RimWorld

RimWorld

Reinforced Walls
203 Comments
Monkey Magic Mar 4, 2024 @ 2:36pm 
@Kinetic tail - This was a stand-alone mod. Iss there an updated version that does not require the DLC and other addons?

EDIT - Answering my own question: Yes. Link below:

https://steamcommunity.com/sharedfiles/filedetails/?id=2882989451
Karmapowered Jun 16, 2023 @ 12:17pm 
Mod error checker detects an error [pastebin.com] when loading this mod with version 1.4 of the game.

So I'd suggest it's best to switch to the updated mod and leave this one go the way of the dodo.
danzloblaha13 May 20, 2023 @ 11:37am 
What is the cover of embrasure wall ?

.
.
.
For people who think i might be illiterate, then you read above it says 65%, but then you load mod list and click on mod in your mod list then that small tool tip says "75%" so i am a little puzzled .. cause thats whole 10% difference !! :nosangry:
icedknife May 5, 2023 @ 6:31pm 
Yes
NB1TorikoFan Apr 13, 2023 @ 1:12pm 
can turrets shoot through ebrasured walls?
Not_EviL Jan 7, 2023 @ 11:41am 
I would love it if the mod settings file has been fixed, as the Walls revert to original durability after the save has been reloaded.
Twitch.tv/KAEN_SG Dec 12, 2022 @ 10:36am 
Just FYI this mod works fine in 1.4 with no errors or issues.
Hebrux Nov 9, 2022 @ 12:31pm 
can't find embrasers
Roytulin Oct 29, 2022 @ 5:21pm 
@Bepiss Author specifically stated their mods are no longer maintained, I'm hoping someone else will pick this one up.
Bepiss Oct 29, 2022 @ 6:37am 
updato Pleaso
Roytulin Oct 27, 2022 @ 6:15am 
Oh no :( let us know if someone else picks this up please. I think only the mod setting menu needs fixing.
iLOVEBEER Oct 25, 2022 @ 12:05pm 
The 1.3 version works for me no errors in 1.4.
𝕂𝕟𝕠𝕨 Oct 24, 2022 @ 7:27pm 
Does anyone know if this mod "works" in 1.4?
Rainoa Oct 23, 2022 @ 7:18pm 
ya that is really to bad, wonder if the guy does the door version would be willing to take the task on >.<
Poggle the Greater Oct 22, 2022 @ 12:46pm 
@icedknife read the description:

Sorry, but I'm no longer maintaining my mods. Maybe in the future
Please note 99% of my mods are MIT licensed, meaning you can do whatever you want with it with the requirement of crediting me.
icedknife Oct 21, 2022 @ 11:47am 
really like this mod, any plans for 1.4?
Boldimore Oct 21, 2022 @ 9:56am 
@NECEROS Will this be getting an update?
Boldimore Oct 16, 2022 @ 3:53pm 
Nicoman Oct 11, 2022 @ 11:50pm 
Nice mod. Well done.
Suggestion: Turn floor requirement from medium to heavy.
Not A Beach Aug 14, 2022 @ 10:51pm 
Do these count as high cover? In other words, will the embrasures stop 65% of bullets shot at a target past them, or only for pawns/turrets directly against them?
Delta7777777 Jul 22, 2022 @ 6:43pm 
One of my favorite mods by far. Wouldn't play without this in my load order!
Thanks again for making it, NECEROS.
ClusterDuck Jul 5, 2022 @ 6:46pm 
If anyone has problem with resetting hp after game reload, you can modify the hp in mod xml file instead of setting it in the mod settings. Go to Program Files (x86)\Steam\steamapps\workshop\content\<replace this with appropriate account>\1929389479\Defs\Buildings_Walls.xml, find the line <MaxHitPoints>900</MaxHitPoints> and change 900 (default hp) to whatever you like.
Xeonzs Jun 7, 2022 @ 5:45am 
Mod works fine for the most part, don't get errors or anything like people are saying, that's in a list of 130 mods.
The only thing I find weird is that the terrain requirement is medium, while other stone walls require heavy.
BioDiesel112™ Mar 23, 2022 @ 2:13pm 
I discovered a small bug. I always have to change the value once in the mod option so that the walls have the thickness they should have.
Violence Enjoyer Feb 21, 2022 @ 4:52pm 
this works nicely with the hardcore scenario that I made and posted on my profile
Wrath Feb 21, 2022 @ 7:57am 
When I set my walls to this for my temple, I immediately received the "____ disrespected" message. The walls count as something that doesn't belong in holy places.
Thoradin Oct 22, 2021 @ 10:30am 
added this mod and ended up with massive log bloat, this was the only mod i added
lomk Sep 22, 2021 @ 3:05am 
Why is my reinforced shooting wall unloaded after reloading the archive and needs to be reinstalled? Is this an existing problem?
DRT99 Aug 31, 2021 @ 6:12pm 
issue with this mod and vanilla expanded spacer - walls (and embrasures) from this mod use the VE reinforced wall texture, which IMO is worse than the one in this mod. Anyone know of a fix?
Rainoa Aug 21, 2021 @ 1:52pm 
strange issue that i noticed appear prob like week ago, & in prosses of removing all mods i have added to my game from than to now & im having no luck...

