Arma 3
Simple Inventory Overhaul
38 Comments
Saddam Hussein Aug 13, 2024 @ 11:21pm 
@overwerk From what i've heard the mod author mysteriously disappeared in spain
FrailTactics Dec 19, 2023 @ 12:58pm 
game gets stuck on intializing addons when i have this installed.
overwerk Apr 5, 2023 @ 10:33am 
@HellBoy There is a way to deal with this, Add the "enhaced movement rework" and disable the influence of weight in the addon option. Then this will work as normal. The issue is while your inventory is able to hold the ammo your characher weight ends up being gigantic and regular EM will slow you down to the point of near stopped motion

Also Berl, since this is still the only mod providing blanket increase in carry capacity and I need a more tame version for a campaign, would it be possible that Imake a slightly modified version that gives just a bit more inventory. Credit and link back to your mod of course
If not i'll likely make just a local version but it is more annoying to share around
Hell Boy Dec 24, 2021 @ 4:06am 
it's not compatible with enhanced movement , everytime i try to climb anything i get bugged in it so and i have to use cancel animation from another mod so i can keep climbing , sometimes when i climb i get bugged that i have no option but to abort and rejoin @el-berl
Smittyman Nov 6, 2021 @ 7:22pm 
@Lord-Knight Fandragon you don't have to go through all of that. All inventory items on dead units (Uniforms, Vests and Backpacks) can be opened without moving them at all by double-clicking them in the inventory menu.
Ravayen Oct 2, 2021 @ 1:43am 
am i doing something wrong? this has no effect on my game when i install it, is there an option i'm supposed to select?
KeyOneGodSun Aug 6, 2021 @ 10:39pm 
Can we have an increase in backpack capacity? Would love to fit 20 rpgs' in my sack and enjoy slaughtering a platoon of tanks at once. Good hunting :D
Тимофій Сакміоф Aug 6, 2021 @ 6:01am 
is there a similar thing like this but it changed the backpacks?
Bradley Apr 11, 2021 @ 8:08pm 
Alright, thanks.
El Berl  [author] Apr 11, 2021 @ 8:06pm 
It may work clientside, but it's best to have it loaded on both ends.
Bradley Apr 11, 2021 @ 7:50pm 
I don't believe it is, but is this mod clientside only?
El Berl  [author] Apr 2, 2021 @ 4:02pm 
I have a plan for the bandage situation. Stay tuned!
Lord-Knight Fandragon Apr 2, 2021 @ 3:40pm 
Is there a mod that makes the inventory suck less? Like, allowing us to pick up bandages in batches bigger than 1 by 1? Things that let us open backpacks on dead soldiers, instead of having to take it, drop it, then put our other bag back on then look in the backpack on the ground and hope it works?
ilias Mar 19, 2021 @ 8:13am 
Thanks for answer .
El Berl  [author] Mar 19, 2021 @ 8:03am 
Unfortunately not. Arma handles inventory space through assigning uniforms and vests specific load classes. SIO works by redefining those classes to have a lot more space.

Reworking SIO to only affect uniforms and not vests would require manual inputs and patches of just about every uniform on the workshop, which is impractical.
ilias Mar 19, 2021 @ 7:37am 
Thanks for the attention .
Is there a way to restore default only Vests and Backpacks ? (user side)
El Berl  [author] Mar 19, 2021 @ 7:03am 
Being able to put weapons in uniforms and vests is a neat idea. I'll look into allowing that in either an update to this mod or UAS.

Thanks for the feedback!
ilias Mar 19, 2021 @ 1:12am 
This mod doesn't represent volume and attachment capability to carry things, just fixes the Arma 3 's unrealistically low overall amount . So it misses weapons support (ability to put them into Uniforms /and Vests) . I also think that it shouldn't modify any space except Uniforms, that makes nearly impossible to keep consistency with games without this mod, and barely adds any use .
El Berl  [author] Mar 3, 2021 @ 4:13pm 
Only player inventories.
Ivan The Terrific Feb 28, 2021 @ 12:39am 
Does this effect vehicle cargo space?
THE-MARINER Feb 27, 2021 @ 12:35am 
Great mod thanks now i can carry all the bandages i need to become a mummy.
El Berl  [author] Sep 1, 2020 @ 9:14pm 
It would be very difficult to produce, since backpacks have to have their capacities individually defined.
SIA Sep 1, 2020 @ 9:06pm 
i need backpack ver
T. Ditch Jun 15, 2020 @ 3:56am 
any chance of a backpack version?
El Berl  [author] Apr 27, 2020 @ 9:52am 
What's the full error?
BigSock Apr 27, 2020 @ 3:04am 
yo I get a config supply780 error, saying its invalid and it says that for every unit placed within the editor, then kicks any attempting to connect when attempting to run on a dedicated server. Is the is meant to work on only local hosting/sp?
El Berl  [author] Mar 2, 2020 @ 5:20pm 
Try running either Legacy or Cobalt.
Memento Mori Mar 2, 2020 @ 5:14pm 
Could it be that I have regular ace enabled and not cobalt?
El Berl  [author] Mar 2, 2020 @ 5:13pm 
It might be a conflict with another mod.
Memento Mori Mar 2, 2020 @ 5:12pm 
I believe one of your mods is preventing Zeus from opening. I disabled these mods and Zeus works perfectly, but when I enable them, it stops working. I am working to determine exactly which mod.
Gonzo-GT Feb 12, 2020 @ 5:21pm 
I hope so. Thanks again.
El Berl  [author] Feb 12, 2020 @ 4:55pm 
That's more complicated but can be adjusted in the future.
Gonzo-GT Feb 12, 2020 @ 4:31pm 
I don't know if it's intentional or not, but this mod doesn't affect backpacks capacity, making them useless compared to uniforms and chest capacity. Can you make backpacks affected by the mod as well please? Thanks.
El Berl  [author] Dec 23, 2019 @ 4:49pm 
You're welcome!
Leon Portier Dec 23, 2019 @ 4:34pm 
Very cool, what a solution!
El Berl  [author] Nov 23, 2019 @ 12:32pm 
Now that's what I'm talking about.
Груви Гринснак Nov 23, 2019 @ 12:24pm 
mmm yes smuggle ozm 160's in my bdu's I must
[9RT]V®M®F® Nov 22, 2019 @ 3:19am 
"Trust me!'...