Transport Fever 2

Transport Fever 2

extended ROADS 1.3
68 Comments
>klevero4ek Mar 20 @ 12:21pm 
Ставлю квас за однополосные дороги
mimifelix Aug 16, 2024 @ 1:17am 
I have 5 suggestions for this mod that i feel MUST be added. Firstly, asymetric roads (for example 2+1 lanes, 3+1 lanes or 3+2 lanes) Secondly, roads that don't have the speed limits sign on them. Thirdly,a narrower country road (wihtout the shoulder/sidewalk). Fourthly, an asymetric road marking (one side can overtake, but the other can't) . And finally no speed distinction between overtake and no overtake.
AV  [author] Jan 13, 2024 @ 10:47pm 
я давно не играл в transport fever и не видел обновлений игры. я не знаю, что было в обновлениях и, соответственно, не знаю, что нужно обновить в модах, чтобы они заработали, если они не работают или работают некорректно. у меня нет компьютера, на котором можно играть в transport fever, и нет времени, чтобы заниматься модами. извините.
XxDefinitive_misogynistxX Aug 28, 2022 @ 6:31pm 
The description doesn't actually say what the mod does. What does it do to the roads?
MetroTrekker Aug 15, 2022 @ 1:37pm 
Completely broke my game textures. Whether I enable this mod or not every single game has no marking on my roads. Sometimes reloading the save will cause them to reappear. The next time you load it, they're gone again.
briansyston Apr 21, 2021 @ 5:45am 
Can you add a dirt path?
villavine10 Feb 2, 2021 @ 8:54am 
Can you add that 4 lane road that was the size of a medium street? Just like from TPF1
Remi Gio Apr 18, 2020 @ 8:47am 
Indeed! Thank you
AV  [author] Apr 18, 2020 @ 8:31am 
@Remi Gio
mod does not contain any textures. this is vanilla brush texture. it located in game directory, i just used it
Remi Gio Apr 18, 2020 @ 7:25am 
I'm talking about the 3-6-10-16 meter sidewalk asphalt one.
Remi Gio Apr 18, 2020 @ 7:25am 
Ah... so all of them are Transport Fever 2 native textures?
AV  [author] Apr 18, 2020 @ 7:07am 
@Remi Gio
my texture? o_O
this mod does not contain any textures
Remi Gio Apr 18, 2020 @ 6:56am 
Hey there! Love your roads mods. I am currently working on a model and would like permission to use one of your textures - would it be possible?
ylij174 Mar 6, 2020 @ 1:38pm 
СПАСИБО!
BoompaBlubbah Feb 24, 2020 @ 9:07am 
Your roads are great! :D
Could you please add a one way marker to the footpaths?
Like these?
https://steamcommunity.com/sharedfiles/filedetails/?id=948197808
Great roads dude enjoying your mod
user Feb 8, 2020 @ 8:32pm 
Well, thanks for the quick answer!
I want to keep the mod very much, because really good is!
Let's see, I'll try a few more, maybe I really forgot the lock on some streets...?
AV  [author] Feb 8, 2020 @ 5:50pm 
the only problem in this mod which i know about is automatic upgrading of "no building" and country roads to city dirt roads. but i did not fix it yet and will not fix it yet because it will leads to the same problems with savegames like it was after fixing of roads generation in 1.1 update. maybe i will fix it later if it will neccesary to publish some update as new mod.
AV  [author] Feb 8, 2020 @ 5:50pm 
if you built new road and lock it with a lock, but the game change it anyway, then maybe this is a game bug. or maybe you have some mod which changes scripts of cities and roads generation. i dont know.
user Feb 8, 2020 @ 4:32pm 
Unfortunately the mod extended ROADS 1.3 does not work for me...
I can build the roads "without buildings" as often as I want, the AI first changes the roads, then buildings are set...
Upgrading does not work either, always the same...

Isn't there any way that this mod, which I need so much, works...?
SlyWolf Feb 1, 2020 @ 2:58pm 
Thank you. Thank you. Thank you! Maybe now these idiot drivers can figure out how to cross a single city without causing a 15 mile backup
AV  [author] Jan 17, 2020 @ 3:27am 
i would like to. but i dont know how to make sure that cars or pedestrians do not use roads, while trams continue to drive as usual. the in-game methods described in other mods with tram lines does not work. and if cars continue to use tram lines, then there is no sense in such "tram lines", these are just ordinary roads. so no, i don't plan yet.
Froggy_NL Jan 17, 2020 @ 3:06am 
@AV
Thank you very much. this is awonderfull mod. Thumbs up +1. Great. work. Is there a update planned that adds tram roads?
AV  [author] Jan 17, 2020 @ 1:50am 
@Froggy_NL
read description.
full set = mod 1.3 + any addon.
Froggy_NL Jan 17, 2020 @ 1:42am 
Witch one do i need? 1.3 or 1.3 temperate? ...
user Jan 15, 2020 @ 3:32pm 
Okay, thanks a lot! Will do.
AV  [author] Jan 15, 2020 @ 2:41pm 
@nonnob3 google.translate
AV  [author] Jan 15, 2020 @ 2:40pm 
@user
sometimes, if the road is upgraded to "no buildings", then the buildings can be built.
In general, when upgrading any road, the lock should automatically turn on. but sometimes the game is buggy and when upgrading the road the lock does not turn on. if you turn it on manually, the road will not change to city road, but buildings can be built.
therefore, it is better that the roads "no buildings" were newly constructed.
user Jan 15, 2020 @ 1:27pm 
For the no built (houses/buildings) streets, is it enough if I unlock the streets with the lock? Do I always have to build these roads new or can I also upgrade them?
nonnob3 Jan 14, 2020 @ 8:20pm 
AV,.... / ? don't understand Russian ....
AV  [author] Jan 14, 2020 @ 7:45pm 
кстати я недавно обнаружил проблему аналогичную той которая была с генерацией дорог в оригинальном моде. но на этот раз проблема не с автоматическим строительством дорог, а с автоматическим превращением загородных в городские. думаю я мог бы это исправить, но это вызовет такие же проблемы с сохраненными играми, которые были после исправления автоматического строительства в 1.1. поэтому я наверное пока что не буду это исправлять.
AV  [author] Jan 14, 2020 @ 7:40pm 
но я мог бы сделать аддон со стандартными деревьями, если измененные не нравятся. тогда полный пак дорог будет выглядеть так: "extended ROADS 1.3" + "extended roads 1.3 STANDARD addon"
AV  [author] Jan 14, 2020 @ 7:36pm 
1/4