so i changed the hp from 900 to 1000 & seeing when game is fresh loaded and save loaded hp on wall will be 1000/900 for example & anything new made is 900/900, go into settings look NOP set to 1000 wonder whats going on, close settings and poof walls back to 1000/1000 & new walls 900/1000... ok strange

but this happens anytime start game and load save, if i reload save without restarting game all is good but it seems like anytime i boot game it dont read the custom settings set till i open the settings lol

so im wondering if anyone else is seeing this issue & or know a fix or if its a new bug or maybe another mod update somehow braking it?
DRT99 Aug 17, 2021 @ 9:17pm 
Can embrasures be made to separate rooms? Currently they dont and its making my slaves think silly things.
Three Aug 13, 2021 @ 8:07am 
Does a embrasure work? I'm asking because a lot of others mods with "embrasure" in name, has a problem that in 1.3 game doesn't see it as walls and merge/connect rooms :trolol:
Wunderwaffe-13 Aug 1, 2021 @ 6:58am 
Not sure if it's a conflict with something else, but the settings of reinforced walls keeps resetting on new game/load. So if you don't go in and set them before building, the default applies.
MadhattersTwin Jul 28, 2021 @ 2:13pm 
Thank you thank you thank you THANK YOU so much for the update! *offers lots of hugs and cookies*
奶小的姑娘 Jul 26, 2021 @ 10:58pm 
Nice, thx for the update, been waiting for this mod.
UnboundShadow Jul 26, 2021 @ 7:29pm 
thanks for the update :steamthumbsup:
SaGeOwL Jul 26, 2021 @ 12:54pm 
Thanks for the update, this modding community is the best :)
fireglow Jul 26, 2021 @ 1:12am 
Thank you so much for updating your mods! <3
NECEROS  [author] Jul 25, 2021 @ 6:46pm 
updated to 1.3
Walkfeet Jul 25, 2021 @ 6:06pm 
Adding to say this is working with 1.3, but needs a 1.3 tag so the game knows this and people can find it when filtering mods for current game version.
CtrlAltSilent Jul 22, 2021 @ 7:45am 
Glad to see this mod still works with 1.3. This mod is 110% essential for me at this time and I haven't even bothered changing things up because this one works so well. One suggestion/point-of-notice. When I change the default HP value of the walls in the config from 900 to 1200 for example, it doesn't change the walls built or not, restarted game or not, until I change it twice. At that time it just maxes out the walls HP to 1200 and leaves them "Damaged" at 900hp. It has done this since I stated playing a little over a month ago. Thank you!!!
Angel Jul 22, 2021 @ 7:27am 
Tested working with 1.3.
smitty_the_smith Jul 13, 2021 @ 2:08pm 
Don't suppose anyone could add the 1.3 tag to this.
nash076a Jul 13, 2021 @ 2:02pm 
Tested working with 1.3.
Arcanant Jul 12, 2021 @ 3:50pm 
@NECEROS you are a legend man, the modding community is gonna get a hit without you. Loving all your mods. But I understand. Cheers and have fun with what you are doing and hopefully we will see you come back again. :hunter0:
Gaiashield Jul 11, 2021 @ 5:39pm 
Hope in the future you do go back to maintaining your mods, until then will gladly continue using this mod and keep it favorited :3.
NECEROS  [author] Jul 9, 2021 @ 2:37pm 
I'm sorry :(
einBetra Jul 9, 2021 @ 1:50pm 
:(
NECEROS  [author] Jul 9, 2021 @ 1:35pm 
Sorry, but I'm no longer maintaining my mods. Maybe in the future
Please note 99% of my mods are MIT licensed, meaning you can do whatever you want with it with the requirement of crediting me.