RimWorld

RimWorld

Vanilla Furniture Expanded - Farming
984 Comments
ŹamorakGodsword 17 hours ago 
Do Artificial Ecosystem crops get boosted by sprinklers?
ChrisB Jul 17 @ 3:41pm 
just had confirmation from ludeon this is a known bug with the latest unstable patch, never mind!
ChrisB Jul 17 @ 3:33pm 
my pawns no longer seem to be able to sow plants when the tillable artifical ecosystem (modular) is placed on top of a gravship substructure, although this was fine yesterday. has anyone else come across this? no error logs, just straight up doesn't work (although they still sow on soil, or the ecosystem when it's placed on any other floor layer, just not gravship substructure)
ms.szubo Jul 15 @ 8:37am 
tilable boxes are so ugly when place together like why this ugly hole in the midle wish they connected together.
]TPG[*Dagger Jul 12 @ 7:18pm 
What bonus does the sprinkler actually give? The plants all show 100% grow rate outside. I added the sprinklers outdoors, does that not work?
t0m4s1t0 Jun 30 @ 6:34am 
Cafe is in brewing expanded.
Ed.SS Jun 3 @ 2:59am 
esperava mais opções de plantas, café por exemplo :steamfacepalm:
Vlka-Fenryka-7th Apr 29 @ 5:15pm 
I'm not sure if anyone else has has requested this, but can you add the ability to "link" the tilable hydroponics because it'll make them a lot easier to manage.
™Antaries Cz ツ Apr 25 @ 9:34am 
not sure if intended or not but scarecrows dont protect crops properly. Animals repatedly try to eat it and sometimes they manage before scarecrow trigers fear. It seems that it scares animal off every one second or so, and if animal starts eating right after it trigers scare, they manage to eat your crop. i think it needs to refire more often.
vincent_renevot Apr 14 @ 7:09pm 
@LapisAzure no. i know it's short for 400 but it save little wood.
LapisAzure Mar 26 @ 3:59pm 
Does the farming techniques research do anything other than unlocking the scarecrow?
Aizuki Mar 4 @ 2:22pm 
somehow Healroot get cutted first when i want to plow the soil
Ciallo~ Mar 3 @ 6:09am 
super sprinkler,as the mushroom growing speed plus 100%, earn silver by cloth faster than the drug
Slaine Feb 10 @ 1:22am 
is This Compatable with Growing Zones +? Or is there an alternative that limits Grows until X?
Unforgiven Nov 16, 2024 @ 7:31pm 
Great stuff, only issue I have is that I can't grow one crop added by medicines +, crimson bulb, every other new crop works though.
مُتَّقِينَMUTTAKIIN Nov 3, 2024 @ 9:27am 
\3
games.clawdia Nov 2, 2024 @ 2:12pm 
I like this mod, but I think it misses the flower bases, I mean a beatiful tildable flower base for people who like to beautify their colonies
Zilenan Oct 13, 2024 @ 1:30am 
Hey can you update this so planter boxes can plant mycothread from Vanilla Mushrooms Expanded? They can already plant some of the crops from that mod, but not all of them.
Bagehi Oct 8, 2024 @ 4:55pm 
I was hoping this would allow me to grow tropical plants in temperate climates, but that doesn't seem to be the case. Or I'm doing something wrong. Are the plant options locked to the climate?
Greven Oct 7, 2024 @ 12:16am 
does anyone know if the Sprinkler work with Hydroponics?
-thanks
Twilight Sep 25, 2024 @ 5:44pm 
Thanos snapped. Just use a shelf, functions the same way.
Samnosam Sep 22, 2024 @ 9:03pm 
What happened to the animal feeder?
cyanobot Sep 14, 2024 @ 7:59am 
The Fertile Fields patch could do with updating to include the new 1.5 FF https://steamcommunity.com/sharedfiles/filedetails/?id=2173498683
Narada Sep 8, 2024 @ 8:09am 
Reading the description for the ecosystem. what exactly does 'sealed' mean? Can it work on polluted tiles?
dragonsphotoworks Aug 25, 2024 @ 3:44am 
Is there a spot to look to see how much crop I get per box? Since these supposedly have boosts means cant use normal ways to figure it out "Going online and googling lol". Need to know since i also use SOS2 and will have animals and people onboard. Clicking on the tillable artificial one only shows box info not crop info.
Kyle Rittenhouse Aug 18, 2024 @ 7:36pm 
I don't think the sprinkler affects planter boxes. At least, not one's made of limestone that connect to one another.
gRaveyard Aug 12, 2024 @ 2:36am 
To force pathing, to make the place look better, to...plenty of reasons. XD
Oskar Potocki  [author] Aug 9, 2024 @ 1:48pm 
But they can be placed on stone... why do you place them over perfectly fine soil?
gRaveyard Aug 8, 2024 @ 1:08pm 
The tilable planter boxes say they give no bonus to fertility, but they actually seem to *detract* from it? They have 95% for me, not 100%.
Samsung smart fridge Aug 3, 2024 @ 7:47pm 
Anyone know exactly how much the sprinkler affects plant growth? and how; does it mimic a boost to fertility or reduce growth time for the plant?
快下无影船 Jul 30, 2024 @ 6:29am 
why the artificial ecosystem can`t plant anything from Vanilla Plant Expanded - More Plants????
ngohiong.zed20107 Jul 24, 2024 @ 9:56am 
under which job does tilling belong?
Muffintop2025 Jul 23, 2024 @ 6:20pm 
love it
Blaan Sarge Jun 2, 2024 @ 4:10pm 
So i was playing today and my planters as well as regular grow zones can only grow heal root.
SKEL May 31, 2024 @ 8:41pm 
[Suggestion] - Make all the Tilable farming plots adjacent to be connected into a single thing, to make it easier to select and change what to grow.
Wedge May 15, 2024 @ 1:20pm 
If this mod is still being updated, I think it would be nice if this mod added an irrigation system that works similar to the moisture pump except it turns sand tiles into arable land. I used to do something to this effect by using VFE - Medieval's dig and fill moat commands on barren sand, but since that's not going to be updated to 1.5 I thought about mentioning this here.

