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No, it doesn't.
I heard leatly about change where you can't put things above 5kg in backpacks. So i come up with carrying mechanic.
So we all know how carrying works in pz, we can carry a big amout of light items fe: cereals. You can carry in your inventory 50 packs of cereals with no cloths, or 50 empty cups. It doesn't sounds realistic so i come up with second stat of items: SIZE.
Size will be how much items you can carry/contain and wheight is how hard it will be to carry those items.
With that you can't put items biger that container into container fe: baseball bat into backpack. You can put a hamer or metal pipe into backpack becose backpack is bigger. Same with containers like shelf, you can't put sledgehamer into shelf.
Also if you don't have any clothes, to carry things you need to use hands. The more pocets you have then more you can carry in inventory.
This mod contains an old version of this mod.
I can add sandbox option. But not now. Too busy / lazy.
If you play solo, just remove weight_overhaul.lua
like picking them up automatically equips them in secondary/primary slot
maybe empty trash bags, but i still wish pz was a bit more realisitic in this regard.
I think tool boxes and big bags specificially feels wrong to hold in inventory.
That aside, I am really enjoying the mod! Excellent work! This should totally be a sandbox option in the base game!!
A suggestion, if you're interested:
I'd really love to see pants become containers though, with about the same capabilities as a fanny pack, though perhaps with better weight reduction. I'd also like to see baggy jeans get a little extra space and would love to see the addition of cargo pants.
In the mod there is the priority system like: favorite > weapon > other stuff. I don't remember how it works exacly but it's smart enough, not just random drop.
Not being able to carry an item with the inventory full, at least forces you to open both your inventory and the container to think about what it's important, so you need to manage your inventory while being careful with your six, because of zombies and etc.
And there is the fact that the camera don't move, so you can lose items that drop behind a furniture. And since the floor is not prioritize when you're looting, is not really intuitive.
Also it's kinda of realistic, because is like the character thinking "Well, I can't carry that."
In general, to sort items (without moving), you can move them all to your inventory, and then decide what to throw away. It seems to me that this is better than if they cannot be moved to the inventory at all.
Also, not allowing you to add more items in the inventory instead of dropping this would be so much better, because you always dropping important things without noticing. :S
Its not that big of a problem but sadly this blinking start to rly annoy after some time. Yes you can turn off the inventory(but its just uncomfortable to play like that) or turn off superb survivors(which is also not that good of idea(coz surv is good addition to 'flora and fauna' of enemy 'mobs' in the game that makes mid game a bit more interesting)).
Hope you fixe it some time soon!
Знать бы точно, какие условия приводят к проблеме, чтобы воспроизвести её у себя... :) В целом, как я понял, случается это редко и в целом не критичная проблема.
However, recently with the new update (41.35) which added the ability to see certain bags in your primary or secondary hand and this mod have made it so my duffel bags do not appear anymore. I haven't tested it with any other bags only that the bags model returns after i disable your mod.
If you could please update it so that the model shows up in your hands i would really appreciate it as i said, this mod makes sense.
Welcome to realistic life where you have only two hands and armpits.
Actually the mod is not too hard when you have a bag.