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It seems the mod was taken down, since several other developers and I myself reported his mod to steam.
I hate to see the use of other people's hard work and not even mentioning who did it. The hours spent to create these mods is not to be taken lightly and we're doing it for free.
Thanks! I went ahead and examined the files myself and sure enough it was a blatant copy-paste. This disgusts me. Anyone is free to make their own "Programming Languages" mod. I will not tolerate somebody as scummy as the maker of Road to 2020 plagiarising other people's work.
They didn't even try to hide it.
1) "A programming language is what you use to express the intent of a computer program. Define your own language toolbox for programmers to use... for a fee of course."
2) [ "Data-Oriented"; "Object-Oriented"; "Function-Oriented" ]
3) "Documentation on paper produced by a living person."
Those are just some of the copied bits, where the entire document is actually copied.
Thank you again! You've made my morning interesting before I get to work!
Yes, it is.
Is this intentional?
Changes:
Fixed retention. Retention now sits at three years or thirty-six months.
Fixed AI companies making excessive sequels.
Added dozens of new programming language names to the name table.
Lol thanks. I seem to recall basing that number off of vanilla assets. Now that the modding wiki has been updated with accurate information, I see that to be true. I'll fix this immediately.
Also, level 3 features don't increase market satisfaction, they're just there in case you want a script to run behind the feature.
Also, thanks DAMODS, I've been wondering how I could fix that, as someone came to me with that same issue.
I've been trying to figure out why that is. No matter what I change, the AI never seems to produce any competing products of their own. I have referenced other mods including the base game. If somebody knows what is wrong, I would greatly appreciate it. I also made some changes to the retention and popularity values that should address some of the weirdness.
1. None of the AI companies develop it - observed over a decade from 1980, and then when starting in 2000 there were no pre-existing products on the market. This meant for my playthroughs there as absolutely no challenge selling this type.
2. The user customer attention / retention seems a bit off - I get the 1-2 years attention in sales after release, but active users drop to 0 almost immediately (most seem to stop using the product after 1 month, yet remain a fan and I have close to 0 refunds on outstanding quality)
Yeah. For the game's sake that will translate to maybe a year or two of guaranteed attention both to simulate loss of interest and force the player to update and better their product.
I am aware and believe that is because the property related retention / attention is a bit too low. I am still testing to see what values work best.
it has been 5 months since I released my first Programming Language and there is the following warning:
It's been awhile since you released a Programming Language and your fans are noticing.
I'm not really sure what to tell you. The only other guess I have is perhaps your game version is not Alpha 11. Is there anything in the console that would indicate a problem with the mod?
I'm not sure why that is. What year are you playing?
@*Shocked Human Face*:
I'll make some tweaks soon then.
Data-oriented does not necessarily mean 'database' in the sense of SQL. A prime example of a language that really embraces this type of design is Jai [github.com].
The majority of people are now taught functional programming for scripting or object-oriented programming for software development.
My reasoning for placing errors and such in 2D was that it was visual and I wanted a visual component. Though I could adjust it to be System with an art component if you would prefer.
@NV 4_U_2_N_V:
So you are saying you have enabled it in the new-game screen? It should be an option in the screen where you choose a new software to develop along with the other software types such as Operating System.
Block-based is a bit weird. I'm thinking that may be more of a language feature than a type, as there are examples where both exist. Look at Unreal's blueprints. It is technically C++ but allows you to program visually in a designer-friendly way. I think I will add that as that creates a big job for artists and designers to make a more user-friendly system.