RimWorld

RimWorld

Wulfs Expanded Insects
40 Comments
denis00doge Aug 6, 2023 @ 2:36pm 
Please 1.4 update ! i love it !
Natalie6 Sep 3, 2020 @ 11:02am 
Any chance for a 1.2 update? I came to the sudden realization that this should be compatible with Vanilla Insectoids Expanded since they don't modify the base insects and then realized that the game updated.
Natalie6 Jul 28, 2020 @ 5:55pm 
Anyone know if this conflicts with Vanilla Factions Expanded Insectoids at all?
(≡◉‿‿◉≡) Jul 24, 2020 @ 4:47pm 
XML error duplication.
DarkArtistryNKP Jul 18, 2020 @ 9:23am 
this is likely a conflict with another mod, but i only have the option of chitin reinforced sandbags, and not standard sandbags.
CullyDC Jun 30, 2020 @ 10:48am 
Hi big fan of the mod, i like the extra ways to get a reward from dealing with infestations.

However I recently built a few Robust chitin vests and they weigh 33.00kg? I'm not sure if this is intended or an accidental number bug in the code. Default flak vests weigh around 4.00kg, so wearing a Chitin vest on my soldiers made it hard for them to go on caravans. It seems a little odd that it weighs a little under 2 stone chunks. (40kg)
Remor Jun 21, 2020 @ 7:05pm 
is it compatible with better infestations?
DarkArtistryNKP May 1, 2020 @ 1:15pm 
Do you think you could make this compatible with Alpha Animals? Mainly just in being able to use the Alternate Chitin for the Chitin armor.
Heikkkinen Apr 3, 2020 @ 2:12pm 
Thank you!
Blue Wulf  [author] Apr 3, 2020 @ 1:37pm 
Updated for 1.1.

Very sorry for long delay, I'm a full time student and in full time employment, however have strangely found myself with some free time recently like so many others :(

Will be looking into compatibility with better infestations
EMERL Mar 1, 2020 @ 4:52am 
update for 1.1?
Natalie6 Feb 25, 2020 @ 4:44pm 
Welp, I'm gonna miss this mod.




Unless you update it, that is.
(T)horstum Jan 30, 2020 @ 4:36pm 
Is this mod compatible with better infestations?

Great work btw!
I like the idea of few pawns living in some kind of hive/spacer infested outpost.
Thats finally possible now
cmz.neu Jan 25, 2020 @ 4:49pm 
"Insects are now Oviparous and not Eusocial." One does not exclude the other, oviparous just means that the species can reproduce by laying eggs, eusocial insects are still considered oviparous, and in some eusocial animals even "workers" can lay eggs.
Anyway Great mod btw!
OptimusPrimordial Jan 13, 2020 @ 6:44am 
Can you make chitin armour using the chitin from alpha animals?
IronSquid501 Jan 9, 2020 @ 10:00pm 
Loving your mods so far! Great work
IronSquid501 Jan 9, 2020 @ 9:59pm 
@Remor do you have the "Better Infestations" mod installed? That adds different coloured insectoids.
Remor Jan 5, 2020 @ 5:29pm 
my insects are red, thats normal? xd
megabot Dec 31, 2019 @ 3:50am 
umm...i think there is a little problem. if you want to ma- oh nevermind, they are part of the vanilla game, sorry
Blue Wulf  [author] Dec 30, 2019 @ 11:01am 
Thanks, I'll update the mod over the next few days, been sick so haven't gotten around to finishing or testing the additional stuff that has been suggested, I feel embarrassed as I even looked it up as I was thinking it was larvae for both singular and plural, guess I just took the wrong letter out, I have the save file still so will update the image, thanks for letting me know!
Holgast Dec 29, 2019 @ 7:43pm 
psst, it should be larva not larve
Blue Wulf  [author] Dec 29, 2019 @ 7:01am 
You're welcome Valsalan, and thanks for the compliment!

MiDNight, please don't get your hopes up, as most of those will require an assembly and i only have limited knowledge of coding languages, and by limited I mean I'm level 0 "barely heard of it" ;)

However if you want a leader pawn, I recommend Nandonalts; "Colony Leadership" currently being updated by Staky and Golden Retriever.
HaZ Dec 28, 2019 @ 4:03pm 
haha this mod have so many possibilities, maybe a thrait for pawns to became a leader? Megaspiders using prisioners as egg-incubators? MegaSpiders helping dig rocks to make a base/nest? <o> so much possibilities!!! i'm following close this mod for now on xD
Valsalan Dec 28, 2019 @ 3:30pm 
Thank you Blue Wulf. It's good to see the creepy spider monsters getting some content. :winter2019happyyul:
Blue Wulf  [author] Dec 28, 2019 @ 10:37am 
Your welcome, I'm just glad people like the mod, plus the ideas are excellent.

I'll add milking jelly from some of the insects, and maybe have a bed type along with walls made from the jelly or wax to act as a pod/hive for insects, but it would be weaker than wood, but fire retardant, while bug lights could spawn from the bed in the same way they do from a hive.
Camalie Dec 28, 2019 @ 8:58am 
Thank you so much, I'll be setting up a new playthrough later on to see how everything feels

I was also thinking of the kind of stuff that certain insects could do in the sense that they'd help out the colony/hive such as having one of them produce insect jelly or a type of wax that can be used as a building material. admittedly I'm not sure how to best add it besides possibly referring to the silkspider's silk drop from the Animal Collab Project where it does so automatically but I can see a few issues with that at least in terms of balance
Blue Wulf  [author] Dec 28, 2019 @ 2:47am 
Solcrux,

I'm not sure how a chitin wall would work, unless i add a cement mixer into the game, I might have a look at adding a patch with Rimbeau's concrete or some other concrete mods, but I added chitin reinforced sandbags, (IRL chitin can be spun to make thread)

Camalie,

I added training to the mod, I had to enlarge scarabs so they should create more chitin now too.
Blue Wulf  [author] Dec 28, 2019 @ 12:37am 
Camalie,

I'll put Spelopedes and scarabs into hauling and rescuing, I'll check today as well to see if Megaspiders can be used in giddyup, and if not add a patch for it, and add them and 'pedes as a pack animal. To me the size of the insects I'd say a 'spider was about the same size and carry weight as a muffalo, and 'pedes could carry maybe 50kg, the multiple legs should allow it to carry a bit more than its size allows.
Blue Wulf  [author] Dec 28, 2019 @ 12:37am 
I'm happy to expand the mod in different ways, for me pretty much most of what i want is already in there, the only problem was the Eusocial, but last night I thought about adding a queen or multiple queens for each species, the egg laying doesn't restrict you to the same type of animal, so i'll spend a bit of time today looking into workarounds for male, and will probably have a "prince" and a "Queen" of one species, which lays eggs for the 3 main species, Or have a P&Q for each of the species lay there own eggs, (So the game would have 6 species altogether, but 3 lay eggs for the other 3, and if i can get multiple eggs working, very occasionally lay eggs for the P&Q)
Blue Wulf  [author] Dec 28, 2019 @ 12:36am 
Or, I might keep the species as oviparous, not sure yet, that system is already used in the game, and i don't mind moving away from vanilla, but I like a mod that doesn't force you to do one thing because you want some aspects of it.

However if you have any suggestions, i'm happy to implement them, if it involves assemblies then i might have to give it a miss however, due to time constraints mixed with a lack of ability
Blue Wulf  [author] Dec 27, 2019 @ 11:58pm 
Dragoon,

Haha thanks, I've seen it but never played Lost Planet 1 or 2, for me I just had the Starship Troopers theme tune stuck in my head while i made this.
Blue Wulf  [author] Dec 27, 2019 @ 11:55pm 
Midnight,

Thanks, glad you like it!
solcrux Dec 27, 2019 @ 11:17pm 
awesome! chitin walls sound cool too...
Camalie Dec 27, 2019 @ 8:51pm 
Marksen, it's something I've always wanted to do in this game. To be able to have a fully capable colony of insects for a hive playthrough.

If I can suggest something then how about advanced intelligence for scarabs and spelopedes and intermediate or simple for megaspiders. The logic behind this would be that megascarabs are supposed to be the workhorse of the hive and so having them haul would best exemplify that. Spelopedes are a mix between scarabs and megaspiders so they can haul as well but I mostly envisioned them being a pack animal in this sense. Megaspiders on the other hand would be something that would be built for fighting and not much else so they would only have enough intelligence to be told who to kill

I am curious as to how expansive you would like your mod to be. Do you want to keep it as close to vanilla as possible or are you open to adding more stuff to it such as diversifying the insectoids?
ПΛПО Dragoon Dec 27, 2019 @ 6:19pm 
Lost planet 2 much? (That is a compliment btw I love lost planet's Bug Ranchers.)
HaZ Dec 27, 2019 @ 4:24pm 
:o amazing work, please keep updating/adding more stuff. thanks for your hard work o7
Blue Wulf  [author] Dec 27, 2019 @ 10:50am 
Camalie,

Sorry no, I didn't change their intelligence, they are still little more than combat troops, but it does leave Scarabs to be something a little more useful, and it would be good to have insects as a little more universal, Cooking dinner at the moment but is that something you would like to see, and I can add it in tonight if you like?
Blue Wulf  [author] Dec 27, 2019 @ 10:45am 
Beats-With-BothHands,

Thanks, I was playing a tribal with a self-made rule of no technology advances unless i capture someone who is a specialist in the field, managed to get a female and male megaspider so wanted to make use of them, decided to make a mod rather than just editing the files myself so it's nice to hear someone else is making use of it!
Camalie Dec 27, 2019 @ 9:54am 
Does this mod allow for the insectoids to receive advanced training so they can be haulers?
Beats-With-BothHands Dec 27, 2019 @ 9:19am 
cool, always wanted a way to tame/breed infestations in my Velothi playthrough.