Total War: WARHAMMER II

Total War: WARHAMMER II

Bretonnia Longbowmen
29 Comments
JimmyH Jun 25, 2023 @ 12:03pm 
Is there any chance you'll port this to warhammer 3?
Sovietkotek Mar 6, 2022 @ 7:22am 
Yay this is great.
heavystorm  [author] Nov 9, 2021 @ 7:42pm 
Updated for "PATCH 1.12.1 AND CAVALRY UPDATE"
josephkushuk25 Oct 6, 2021 @ 10:10pm 
please update
Patzay Jul 20, 2021 @ 7:36am 
Hi. Can u update? :D
ChumNuts Apr 27, 2021 @ 3:57am 
update please
magicth Apr 20, 2021 @ 1:41pm 
yes
Villas Mar 21, 2021 @ 10:37pm 
Does anyone know if this is still working? Thanks in advance!
Jon Feb 10, 2021 @ 7:32pm 
Why not change their name from peasant bowman (Longbow) to Bretonnian longbowmen and possibly changing their short bow to an authentic longbow.
Kil'jaeden Jan 23, 2021 @ 7:58pm 
Does this still work?
++ Ezekiel ++ Oct 10, 2020 @ 12:23pm 
I can't seem to get the mod to work with the current version 1.9.2. Is it still compatible? :)
Paladin Sep 24, 2020 @ 8:26pm 
Seems to be unaffected by peasant economy mechanic. Can you look into it? (Not using with any other mods)
heavystorm  [author] Jun 22, 2020 @ 9:26pm 
yes
Kil'jaeden Jun 22, 2020 @ 12:10pm 
is this updated?
Vanic May 24, 2020 @ 3:37pm 
@Dark wolf44. Bretonnian Peasant bowman have a range of 160, while empire archers have only 120
Patzay May 24, 2020 @ 11:45am 
I'll waiting :D
heavystorm  [author] May 24, 2020 @ 9:44am 
yeah soon currently playing vanilla
Patzay May 24, 2020 @ 8:36am 
Can u update, mate? :D
The Silver Wolf Mar 8, 2020 @ 6:50pm 
@[1stTX] Vol. Vanic Yes they do use them in the lore. But if you look in the game they do not do that stat wise or range wise. Compare with other LONGBOW units.. tho i don't know why these have AP instead of longer range or/and better accuracy? o3o
Vanic Feb 2, 2020 @ 1:52am 
But don't Bretonnian peasants already use longbows?? In the Lore THAT'S what made them of any worth, as the filthy inbred scum they are.
heavystorm  [author] Jan 12, 2020 @ 3:45pm 
@Frei
Thanks. I really do care about these things. As you said its rare to find proper mods. Most of them are op as fuck or no info about unit.
Frei Jan 12, 2020 @ 2:25pm 
It's pretty rare to find people that make proper (proper as in, affected by lord skills and technologies, basic game mechanics) that are also balanced for vanilla, or maybe I'm just bad at finding them, but thanks for your work.
heavystorm  [author] Jan 3, 2020 @ 5:19pm 
@Biggus Niggus
It would probably take 30 seconds to make compatible with that mod since all unit size mods are basicly made by editing land_units_table. But making this mod compatible is not possible because same table needs to be edited.

So requires seperate mod or submod to work with it. I'm not going to do that but i can guide you how to do it yourself.
Chadwick Jan 3, 2020 @ 4:49pm 
i second magnus, really cool mod so not meaning to trashtalk. would it be possible to make it compatible or not? i dont know how much work that would take
Magnus Jan 3, 2020 @ 11:10am 
@heavystorm
Don't worry friend, you're still doin' the Lord's work with this mod. ^_^
heavystorm  [author] Jan 3, 2020 @ 10:38am 
@Biggus Niggus
All my mods are balanced around Ultra Unit Scale-(Vanilla). If you use mods that increases unit size, it will not be compatible. Mod should still work but you won't get increased unit size.
Chadwick Jan 3, 2020 @ 9:51am 
it doesnt seem to scale with unit size, which is a shame as i dont like playing with tiny units but this mod is quite cool
heavystorm  [author] Jan 1, 2020 @ 11:37pm 
@Magnus
i'm glad you liked it!
Magnus Dec 31, 2019 @ 1:06pm 
@heavystorm
You are a gentleman and a scholar for making this mod. Bless you!:KneelingBow: