RimWorld

RimWorld

TechSales
108 Comments
fridgeBaron  [author] Mar 29 @ 12:38pm 
@Samuel_Bucher uhh super incredibly late reply but I didnt want to have a whole bunch of different books so the tech book is just one item that changes its texture depending on the tech level of the book
Zical Jun 24, 2024 @ 12:32pm 
with 1.5 now I don't need that, goodbye my friend, it was a good mod
Samuel_Bucher Jun 19, 2024 @ 7:02am 
Hello. I'm currently trying to revive the retexture mod for TechSales, but I'm having some issues. Could you explain why changing the textures of the books isn't as simple as replacing the textures?
Morcalvin May 14, 2024 @ 2:39am 
Sometimes images of the different tech books stay on the ground despite not being there. Even using the dev destroy command doesn't get rid of them
fridgeBaron  [author] Apr 18, 2024 @ 10:09am 
updated to 1.5 with minimal testing. lemme know if any bugs pop up
ramil319 Apr 18, 2024 @ 6:00am 
Hello, are you planning to update the mods?
Elgate Nov 8, 2023 @ 8:58am 
Small issue. One of the books seems to cause issue when right clicking it. No other book seems to cause troubles. The book in question being "New Ultra understanding - Mechanoid Beamcasting" from Alpha mechs.
https://gist.github.com/HugsLibRecordKeeper/82e232333b857ee52926d32ebccb791c
pgames-food Jul 30, 2023 @ 7:48am 
hi gyro- ive seen that with some other mods too, i looked around at the time but there was not any way do disable logging even at the harmony level as far as i remember, i even tried making a 0-byte file where it generates, and making it read only but it failed to load mods :)

maybe the harmony modder has added it as an option now but those files did sometimes become huge megabyte monsters (especially with a lot of mods)
Gyroscopiclaser Jul 30, 2023 @ 12:00am 
This mod seems to have harmony logging enabled, so it leaves a harmony.log file on the desktop every time rimworld runs.
莫名某某 Dec 12, 2022 @ 4:47am 
Wish for the "Some way to create tech books to sell" feature. I hope the big scientist at my base doesn't turn into a floor-buster after all the research. And it can avoid demolition for my heavily funded research institute.
Victor Nov 11, 2022 @ 11:57am 
Got a message on startup related to: Duplicate keyed translation key: TS_TechPrint in language English
Found in CompUseEffect_TechBook.cs
BoostHungry Oct 20, 2022 @ 7:13am 
+1 for "Some way to create tech books to sell". I just came across the "Open World" multiplayer mod and the ability to create and sell tech books would allow for sharing technology with other players in a balanced way. I would actually only like that feature, I actually wouldn't want the ability to buy tech from other factions. I will also add that I'd like it to be fairly cheap as a way of sharing technology with friends without needing to spend excessive effort to share (otherwise it would be better for them to just do the research on their own).
fridgeBaron  [author] Oct 19, 2022 @ 11:36am 
Updated for 1.4
Thundercraft Aug 14, 2021 @ 7:55pm 
Planned features:
-Some way to create tech books to sell


This would be a cool feature! Could it be done in a way similar to how Vanilla Books Expanded has pawns write books?

An idea on how it might work: You could have the speed at which a book is finished be determined by a combination of the Research skill of the author and the work required (which I suppose could be a combination of the tech level and the point cost - or just the price of the book). Though, obviously, one could not have their pawns write a tech book for tech they haven't researched or unlocked yet. Also, perhaps the author has to have a minimum Research skill to write a certain tech level of book?
新笨笨猪 Aug 12, 2021 @ 9:56am 
Does this work with Vanilla Books Expanded?
Darwithe Aug 10, 2021 @ 7:02pm 
Any chance I can convince you to change it to 1 book item per tech level instead of 1 period? It's gets annoying not being able to put my books in different stockpiles per on tech level.
Omega13 Jul 30, 2021 @ 7:42am 
So I really like this mod, but the items seem WAY too heavily weighted to appear in quests. I swear I never get offers for anything else, to the point where I'll probably have to uninstall it just so I can start getting other rewards again.
Gerkinmancer Jul 29, 2021 @ 4:56pm 
Hey love the mod, any chance you could add an option to scale the quantity and likelihood of techs appearing in towns/caravans/quests?
fridgeBaron  [author] Jul 13, 2021 @ 9:55am 
In order for the textures to appear properly in menus and the like there is a harmony patch to tell the game which icon to use as all the books are the same base item. Not exactly sure what broke with the update as I didnt change anything to do with the textures.
Blazerik Jul 12, 2021 @ 10:46pm 
I do have the retexture on. I assume turning that off will fix it then? Seems odd that a retexture would cause problems. Shouldn't it just be a patch on the texture?
fridgeBaron  [author] Jul 12, 2021 @ 10:18pm 
@Blazerik do you also have the tech sales retextured mod? as it seems to be having an issue with the new update.
Blazerik Jul 12, 2021 @ 9:03pm 
I seem to be having and odd issue where I cant open the dev mode menu, and a red error pops up with tech sales mentioned in it
pgames-food Jul 8, 2021 @ 4:17pm 
yay :)
fridgeBaron  [author] Jul 8, 2021 @ 9:49am 
Updated to support 1.3
-Added tech books to quest rewards
-Added tech books to faction bases

