RimWorld

RimWorld

Vanilla Furniture Expanded - Farming
977 Comments
Vlka-Fenryka-7th Apr 30 @ 12:15am 
I'm not sure if anyone else has has requested this, but can you add the ability to "link" the tilable hydroponics because it'll make them a lot easier to manage.
™Antaries Cz ツ Apr 25 @ 4:34pm 
not sure if intended or not but scarecrows dont protect crops properly. Animals repatedly try to eat it and sometimes they manage before scarecrow trigers fear. It seems that it scares animal off every one second or so, and if animal starts eating right after it trigers scare, they manage to eat your crop. i think it needs to refire more often.
vincent_renevot Apr 15 @ 2:09am 
@LapisAzure no. i know it's short for 400 but it save little wood.
LapisAzure Mar 26 @ 9:59pm 
Does the farming techniques research do anything other than unlocking the scarecrow?
Aizuki Mar 4 @ 9:22pm 
somehow Healroot get cutted first when i want to plow the soil
JUST 莫妮卡 Mar 3 @ 1:09pm 
super sprinkler,as the mushroom growing speed plus 100%, earn silver by cloth faster than the drug
Slaine Feb 10 @ 8:22am 
is This Compatable with Growing Zones +? Or is there an alternative that limits Grows until X?
Unforgiven Nov 17, 2024 @ 2:31am 
Great stuff, only issue I have is that I can't grow one crop added by medicines +, crimson bulb, every other new crop works though.
LASTMAN Nov 3, 2024 @ 4:27pm 
\3
games.clawdia Nov 2, 2024 @ 8:12pm 
I like this mod, but I think it misses the flower bases, I mean a beatiful tildable flower base for people who like to beautify their colonies
Zilenan Oct 13, 2024 @ 8:30am 
Hey can you update this so planter boxes can plant mycothread from Vanilla Mushrooms Expanded? They can already plant some of the crops from that mod, but not all of them.
Bagehi Oct 8, 2024 @ 11:55pm 
I was hoping this would allow me to grow tropical plants in temperate climates, but that doesn't seem to be the case. Or I'm doing something wrong. Are the plant options locked to the climate?
Greven Oct 7, 2024 @ 7:16am 
does anyone know if the Sprinkler work with Hydroponics?
-thanks
Twilight Sep 26, 2024 @ 12:44am 
Thanos snapped. Just use a shelf, functions the same way.
Samnosam Sep 23, 2024 @ 4:03am 
What happened to the animal feeder?
cyanobot Sep 14, 2024 @ 2:59pm 
The Fertile Fields patch could do with updating to include the new 1.5 FF https://steamcommunity.com/sharedfiles/filedetails/?id=2173498683
Narada Sep 8, 2024 @ 3:09pm 
Reading the description for the ecosystem. what exactly does 'sealed' mean? Can it work on polluted tiles?
dragonsphotoworks Aug 25, 2024 @ 10:44am 
Is there a spot to look to see how much crop I get per box? Since these supposedly have boosts means cant use normal ways to figure it out "Going online and googling lol". Need to know since i also use SOS2 and will have animals and people onboard. Clicking on the tillable artificial one only shows box info not crop info.
Boss Aug 19, 2024 @ 2:36am 
I don't think the sprinkler affects planter boxes. At least, not one's made of limestone that connect to one another.
gRaveyard Aug 12, 2024 @ 9:36am 
To force pathing, to make the place look better, to...plenty of reasons. XD
Oskar Potocki  [author] Aug 9, 2024 @ 8:48pm 
But they can be placed on stone... why do you place them over perfectly fine soil?
gRaveyard Aug 8, 2024 @ 8:08pm 
The tilable planter boxes say they give no bonus to fertility, but they actually seem to *detract* from it? They have 95% for me, not 100%.
Samsung smart fridge Aug 4, 2024 @ 2:47am 
Anyone know exactly how much the sprinkler affects plant growth? and how; does it mimic a boost to fertility or reduce growth time for the plant?
快下无影船 Jul 30, 2024 @ 1:29pm 
why the artificial ecosystem can`t plant anything from Vanilla Plant Expanded - More Plants????
ngohiong.zed20107 Jul 24, 2024 @ 4:56pm 
under which job does tilling belong?
Muffintop2025 Jul 24, 2024 @ 1:20am 
love it
Blaan Sarge Jun 2, 2024 @ 11:10pm 
So i was playing today and my planters as well as regular grow zones can only grow heal root.
SkeL Jun 1, 2024 @ 3:41am 
[Suggestion] - Make all the Tilable farming plots adjacent to be connected into a single thing, to make it easier to select and change what to grow.
Wedge May 15, 2024 @ 8:20pm 
If this mod is still being updated, I think it would be nice if this mod added an irrigation system that works similar to the moisture pump except it turns sand tiles into arable land. I used to do something to this effect by using VFE - Medieval's dig and fill moat commands on barren sand, but since that's not going to be updated to 1.5 I thought about mentioning this here.

Aforementioned way of doing it was a labor intensive process but I thought it was a fair trade off for turning infertile sand into soil should my (desert) colony need the extra growing space. But I think an implementation of a proper irrigation system would be better.
Nexus May 13, 2024 @ 10:51pm 
Love the mod, always use it along with a bunch of the other vanilla expanded mods whenever I play Rimworld.

Small request if possible; It would be great if you could plant flowers in the Planter boxes. Growing flowers is always a great cheap way to increase the beauty of a settlement. Normally I would just grow them in the ground soil, but when you're playing on a desert map, there isn't much soil available. Which is why I think it would be cool if you could use planter boxes instead. It would also allow for bigger indoor flower displays too which would be nice. Something to think about if you haven't already :winter2019happyyul:
DesertOfAngmar May 11, 2024 @ 5:36pm 
Potatoes in tillable hydrophonics basin from vanilla furniture expanded - farming have a visual bug some of them apear behind the basin and it looks bugged... the problem is only with potatoes and i dont know if it also happens in normal hydrophoinic basin...
blakebab May 7, 2024 @ 12:38pm 
Are artificial ecosystems pollution proof?
Rumblevn May 7, 2024 @ 3:22am 
artificial ecosystem have its light turn on at night, despite all plant rest at night
Aether May 1, 2024 @ 11:38pm 
The planter boxes cannot grow Cave Moss from Vanilla Plant Expanded - More Plants
MaxMinerva Apr 29, 2024 @ 7:02pm 
For anyone planning their next base, it seems like sprinklers aren't working on planter boxes despite the patch notes. (I've provided a bug report + save)
l83732116 Apr 28, 2024 @ 4:59am 
this mod need overhaul
hog_jockey Apr 24, 2024 @ 3:22pm 
Hey, at least you finally removed the animal feeder from the mod description. Well done!
Alpha Apr 17, 2024 @ 9:46pm 
Yes might be that, I actually never used hydoponics so it's the most probably cause, thanks for the response.

Keep the work up :)
Oskar Potocki  [author] Apr 17, 2024 @ 7:06am 
Maybe they're not plantable in hydroponics?
Alpha Mar 31, 2024 @ 9:17pm 
Hi, may I ask a question?

When using planters and tileable ones some crops dont appear as option to plant, is some bug, a bad something on my end or the mod work like that?

Thanks
Astrobia Mar 22, 2024 @ 9:36pm 
Ah I see. Most plants aren't unreasonable, it is after all a box of dirt at normalish fertility, not a powered liquid nutrient feed without a substrate. But the trees would make it rather quirky.

Alternatively is there much overhead just duplicating the planter boxes and renaming the clones flowerboxes using the same assets? Or does that bloat loading times?
Oskar Potocki  [author] Mar 22, 2024 @ 6:21pm 
It will allow growing plants that can't be grown in hydroponics too. Trees, devilstrand etc.
Astrobia Mar 22, 2024 @ 2:43pm 
Perhaps there is something I'm missing, but changing <sowTag>Hydroponic</sowTag> to <sowTag>Ground</sowTag> in the defs seems to allow them to grow both for me. Maybe the vanilla behaviour has changed?
Oskar Potocki  [author] Mar 19, 2024 @ 9:21am 
The way the base game is, they can either grow flowers, or crops, but not both. I chose crops, since their purpose is to be used as early tech hydroponics.
Astrobia Mar 19, 2024 @ 4:51am 
Planter boxes seem to use outside temperature instead of inside temperature, so they can't be used for pre-industrial green houses as they'll just show bad seasonal temperature and prevent sowing.

I'm also surprised they can't be used for growing flowers, huge missed opportunity.

Even though it's functionally redundant I kind of understand people wanting the animal trough for aesthetics. Maybe it could be added to the props and decor module?
Carebear Stare Feb 17, 2024 @ 3:47pm 
See corpse run.
Still scared, even in death.
antoine Feb 14, 2024 @ 9:21am 
is there a way to lower the sprinker power consumption?
Sammich Jan 12, 2024 @ 3:26am 
would it be possible to add a toggle to the artificial ecosystem to turn off the sun lamp? cave dwellers want fast growing crops too!
Criarino Dec 28, 2023 @ 11:56pm 
(kind of) a bug: if you select multiple tilable planter boxes and change the crop to something no colonist can plant (like healroot if you don't have any colonist with 8+ plants skill) the "no colonist can plant this" message will open multiple times, once for every tile, making it look like it bugged (the messages open at the same time in front of each other, so if you selected 20 tiles you need to close 20 messages)
blodi Dec 12, 2023 @ 1:13am 
@Readtext that'd be a cool "Nutrient Paste Expanded" addon