed on top of a gravship substructure, although this was fine yesterday. has anyone else come across this? no error logs, just straight up doesn't work (although they still sow on soil, or the ecosystem when it's placed on any other floor layer, just not gravship substructure)
ms.szubo Jul 15 @ 8:37am 
tilable boxes are so ugly when place together like why this ugly hole in the midle wish they connected together.
]TPG[*Dagger Jul 12 @ 7:18pm 
What bonus does the sprinkler actually give? The plants all show 100% grow rate outside. I added the sprinklers outdoors, does that not work?
t0m4s1t0 Jun 30 @ 6:34am 
Cafe is in brewing expanded.
Ed.SS Jun 3 @ 2:59am 
esperava mais opções de plantas, café por exemplo :steamfacepalm:
Vlka-Fenryka-7th Apr 29 @ 5:15pm 
I'm not sure if anyone else has has requested this, but can you add the ability to "link" the tilable hydroponics because it'll make them a lot easier to manage.
™Antaries Cz ツ Apr 25 @ 9:34am 
not sure if intended or not but scarecrows dont protect crops properly. Animals repatedly try to eat it and sometimes they manage before scarecrow trigers fear. It seems that it scares animal off every one second or so, and if animal starts eating right after it trigers scare, they manage to eat your crop. i think it needs to refire more often.
vincent_renevot Apr 14 @ 7:09pm 
@LapisAzure no. i know it's short for 400 but it save little wood.
LapisAzure Mar 26 @ 3:59pm 
Does the farming techniques research do anything other than unlocking the scarecrow?
Aizuki Mar 4 @ 2:22pm 
somehow Healroot get cutted first when i want to plow the soil
Ciallo~ Mar 3 @ 6:09am 
super sprinkler,as the mushroom growing speed plus 100%, earn silver by cloth faster than the drug
Slaine Feb 10 @ 1:22am 
is This Compatable with Growing Zones +? Or is there an alternative that limits Grows until X?
Unforgiven Nov 16, 2024 @ 7:31pm 
Great stuff, only issue I have is that I can't grow one crop added by medicines +, crimson bulb, every other new crop works though.
مُتَّقِينَMUTTAKIIN Nov 3, 2024 @ 9:27am 
\3
games.clawdia Nov 2, 2024 @ 2:12pm 
I like this mod, but I think it misses the flower bases, I mean a beatiful tildable flower base for people who like to beautify their colonies
Zilenan Oct 13, 2024 @ 1:30am 
Hey can you update this so planter boxes can plant mycothread from Vanilla Mushrooms Expanded? They can already plant some of the crops from that mod, but not all of them.
Bagehi Oct 8, 2024 @ 4:55pm 
I was hoping this would allow me to grow tropical plants in temperate climates, but that doesn't seem to be the case. Or I'm doing something wrong. Are the plant options locked to the climate?
Greven Oct 7, 2024 @ 12:16am 
does anyone know if the Sprinkler work with Hydroponics?
-thanks
Twilight Sep 25, 2024 @ 5:44pm 
Thanos snapped. Just use a shelf, functions the same way.
Samnosam Sep 22, 2024 @ 9:03pm 
What happened to the animal feeder?
cyanobot Sep 14, 2024 @ 7:59am 
The Fertile Fields patch could do with updating to include the new 1.5 FF https://steamcommunity.com/sharedfiles/filedetails/?id=2173498683
unknown user Sep 8, 2024 @ 8:09am 
Reading the description for the ecosystem. what exactly does 'sealed' mean? Can it work on polluted tiles?
dragonsphotoworks Aug 25, 2024 @ 3:44am 
Is there a spot to look to see how much crop I get per box? Since these supposedly have boosts means cant use normal ways to figure it out "Going online and googling lol". Need to know since i also use SOS2 and will have animals and people onboard. Clicking on the tillable artificial one only shows box info not crop info.
Boss Aug 18, 2024 @ 7:36pm 
I don't think the sprinkler affects planter boxes. At least, not one's made of limestone that connect to one another.
gRaveyard Aug 12, 2024 @ 2:36am 
To force pathing, to make the place look better, to...plenty of reasons. XD
Oskar Potocki  [author] Aug 9, 2024 @ 1:48pm 
But they can be placed on stone... why do you place them over perfectly fine soil?
gRaveyard Aug 8, 2024 @ 1:08pm 
The tilable planter boxes say they give no bonus to fertility, but they actually seem to *detract* from it? They have 95% for me, not 100%.
Samsung smart fridge Aug 3, 2024 @ 7:47pm 
Anyone know exactly how much the sprinkler affects plant growth? and how; does it mimic a boost to fertility or reduce growth time for the plant?
快下无影船 Jul 30, 2024 @ 6:29am 
why the artificial ecosystem can`t plant anything from Vanilla Plant Expanded - More Plants????
ngohiong.zed20107 Jul 24, 2024 @ 9:56am 
under which job does tilling belong?