Sid Meier's Civilization VI

Sid Meier's Civilization VI

Modern Infantry
62 Comments
DPurdy Apr 4, 2024 @ 10:05pm 
Alright will do, thank you
Shadow  [author] Apr 4, 2024 @ 8:52pm 
Hey there DPurdy.

You can use it as a base, but modify it in some way so that the end result is ultimately somewhat different.
DPurdy Apr 4, 2024 @ 7:38pm 
Hey Shadow I was going to make an expansion mod to this... you mind if I use your thumbnail you made?
Gray Pockets Feb 27, 2024 @ 10:47am 
I created an extension mod: Modern Infantry - Cooks

This includes modifications I previously posted to GitHub.

@Shadow feel free to include this in your mod if it's to your liking.
Shadow  [author] Dec 31, 2023 @ 5:54am 
I can look into updating this mod and Revenge of the Barbarians in January. Got some vacations coming up. Could've sworn the Hills bonus worked when the mod first launched.

In the meantime, maybe you can share your fix via Pastebin? Thank you for looking into it.
Gray Pockets Dec 31, 2023 @ 4:28am 
I found the fix for that. The problem is that "TERRAIN_HILLS" does not exist in the DB, it's TERRAIN_DESERT_HILLS, TERRAIN_PLAINS_HILLS, TERRAIN_GRASS_HILLS, TERRAIN_TUNDRA_HILLS, and TERRAIN_SNOW_HILLS.

So Requirements, RequirementArguments, and RequirementSetRequirements need five lines each.
And REQSET_MODERN_INFANTRY_PLOT_IS_HILLS should be REQUIREMENTSET_TEST_ANY.

If author wants my update, happy to send to them. It's too many lines to post here.
AndySafik Dec 10, 2023 @ 8:09am 
@Shadow [autor]
Hi Shadow, description for ability is visible but are you sure if +5 Combat Strength bonus on hills is working? In forests and rainforests it's ok. In hills doesn't work for me.
AndySafik Dec 8, 2023 @ 3:32pm 
Polish translation is available here
RebelKillSwitch Oct 30, 2023 @ 11:25am 
sick mod +1
Emperor Meiji Oct 5, 2023 @ 2:30am 
I absolutely love the mod. Thank you
camembert4u Sep 28, 2023 @ 7:55am 
If I can make a suggestion, I think this unit should have only 2 movement to distinguish it further from the Mechanised Infantry.
GJC Mar 5, 2023 @ 12:42pm 
Is it possible to make it use require niter to be produced?
I tried to edit the files but nothing I did worked so far, can someone help me on what should I do and where?
norph Feb 20, 2023 @ 12:47am 
@ShadowDragon
I'm not a mod author, but here you go: put this file [drive.google.com] into mod folder (Steam\steamapps\workshop\content\289070\1935024345\Core).
ShadowDragon Jan 13, 2023 @ 3:04am 
its a kinda random suggestion but
can u make a ranged version? like give it 2 range. it doesnt have to be in the same mod but i would like it to have a ranged version so i can use it with the gunpowder units are ranged mod (i forgot exactly what its called)
Alastrianna Aug 17, 2022 @ 4:38am 
Great mod, Thank You <3
Icicleman Jul 17, 2022 @ 1:58pm 
This mod seems to make my game unplayable saying "one or more mods failed to load content" only when this is enabled.
Kraft Feb 15, 2022 @ 11:19am 
Also not going to lie I hate how the Future Era is nothing but giant death robots.
Kraft Feb 15, 2022 @ 11:18am 
be cool if there was a "rifleman" or "Line infantry" unit to brigde the large gap between the musketmen and Infantry
Junky Feb 8, 2022 @ 10:55am 
Thank you as well.
Shadow  [author] Feb 8, 2022 @ 10:54am 
Alright then. Description updated with the link provided.

