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why can't it destroy the arty for me with its atgms
The same for me.
Steele (below) - you're told in the briefing that you have to enter the artillery site by the main entrance because there are mines around the whole perimeter. You should take the enemy helo out first - then he can't follow you til you get scared - it's in the briefing. As for the AA guy - that's war, mate - you have to go in and check you've taken out the complete enemy capability and you don't always know upfront. That's why these are challenging missions with a few surprises.
Lastly, PLEASE tell us that there are mines around the artillery vehicle. and warn me that I need to have a mine detector or to appraoch from a safe position.
while the beginning of this mission was fun, I found the ending (destroying the guns) impossible and frustrating, I dont know if there were mines, placing explosives gets me sniped for static units.
so in summary, I need more info: troop dispositions, red markers for enemy areas. details about mines.
make the gunship that i recieved as reinforcements a radio option I can call in isnteead of just joining my squad so he dies on the way over.
also, rethink the way you place enemy forces, in squads or fireteams that patrol / react to my discovery. why do they sit on site and wait for me to kill them?
what about assistance from command, if I destory some minor objectives, I get a mortar option from HQ to target enemy reinforcements that stream in once I am discovered.
further the AA emplacement seems to have AA missle soldiers that I do not know about, which wipe out the gunship on its route to my position. I need to be informed about them so I can kill them and move on. just destroying the AA vehicle is not enough. I need to be told this.
the enemy gunship reacts and follows me around, its really scary, but he never shoots at me and eventually halts in the air above his HQ where the originally started. why does he not keep patrolling and shoot me?
I encountered no reinforcements coming to defend the strategically important artillery guns I have to destory. do the enemy jsut stand there waiting for me?
my reinforceing gunship keeps getting destroyed by AA infantry with missles. I don't know where they are.
the chain of command pictures to see which units are which don't seem to work? why cant I see the commanders name, the platoons strength etc.
I dont like the enemy being statically place (from what it seems) they sit and snipe away at me. its frustrating and I dont know where they are. I feel they should be put into fireteams and patrolled, or dyanmically react and chase my squad. while the static placement of men is differnet from the norm, I feel they should move around and react to my squad. they dont.
I thought the addition of the AH-99 was nice, however, it didnt engage any targets for me. What is the purpose of the additional asset if it's not going to support my mission?
Loved it
~Valtros
CAS helicopter threw me into confusion. It was absolutely useless - flew away without any shot, and i just wondering why it just not burned the arty to the hell down with hellfires or smthn.
But in any way - good mission at all, keep it up!
The explosives worked well for me.
Good stuff
Enemy AI is ridiculously stupid, and to compensate for that, they use their perfect aim against you. Ridiculous. "Fuck your strategy, we're gonna hit you perfectly from 800m away anyway." It's fucking pathetic.
Besides, the god damned satchels kill everyone in a 50m radius, but some artillery batteries require up to 4-5 to blow up.
Seriously. I destroyed 3 out of 4 Sochors, using ~10 satchels. Last one was still up. Not even the Ifrit (that was placed like 70 metres away from the arty batteries) could take so much damage without exploding, but that damn last Sochor was still up. It was the fifth satchel that killed it.
Nice mission anyway. Sorry for the rant, but man, that was the easiest part of the mission, yet it took me the longest. I literally spent 45 minutes trying to destroy those POS arties.
The only thing that did work, was shooting my missle specialist in the head, taking his launcher (because he himself was to incompetent to lock on or fire at anything) and using that to destroy the AA.
You do not have to get in close: it is perfectly possible to neutralise the helicopter by eliminating the crew.
The total operational area for this mission is 2km across, which is well within the normal operational range for a foot patrol.
Very poorly designed mission if you ask me.
1. My explosives arn't strong enough to detroy the AA for some reason
2. My missle specialist won't target nor engage the chooper whilts its on the ground
This in terms forces me to come close, I am being forced a certain playstyle and I don't like that one bit.
But overall, it was fantastic!
Please do more!