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High crit, high damage, moderate HP, multi target, random extra turn, and self heal continued by guaranteed extra turn; for a single monster!
It just made two of my full HP party members to death's door, and killed another one only within 2 turns despite I've focused on it!
Of course the monsters are very harsh in Bloodmoon level, but still no other monsters really leave that crazy casualties except the spear throwing pig. This guy surely is OP and it needs some nerf I believe.
Other than that, it's pretty well balanced and a bit challenging than the vanilla, just as your other monster mods that I'm also enjoying. Thank you for the great mods. I'm really looking forward to Weald's extra monsters if you have any plan.
Current goal is to finish up some more universal monsters, before going back to Weald by next year, then can enjoy that sweet retirement~
All these years I've waited and thought: How long until the collection is "complete" and we get a Weald enemies pack?
Nowdays, "complete" also means new Bloodsuckers, new Husks, and new Snakes.
I really hope this return to the modding scene means we'll eventually get to complete the Tales and get new monsters for every single area.
Also you might like the planed up coming Warren add on.... a little preview.
@Notorious Wolf: You must have a bad roll :)
Double zerker don't appear as often. Its multi attack and initive gain are chance based. They could be devastating if they have a string of good roll, so don't let them stay alive too long.
@yhtfllkc: you would have chance to encounter that. not sure if need a different mod for it.
STOMP STOMP
ACTIONJACK LIVES!
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