Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Models Pack 6
149 Comments
Mingles May 7 @ 7:05pm 
new models but haven't been applied to new units yet official response from there discord
Mingles May 7 @ 6:45pm 
what was updated?
cezar_sobr95 Mar 6 @ 6:06am 
Hello everyone. How to avoid civil war when playing as the Mongols? Is there a submod or mod that eliminates this? It is very difficult to play when a civil war starts and settlements are razed to the ground.
Luciano.- Nov 19, 2024 @ 3:36pm 
pelo amor de Deus, alguem me ajuda a instalar isso, já baixei todos os mods, mas não consigo aparecer pra jogar, tipo, eu abro o jogo e continua o jogo base do attila total war
EIN$TEIN KU$H Sep 1, 2024 @ 1:19pm 
heello, more portuguese military! Thanks for this great mod, GENIUS!

I LOVE YOU!!!!!!!!

UPDATE MORE STUFF PLEASE! THIS CANT DIE LIKE THIS
X_MARS_X Aug 5, 2024 @ 6:11pm 
Why do the Holy Roman Empires have so few wars if they are one state, why can't I recruit Saxons or Bavarians or Austrians?????
SOKAR/UNREG Jul 21, 2024 @ 6:25pm 
The mod is great. Reconquering Anatolia as Trebizond is so fun. And you even added the smaller turk beyliks to spawn later on alongside the Ottomans. Epic. If the map was bigger it would easily become my favourite Total War game.
Gabula Jul 6, 2024 @ 2:03am 
great idea poorly executed:greenfruit:
Ghost23456 Nov 20, 2023 @ 4:29am 
MR.CAC you need to lounch the game with the english language
Eagles2025 Nov 11, 2023 @ 8:29pm 
Insane opinion below me
Captain Jack Sorrow Aug 26, 2023 @ 11:26pm 
This mod is fucking dogshit. Poorly optimised garbage. The only good thing is the music.
Mr.Cac Jul 22, 2023 @ 8:01am 
I have uploaded the mods in order, but your pictures, troops and sovereigns have no names. Can you help me?
Rikki Feb 8, 2023 @ 8:26am 
DEAD
Malata Societa' Official Jan 2, 2023 @ 3:55am 
so that the message is clearer for everyone, go and try the mod medieval 1100 for rom2! It is better than 1212 because there are naval units, and more naval units are about to arrive to increase the roster of the Roman empire of Venice and Genoa, it is also better because the cities both on the strategic map and in battle are in perfect medieval style, and it's even better because the military units in 1100 are more realistic than 1212, I take this opportunity to tell the developers of 1212 this: you failed to create naval units and your mod is incomplete! even in the medieval style! whoever plays it is just wasting time
obed.mm Aug 24, 2022 @ 4:24pm 
VERY GOOD MOD, UNTIL THE MOMENT OF SIEGE A CITY OR CASTLE. ALWAYS WHEN YOU ARE GOING TO USE A CATAPULT OR SIMILAR AND THE GAME CRASHES
yob Jul 24, 2022 @ 12:22am 
File Size 0.000 MB ???
ist a bug or what ?
Joeyboi May 14, 2022 @ 2:29pm 
mods broken, i subscribe and for some reason its showing a exclamation mark on the status when im in the mod menu
Blazerker Feb 20, 2022 @ 9:27am 
Mods broken even after starting fresh with no other mods besides 1212 overhuals. Tried everything games crash on save loads after around 100 turns, save files dead forever. New games start and load fine till later in game.....
brendan.m.fugate Jan 22, 2022 @ 2:05pm 
Fantastic mod pack. :steamhappy:
Minor point, for Georgia at least, the 'town centre' building has a blank info tool window, whereas when hovering over the upgrade option there is text; or when hovering over other building types.
Kyrylo Budanov Jan 14, 2022 @ 6:14pm 
I made a mistake, I just didn't download the 8 pack of models.
Kyrylo Budanov Jan 14, 2022 @ 5:59pm 
Units of the Empire of Nicaea have invisible textures. What to do?
clericus Nov 25, 2021 @ 4:01am 
Мод добавлен но не активен?Кто то может помочт
Farmermike Oct 12, 2021 @ 8:11pm 
i am able to subscribe but it wont activate. What up!??!