чтобы исправить старую оригинальную версию еще раз, мне нужно снова опубликовать еще один новый мод, такой же мод, что я уже делал, когда сделал версию 1.1.
я не буду делать это снова.
я не буду размножать разные версии отдельными модами. в паке и без того уже можно запутаться.
AV  [author] Jan 14, 2020 @ 7:35pm 
2/4

есть всего две версии: со знаками и без. без указания версии "1.3" - старые с проблемой. с указанием версии "1.3" - исправленные.

я их выложил в отдельные моды, а не обновил старые оригинальные, только потому что обновление вызвало бы некоторые проблемы в сохраненных играх (смотри описание версии 1.1).
поэтому чтобы исправить снова старый оригинальный мод мне нужно снова опуликовать еще один такой же новый мод.
AV  [author] Jan 14, 2020 @ 7:35pm 
3/4

1.3 (который обновленный 1.1) - это и есть исправленный оригинальный мод.

единственное отличие "1.3" от старого оригинального - изменены деревья на городских дорогах и добавлены пешеходные дорожки. пешеходные дорожки ты можешь просто не использовать если они тебе не нужны.

аддоны - версии одних и тех же дорог с деревьями разных климатических зон. к основному моду просто нужно подключить один из аддонов с деревьями нужной климатической зоны.
AV  [author] Jan 14, 2020 @ 7:35pm 
4/4

"footpaths standalone" - не аддон для основного пака. это отдельный мод для использования отдельно от пака. или аддон для версии со знаками, если будет угодно, т.к. версия со знаками не включает в себя пешеходные дорожки. основной пак 1.3 уже включает в себя пешеходные дорожки.
nonnob3 Jan 14, 2020 @ 4:56pm 
Incorrect, you have addons like the sidewalk. I mean :"extended roads" not "extended roads 1.3 version
AV  [author] Jan 14, 2020 @ 8:40am 
@nonnob3
this is fixed original version without signs.
nonnob3 Jan 14, 2020 @ 8:18am 
Can we get the original version with fix road generation ( the generator now uses vanilla roads for automatic construction and does not use roads from the mod.)? I like your first version without the signs and sidewalks. Thanks :)
AV  [author] Jan 13, 2020 @ 3:46pm 
@Alexa
u can use this with "with signs" version
https://steamcommunity.com/sharedfiles/filedetails/?id=1968514713
AV  [author] Jan 13, 2020 @ 2:59pm 
@Alexa
возможно я бы мог добавить в версию "со знаками" пешеходные дорожки, но без знаков - знаки испортят внешний вид пешеходных дорожек. деревья из разных климатических зон добавлять не буду - это будет странно смотреться с такими знаками.
Alessandra Jan 13, 2020 @ 6:47am 
awesome do you have this one with the signs as well ?
AV  [author] Jan 9, 2020 @ 9:44am 
ignobilis Jan 9, 2020 @ 9:33am 
TF2 keeps crashing suddenly - although everything was working and nothing updated or newly installed.
Here the reason for the crash:

class Model * __ptr64 Id not found: street/onroad_znak_3.24_50_r.mdl
c:\build\tpf2_steam\src\lib\util\idrep.h:78: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: Assertion `false' failed.
MinidumpCallback: dumpPath "F:/Steam/userdata/182182353/1066780/local/crash_dump/", minidumpId "9d94fe1e-3da8-48df-bcc9-c629f39da258", succeeded 1

I have no idea why this .mdl file is missing and where it needs to be.
Could you pinpoint me to the mod, where I can redownload it from?

Thanks al lot for this great mod btw.
creativeDEX Jan 9, 2020 @ 8:08am 
Ye new road types, thanks for the extended Roads and for the update today. Keep up the great work!
AV  [author] Jan 5, 2020 @ 8:31am 
@4mB3r197
read description.
4mB3r197 Jan 5, 2020 @ 8:30am 
With this mod I cannot load my savegames. Tried it several times today but game always crashs to desktop without error message.
AV  [author] Jan 5, 2020 @ 8:21am 
@tsilaicosneknurd
it means that you are using other version
https://steamcommunity.com/sharedfiles/filedetails/?id=1951559818
tsilaicosneknurd Jan 5, 2020 @ 8:07am 
what does the yellow "S" in the top left corner of the pictograms mean?
4mB3r197 Jan 5, 2020 @ 2:35am 
Nice job! What will happen to a savegame if this mod isn't available anymore or has been deactivated by me?
Suarex001 Jan 4, 2020 @ 8:41am 
1.1 is better