Aforementioned way of doing it was a labor intensive process but I thought it was a fair trade off for turning infertile sand into soil should my (desert) colony need the extra growing space. But I think an implementation of a proper irrigation system would be better.
Jordan May 13, 2024 @ 3:51pm 
Love the mod, always use it along with a bunch of the other vanilla expanded mods whenever I play Rimworld.

Small request if possible; It would be great if you could plant flowers in the Planter boxes. Growing flowers is always a great cheap way to increase the beauty of a settlement. Normally I would just grow them in the ground soil, but when you're playing on a desert map, there isn't much soil available. Which is why I think it would be cool if you could use planter boxes instead. It would also allow for bigger indoor flower displays too which would be nice. Something to think about if you haven't already :winter2019happyyul:
DesertOfAngmar May 11, 2024 @ 10:36am 
Potatoes in tillable hydrophonics basin from vanilla furniture expanded - farming have a visual bug some of them apear behind the basin and it looks bugged... the problem is only with potatoes and i dont know if it also happens in normal hydrophoinic basin...
blakebab May 7, 2024 @ 5:38am 
Are artificial ecosystems pollution proof?
Rumblevn May 6, 2024 @ 8:22pm 
artificial ecosystem have its light turn on at night, despite all plant rest at night
Aether May 1, 2024 @ 4:38pm 
The planter boxes cannot grow Cave Moss from Vanilla Plant Expanded - More Plants
MaxMinerva Apr 29, 2024 @ 12:02pm 
For anyone planning their next base, it seems like sprinklers aren't working on planter boxes despite the patch notes. (I've provided a bug report + save)
l83732116 Apr 27, 2024 @ 9:59pm 
this mod need overhaul
hog_jockey Apr 24, 2024 @ 8:22am 
Hey, at least you finally removed the animal feeder from the mod description. Well done!
Alpha Apr 17, 2024 @ 2:46pm 
Yes might be that, I actually never used hydoponics so it's the most probably cause, thanks for the response.

Keep the work up :)
Oskar Potocki  [author] Apr 17, 2024 @ 12:06am 
Maybe they're not plantable in hydroponics?
Alpha Mar 31, 2024 @ 2:17pm 
Hi, may I ask a question?

When using planters and tileable ones some crops dont appear as option to plant, is some bug, a bad something on my end or the mod work like that?

Thanks
Astrobia Mar 22, 2024 @ 3:36pm 
Ah I see. Most plants aren't unreasonable, it is after all a box of dirt at normalish fertility, not a powered liquid nutrient feed without a substrate. But the trees would make it rather quirky.

Alternatively is there much overhead just duplicating the planter boxes and renaming the clones flowerboxes using the same assets? Or does that bloat loading times?
Oskar Potocki  [author] Mar 22, 2024 @ 12:21pm 
It will allow growing plants that can't be grown in hydroponics too. Trees, devilstrand etc.
Astrobia Mar 22, 2024 @ 8:43am 
Perhaps there is something I'm missing, but changing <sowTag>Hydroponic</sowTag> to <sowTag>Ground</sowTag> in the defs seems to allow them to grow both for me. Maybe the vanilla behaviour has changed?