Thank you for your interest!
Junky Feb 8, 2022 @ 10:30am 
Hi Shadow,
The translation for the pedia entry was completely missing. Furthermore I fixed some spelling mistakes. Therefore I decided to renew it.
Shadow  [author] Feb 8, 2022 @ 10:05am 
The mod already had a German translation. Was there something wrong with it?
H.Humpel Feb 8, 2022 @ 9:42am 
Hi Shadow,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
choijanggyu Nov 4, 2021 @ 11:20am 
Sadly, this mod and Warfere Expanded mod both give same name code as "UNIT_MODERN_INFANTRY". So, It make error. So if anyone want to use both, change it to a different name code like under comment.
svehlic25 Apr 28, 2021 @ 7:26am 
It would be really cool if you could make this an upgrade to the machine gun and give it a ranged attack. Any chance I could intice you" :)
Onii-chan Feb 18, 2021 @ 1:45am 
The unit doesn't seem to benefit from buildings that give bonuses to specific unit types (barracks, stable). I use JNR's encampment expansion mod and this unit isn't affected by either buildings that give bonuses to melee or recon class units. I'm guessing its because this unit is tagged as "recon hybrid". How can I change this units type to either melee or recon and would this cause issues?
MaCC165 Oct 3, 2020 @ 12:53am 
thx zorfing, works
.xml/.sql files u find in the "core" folder of both mods (all files in there), u can do things one by one with editior aswell, just use replace option
Zorfing Sep 30, 2020 @ 9:25am 
To make Warfare Expanded: Reloaded mod, Revenge of the Barbarians & Modern Infantry compatible. :
- make a backup of Modern infantry & Revenge of the Barbarians mod folders
- Open Notepad++ (with no opened files)
- Open all .xml/.sql files (about 7 or 8 files) + units.artdef from modern infantry mod
- Open BarbarianRevengeUnits.sql from Barbarian Revenge mod
- Replace MODERN_INFANTRY by MODERN_INFANTRYY in all opened files (1 action button)
- Save all opened file (1 action button)
= done = happily use all those mods together
No Name Legion Aug 26, 2020 @ 9:07am 
what about making a version of this using parts from Red Death?
Shadow  [author] Jul 29, 2020 @ 6:48am 
With both this and Revenge of the Barbarians being relatively small mods, it's up to the multiple larger ones requested to adapt to them, instead of making me analyze and remedy compatibility with five different other mods.

I'm not responsible for awkward behaviour when combined with mods which more thoroughly alter vanilla, which was used as a baseline for mine.
Temida Jul 26, 2020 @ 8:37pm 
Please make it compatible with Warfare Expanded: Reloaded mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2044522714) and your Revenge of the Barbarians mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1935036456) .
:steamsad:
No Name Legion Jul 8, 2020 @ 9:05am 
can you make a version of this compatible with R.E.D. modpack?
mercenarygod501 Jul 5, 2020 @ 1:16pm 
Could you update this so that it works with the Warfare Expanded mods? The problem is that both mods add Modern Infantry and they clash. I love this mod and your Revenge of the Barbarians and edited them to make them compatible(all that was needed to was to rename your Modern Infantry to Mobile Infantry) but doing so means that it doesn't link to the proper character model anymore.
UNHOLY Jun 23, 2020 @ 1:22pm 
does it work with R.E.D.?
CMDR Sheploo May 17, 2020 @ 11:00am 
For your consideration. The first mod I ever made reclassed the Mechanized Infantry as the final Light Cavalry unit and moved the Helicopter as an Aerodrome-reliant air unit. I think something like that could work well with this unit by moving it as a logical conclusion to the foot soldier line.

Mod is basic but here it is if you want to look at what I did (3 years ago, however).
https://forums.civfanatics.com/resources/unit-reclass.25900/
HalototheMax89 May 6, 2020 @ 11:34am 
yup works
Shadow  [author] May 6, 2020 @ 9:32am 
Uncertain. Try it out.
HalototheMax89 May 6, 2020 @ 9:30am 
does this work with expanded tech tree mod?
logik0505 Mar 3, 2020 @ 6:10pm 
Does this work with the RED MOD?
altomax Jan 29, 2020 @ 7:09pm 
Yeah this would be amazing with a RED mod patch.
marcus760 Jan 27, 2020 @ 1:16am 
can we get a RED MOD patch? Would love to add this onto my collection.
Shadow  [author] Jan 25, 2020 @ 12:50pm 
Modern Infantry has a tier III promotion which boosts combat in districts (Urban Warfare). The current innate rough terrain combat bonus is good enough, from my perspective. A general defense bonus wouldn't necessarily make sense in all situations (i.e. caught in open terrain).
Tyanet Jan 24, 2020 @ 6:25pm 
I feel like a defense or urban combat bonus would be decent and realistic. Mech infantry for maneuvers and attack, light infantry for rough terrain and defense.
AznMagicalGamer Jan 18, 2020 @ 8:47am 
Perhaps have the Modern Infantry upgrade from Infantry?
Cpt. Dmitriy Jan 13, 2020 @ 3:17pm 
Nice mod!
SimpleWolf Jan 4, 2020 @ 12:38am 
I have taken a closer look, it seems that it was my mistake (they have MG-42). But may be it could be painted black to look like a MG-3? :winter2019neutralyul:
Shadow  [author] Jan 3, 2020 @ 2:34pm 
It might be possible. I'd have to look into it. Didn't realize the Red Death MG unit had a unique weapon model.
SimpleWolf Jan 1, 2020 @ 10:47pm 
Hi, Shadow! Thanks for the amazing mod! Is it possible to create a modern MG team which will use the same soldier model from this mod and MG from the Red Death scenario as a weapon. Thanks! :winter2019happyyul:
Talshiar Dec 27, 2019 @ 10:40am 
The AI is using the paradrop ability. Is it even necessary to check the animation on that ability? I wonder, which animation would be used if you just give the modern infantry the paradrop ability by default.