Cities: Skylines

Cities: Skylines

Dutch Canals
70 Comments
Musharaf Aug 16 @ 6:13am 
There are beautifull assets but one problem. In trafic view there is no color of red / green traffic flow. Please can you repair this?
Gøid Feb 27, 2024 @ 12:28am 
Absolutely essential for building old Dutch themed cities. Thank you for making these!
MrMirkwood Jun 7, 2023 @ 6:04am 
Those of you with LHT/RHD cities, you can now subscribe to my edited version of the road from this package here

You can also find some more Dutch canal LHT/RHD stuff here

@Epic Lurker - please let me know if you want to be added as a contributor (or if you want me to delete the item)
chrbordeaux May 16, 2023 @ 12:35pm 
are these 4 trees really a must dependency? do i really have to subscribe to them?
Hayran May 1, 2023 @ 8:13pm 
The bridge have bugs floating above of the street.
MrMirkwood May 1, 2023 @ 8:02am 
@Epic Lurker - I wanted to use your asset in an LHT/RHD city, so I modified it slightly. I'd like to publish it in the workshop, but I wouldn't like to do so without your consent. Would it be OK with you if I published it (and obviously added you as a co-creator)?
White Feather Apr 17, 2023 @ 6:07pm 
it does work, okay nice.
DocRainbow Oct 8, 2022 @ 5:27am 
tryed to move the Canal Road to the Canal and my whole game Hard crashed...
Palpadaddy Sep 22, 2022 @ 2:18am 
you cant build the bridge over the canal
Epic Lurker  [author] Aug 5, 2022 @ 5:43pm 
@Zanabi Are you using left hand drive? I believe my road doesn't work properly for left hand drive.
Zanabi Aug 3, 2022 @ 8:16pm 
why the trees, bench, props popping on the middle of the road?
Epic Lurker  [author] Jul 5, 2022 @ 8:43pm 
@Musharaf Yeah because the roads are an oddball width some of the graphical overlays (education, traffic) don't work. But it's just a display issue, the roads work!
Musharaf Jul 5, 2022 @ 9:28am 
Nice asset. But one problem, doesn´t show traffic flow.
Tie Advanced Jun 2, 2022 @ 6:41am 
Love this mod. Is it possible to put any boats in the canals? If so can you explain how?
Gunboat Diplomat Dec 15, 2021 @ 4:09am 
With Node Controller and Network Multitool building these is considerably faster, accurate, and easier. For anyone using them: Build the canal where you want it first, then use the parallel network tool (Network Multitool) to create the curbside roads with an offset of 16m and elevation of +0.2m. Whenever the canal bends (because you're an interesting person and do things other than 90-degree angles...right?), use Node Controller to adjust the offset of both ends of the curbside road's bending node until it lines-up. ... Now if I could just get this to reach the ocean without being a mess.
merrril Aug 23, 2021 @ 11:03am 
Sadly enough I can't use bridges from this pack, they just don't want to be set on a groun level as in the screenshots :(
Epic Lurker  [author] Aug 4, 2021 @ 10:10pm 
@teowens Yes I believe the canalside road doesn't work for Left Hand Traffic. Sorry! But if you subscribe to More Dutch Canal roads, that has a two way road with the exact same width that will work fine.
teowens Aug 2, 2021 @ 10:51pm 
Hey Epic, really beautiful roads and canals, thank you! I am in Australia and using the left hand feature and noticed cars driving through the trees and benches. I suppose these roads are built for left hand driving in Cities? It's understandable but wondering if there is a fix for it? cheers!!!
Epic Lurker  [author] May 29, 2021 @ 11:41am 
@squirrelarmyuk I don't want to add a dependence on Mass Transit DLC.
squirrelarmyuk May 29, 2021 @ 3:10am 
These canals are great but I think there is an additional improvement to be made to the narrow versions. Would it be possible to make the narrow canals one way use the one way ferry lines from this asset pack: https://steamcommunity.com/sharedfiles/filedetails/?id=1792561923
mike Mar 4, 2021 @ 8:41am 
All your canal assets are amazing. Thanks.
Epic Lurker  [author] Dec 6, 2020 @ 3:49am 
@yawnyawns Canalside road has zoning. There is a little gap between the road and the grid, because the road is less than 16m wide. But if you have no zoning at all the problem is on your end.
Epic Lurker  [author] Nov 19, 2020 @ 12:11am 
@blanco.raul You need to subscribe to the Regular Trees 4 pack for them to show up.
blanco.raul Nov 17, 2020 @ 1:59am 
Amazing work !!.. However road is coming with no trees ..
any sugestions how I can get those threes in?
Epic Lurker  [author] Oct 29, 2020 @ 5:23pm 
To anyone wanting to connect the Dutch Canal to Macwelshman rivers, the good news is the new Wide Dutch Canal can do exactly that.
Epic Lurker  [author] Oct 27, 2020 @ 9:43pm 
Ok, I've published a tiny update to the canal. Transitions to the vanilla canals and when the canal ends because of the terrain slope will look slightly different. I don't think this should break anyone's city but lodge your complaints here if it does.
Epic Lurker  [author] Oct 5, 2020 @ 9:50pm 
@Chamëleon: Thank you for making those extra roads, I don't mind at all!
GoT Aug 23, 2020 @ 3:52am 
Can you support ferry path and little more wide dutch canal?
luukemans2007 Aug 19, 2020 @ 8:32am 
What is the name of the assets mod for the Amsterdam buildings?
Juananzaldo Aug 18, 2020 @ 11:47am 
Love the way this canals work. They look 1000000 times bette rthan the vanilla ones. You should do a quay to go along this one :D
Raggsockan Aug 10, 2020 @ 6:34am 
Anyone found a way to convert waterways from Macwelshman's rivers to Canals, so they flow together?
esther.marye Jun 6, 2020 @ 8:00am 
I love it !
Luna Jun 1, 2020 @ 1:13am 
Very beautifully done. Wanted to use but too bad is doesn't work for left-hand drive.