Kazansky Jul 23, 2021 @ 10:46am 
Those french horsey bois are no joke!
but HRE pikemen and heavy cav is where its at.
super-manny Jan 20, 2021 @ 7:06pm 
fantastic mod! one minor but unfortunately very immersion breaking for me. Both England and France have all (except generals and unit leaders) swords replaced with what looks like machetes with jagged edges at the tip. these look like they're based on those found in medieval paintings from the era. however, it was found these were not real weapons and were most likely just poorly drawn or painted by the artists of the time. England and France had quality swords all throughout the various eras in the medieval ages, made of fine steal and iron. otherwise this is the best mod i have ever seen for a total war game. hears hoping CA makes something of this calibre soon. but probably we'll have to wait till after they release warhamer 12.
randmevans Jan 16, 2021 @ 10:56pm 
Does the mod work for mac and if so how the hell do you download it plz help me. Thanks.
MDS Jan 1, 2021 @ 5:40am 
i cant download this and 7, can someone help?
Renusie Dec 27, 2020 @ 4:08pm 
This isint downloading as well as 7 can someone tell me why?
leclerc_m Dec 21, 2020 @ 8:46pm 
I still have a message telling that some model packs are missing but they are installed
d.uzuner Dec 13, 2020 @ 12:18am 
Hi mate, thank you for another great update. Really enjoying the mod. My campaign works just fine but I get a CTD whenever I click custom battle work this mod. I have uninstalled all other mods and checked data integrity of the game several times. Still get a CTD on custom battles. Any idea how I can solve this? Thanks.
MykeMorbius Dec 12, 2020 @ 9:16pm 
Is there a sub mod that actually works that does 4 TPY? This 2 turns per year crap is ridiculous!
whoea Nov 14, 2020 @ 9:16pm 
Will they ever update this?
Crytek Oct 11, 2020 @ 5:07am 
@montanaguven play the game in english and you wont have that. The reason for this are missing localization files.
montanaguven Oct 11, 2020 @ 3:40am 
i cant see the text about the factions and the character. please info about that
☥-ZΞƧus-☥ Imperaтor Sep 16, 2020 @ 1:16am 
@Polat Can It's for testers only as of yet. Go see the discord forum
POLATDECİLİCİA Sep 15, 2020 @ 9:46am 
I cant find any model pack 7
SaracenBear Sep 15, 2020 @ 6:28am 
Alot of Islamic faction unit models/skins are not missing model body parts, like arms, legs, heads, and torsos.
SaracenBear Sep 15, 2020 @ 3:17am 
Any idea when the Ayyubids are going to get Tier 2 and Tier 3 Units?
Obi Sep 10, 2020 @ 2:04am 
oy..ok. What does that mean?
The_Yogi  [author] Sep 9, 2020 @ 4:46am 
Just preparationary measures
Obi Sep 8, 2020 @ 4:57am 
any info what the 6gb are for?
☥-ZΞƧus-☥ Imperaтor Sep 7, 2020 @ 7:14am 
@ThatOneGermanPanzer The video you saw was a snapshot of a test version. They're still in development alongside with mercenary recruitment. You should go follow mk1212 discord server for more information.
qaswar250 Aug 23, 2020 @ 10:34pm 
you cant play custom becuase als time you were in age of charlamaghne custom battle so luanch the game and then do a battle in grad campghan in custom batlle then it will work
Boosted Ass (Furry Gas) Jul 24, 2020 @ 5:00am 
i cant play custom battles it just closes the game and takes me to steam
fd.jx Jul 8, 2020 @ 5:09am 
And im pretty sure this mod includes ships, as i've seen videos from last year where they're playing this mod with ships
fd.jx Jul 8, 2020 @ 5:06am 
Does anyone know where i can find the ships? I have all the models packs, everything i need i just can't access ships when i go in custom battles and try and set up a naval battle.
Imperator Antoninus Jul 7, 2020 @ 12:11pm 
For some reason I can't raise fleet in any campaign. Does anyone know what I could do? I already have military ports and the "raise fleet" button seems available, but when I press it nothing happens.
qawest22 Jul 3, 2020 @ 2:02pm 
Geee Unied Empire Loyalist... Maybe start with 1....... lol
Hendo Jun 29, 2020 @ 7:50pm 
@ United Empire
That is strange, I just enable all of the mod files in the mod manager, in no particular order. And it works. I even use a few submods.
MakeAmericaGreatAgain2024 Jun 11, 2020 @ 6:20pm 
May I ask in which order these files are supposed to be loaded?
I downloaded and enabled all the files, yet upon entering the campaign interface, the faction leader is blank; once the game starts, none of the scripted events appeared. Apparently something was wrong. It must have something to do with the loading order, as I didn't use any mods other than 1212.
Frustratingly, there is NO INSTRUCTION REGARDING THE LOAD ORDER
I just can't believe - it's such a wonderful mod with so extensive introductory information, yet no one bothers to tell the players in which order all these files are supposed to be stacked. Unbelievable...
Could anyone give a pointer please? Thanks!!