These changes are also on 1.2
fridgeBaron  [author] Jul 8, 2021 @ 9:45am 
@velcroboy333 that sounds like a weird mod conflict. The books have a base value but it gets overwritten based on the tech of the book.
velcroboy333 Jun 9, 2021 @ 8:02pm 
Meanwhile a "gently used" Ultra Understanding is 8428..???
velcroboy333 Jun 9, 2021 @ 8:01pm 
All the books (in new condition) cost 10535 regardless if they are neolithic or spacer or anything in between. I've looked at the settings and it seems like it should be staggered. Am I encountering a bug? Or is this how it is? Seems weird...and expensive.
AdrianVaughan May 13, 2021 @ 2:11am 
any idea what mod they are ? i can see via vanilla what they buy , but would be nice to know what they sell
pgames-food May 12, 2021 @ 9:14pm 
hi, while i havent specifically been to other camps to do trading, am pretty sure that i have seen books from orbital and modded traders with them... so maybe they have them too.

there are a couple of mods that can show you what a camp has for sale or what they buy etc... maybe one of those can help you do a test to see?
AdrianVaughan May 11, 2021 @ 8:44pm 
Can i ask is it only traders passerby's that have the books ? i go and visit loads of fixed traders and they seem to have nothing.
Skyrunner Feb 8, 2021 @ 4:14am 
Hi, I really like this mod and I wanted to give its icons a facelift, so I made a retexture add-on mod called TechSales Retextured! https://steamcommunity.com/sharedfiles/filedetails/?id=2388509887 I hope y'all like it!
Zical Dec 28, 2020 @ 4:35pm 
can you fix the thing that make tributal collector sell those book? that don't make sense
Cozar Dec 13, 2020 @ 12:44am 
Thanks for the mod. I made a patch to combine your books with my Pawns Choose Research mod, and I really like the research system it creates.
Azraile Dec 11, 2020 @ 1:10am 
well any time i try and use one they just pick up the book.... look at it and then put it away right away
fridgeBaron  [author] Dec 10, 2020 @ 3:13pm 
@Azraile

The books can be used to research a specific tech 30 times faster or any prerequisite techs. They can also be used to grant inspiration to your pawns if you already have the tech or the book has some HP left after learning the tech.

Azraile Dec 10, 2020 @ 1:15pm 
The discription of this don't really explain things well..... x.x I just gives you insperation? The books cost WAY to much for that if you ask me. lol I thought they helped with researching.

That would make them more valuable if they gave you a bonus to research speed if your researching prerequisite techss and there in a bookshelf nearbuy or something
Erythion Nov 20, 2020 @ 11:45am 
Empire Tribute Collectors erroneously sells tech books.
WolF8RocK Sep 28, 2020 @ 4:49am 
@fridgeBaron Hello, I made a translation of the mod into English and Russian.
Please add it
https://drive.google.com/file/d/1Kh66yKcL-GYRjhF4c18PZLRB5DJoIHo6/view?usp=sharing
Lustique Aug 18, 2020 @ 1:40pm 
👍
fridgeBaron  [author] Aug 18, 2020 @ 1:17pm 
1.2 Update up, no changes to 1.1.

@Lustique - those benches are working now.
小賊一匹狼 Aug 16, 2020 @ 5:23pm 
1.2:MysteriaLisa:
Lustique Jun 20, 2020 @ 1:16pm 
Could you make the mod compatible with High Tech Laboratory Facilities ( https://steamcommunity.com/sharedfiles/filedetails/?id=1542048177 ) or Hospitals Extended (which includes this mod; https://steamcommunity.com/sharedfiles/filedetails/?id=2121326566 )? Whenever my pawns try to read one of the books, they take it to one of the research buildings from the mods above, but then do nothing. They still do what they are supposed to do with a simple research bench.
pgames-food Jun 15, 2020 @ 11:35pm 
what should he sell, tax books? :)
Zical Jun 15, 2020 @ 1:03pm 
so there's a bug, the tax collector shouldn't sell tech books
wyandal May 13, 2020 @ 10:30am 
Not sure if there is such a thing.
Is there a book shelf to store these books? the book shelf might add research bonus to the research bench, based on the number of books contained. books can also be taken out for use, reducing the research bonus given.
I know of a gloomy book shelf, but we cant store books in it i think.
jgsinfw May 1, 2020 @ 3:55pm 
I have also had problems with pawns trying to use tech books and failing. I'm running a tribal pawn with no techs to start, so the books are a really big deal for him to buy. They won't work with the "Thinking Spot" from Early Times mod (and Thinking Spot" mod included with it). I used Dev mode to add a Simple Workbench, and he was able to learn the tech no problem. I run 600+ mods, so there obvs could be something else interfering, but I thought that I would mention it, because it sounds like what happened to @IceMaverick. If my pawn survives up to Industrial / Spacer / Archotech times, I'll check with the High Tech Laboratory Facilities (continued) and More Linkables mods that can also change research benches.
Jay Apr 4, 2020 @ 8:56pm 
I would LOVE for these to be frequent quest rewards, found in Ancient Shrines, and craftable at some sort of Scribe table or something, etc...
DarkArtistryNKP Mar 29, 2020 @ 10:00am 
Are the books only trader items, or an they be found in quests also? If not could that maybe be added?
fridgeBaron  [author] Mar 6, 2020 @ 12:35am 
@keylocke yeah, they have no interactions but they don't cause issues with each other.
keylocke Mar 6, 2020 @ 12:32am 
does this work with mod : technology blueprints?