Sid Meier's Civilization V

Sid Meier's Civilization V

Oregairu Service Club Civilization
15 Comments
EPK Sep 25, 2020 @ 12:47am 
Thanks for replying and taking my feedback :steamhappy:
Slav'sya  [author] Sep 25, 2020 @ 12:45am 
That's right. In fact, I purpose Yukino is overpowered because I often have Steam civilization as an enemy. However, your advices seems very reasonable in terms of balance. I'll take your advice and modify Yukino's UA. Thank you for your interest.
EPK Sep 25, 2020 @ 12:31am 
I do really like the unique abilities you made on the character, but as it is at the moment, it's far too powerful and hope you adjust the values on the unit :cozybethesda:
EPK Sep 25, 2020 @ 12:30am 
Though that can be easily balanced out if you reduced her ability of gaining science and culture to 1% instead of 10%, at 1% the ability is still able to scale to the early, mid and end game well without being a game ending power.
EPK Sep 25, 2020 @ 12:27am 
"When policy is adopted, receives science and gold corresponding to 10% of the cultural cost of the next policy."
It's a really fun ability, and it seems somewhat harmless in the beginning of games where policy cost is about 70 and so you only gain 7 gold and science, but then comes her culture generation when science is researched and she is able to purchase pretty much every single policy before the modern era, and with that she gains absurd amounts of gold and science.

I find myself batting against her AI while I'm in the renaissance era and she has reached the information era with 80k gold and 120,000 culture points - so you can't beat her via culture victory nor can you out dominate her due to her ability to purchase an entire army instantly.
EPK Sep 25, 2020 @ 12:27am 
Though aside from Yukino always winning the congress votes from the extra delegates, there's also the inbalance of Yukino ability being able to gain 80,000 before turn 1400 which just allows her to max out an entire city and complete the science tech tree, or an army instantly without any penalty.
EPK Sep 25, 2020 @ 12:19am 
Even if each civ met was granted +1 delegate, the ability as it is of gaining +1 delegate cannot be beaten - even if you were to ally with all the city states, as Yukino still has the the overwhelming delegate count as there are many great people which are expended through a game.

When you look at base game and see how getting +2 delegates from the forbidden palace can shift the game, the delegate gaining is too powerful.
Slav'sya  [author] Sep 25, 2020 @ 12:08am 
@EPK Okay, but I'd like to give a little more delegation. So I suggest giving a delegation to each civilization Yukino meet. What do you think about it?
EPK Sep 24, 2020 @ 11:55pm 
Oh nice, that was a quick response.
Though how i see it, gaining +1 delegate every time you use a great person is a absurdly strong ability since it snow balls when playing against as you'll 100% win the world leader vote - I'd suggest just adding +1 delegate on default as her ability to match the theme of negotiation
Slav'sya  [author] Sep 24, 2020 @ 11:48pm 
@EPK Really? It's not my intention. I'll fix it.
EPK Sep 24, 2020 @ 10:37pm 
Extremely unbalanced to face against considering they get 1000 delegates by the time the first world congress arrives
Priest Feb 2, 2020 @ 3:41pm 
감사합니다
min1004you1 Dec 30, 2019 @ 3:06am 
내가 뭘 본거지 ;;
AKB48 Dec 29, 2019 @ 3:46am 
감사합니다 ㅎㅎ
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하나 Dec 27, 2019 @ 6:30am 
재밌게 할께여 ^-^