@Jessica. Mine too. The trees, benches all appear in the middle of the road.
Chamëleon TBN May 30, 2020 @ 11:41pm 
Great work @Epic Lurker. Thank you so much for this Canals and roads. I have created for my local usage a Version of the Bridge Road w/o handrails and also one with colorable Asphalt. And i'm working on a third retextureing. Would it be okay for you If i Release them in the Workshop? Of course with a Link to your Great Work!
BraccX May 30, 2020 @ 6:17am 
Beautiful! So much better then the vanilla "plain" canals. I just upgraded all of them in my city. That obviously caused 20.000 deaths through flooding, but I won't hold that against you ;-).
BERND May 1, 2020 @ 7:30am 
Cool stuff! I really enjoy using this! Looks wonderfull! Is possible to make a canal like this with ferryline in it? How amazing would that be?!
Kenzo Apr 27, 2020 @ 6:52pm 
I love your work! Would you consider making versions of bridges with 4 and 6 lanes?
jeremy.thunder Apr 13, 2020 @ 12:27pm 
Would you ever consider releasing decals/non-canal walls with these amazing textures on them?
MisterHamstring Apr 12, 2020 @ 2:13pm 
What sebesams said ;)
sebesams Apr 3, 2020 @ 5:31am 
i used the canals extensively in my last city, but notice that none of the existing brick streets matches the decals you used. Would be so great if you could also add a regular (side) street with small sidewalks to the set, to recreate a real Dutch "binnenstad" feeling :)
Kaede Kaji Apr 2, 2020 @ 6:15am 
My goodness, these are incredible! I try to be conservative with my usage of RAM but these are genuinely beautiful, this might just be a problem only I have (or a problem caused by the latest DLC), but the trees do appear to be misplaced compared to the screenshots, does anyone else have this issue?
Actually just read comments below while writing this and it appears to be because my current city is left-hand drive, well I'll have to quickly find a way to change that, and again, this is awesome, thanks.
Jadix8 Feb 8, 2020 @ 11:36am 
Awesome!
snakesbrother Jan 15, 2020 @ 10:04am 
Nog steeds fantastisch! Zitten er variaties in de pijplijn? Wat decals en networks met die textures zouden ook geweldig zijn :)
Azure  [developer] Jan 2, 2020 @ 2:42am 
Hey @Epic Lurker - please accept my friend invite so I can send you a $25 gift card. You were selected as a Mod of the Month winner!
Optimistic Hoagie Dec 3, 2019 @ 9:36am 
cool
Marxisbae Dec 3, 2019 @ 9:20am 
Now all you gotta do is make a road full of tourists getting run over by people trynna get to work on their bikes
Epic Lurker  [author] Dec 3, 2019 @ 2:10am 
@Karlstanza I didn't test with left hand drive, it was hard enough getting things to work for right hand drive! Height too high errors are annoying and the main reason why I recommend putting in the roads before the canals.
karl Dec 2, 2019 @ 9:53am 
These canal roads are wicked. some other tips; you can use 8 units of space for the wide canals. and if you get height too high errors then Tiny Segments stopped that for me https://steamcommunity.com/sharedfiles/filedetails/?id=1586027591 .. I use move it with tiny segs to draw it before the canal and over the top then adjust it and delete the first segment and drag the last node to the end of the canal, let's me have nice curvy or non-straight canals (mostly straight mind). also, i tried using in left-hand traffic since I'm making British style place and it seems the cars will drive on the side with trees and path, not in the white lines, I haven't tried it but it looked that way from TM:PE lane selector, so I just set them all as no vehicles. I second the decal suggestion just for making little plazas that come off the canal roads. but ja, dit asset is baie goed my vriende. Dankie!
lillemingo Dec 1, 2019 @ 8:21am 
These are superior to any other canals I've seen so far. Keep up the good work; looking forward to more beautiful content!
The Melon Felon Nov 30, 2019 @ 3:42am 
If been searching for good Dutch Canals for a while. So thanks! Dankjewel echt een top aanvulling