Sid Meier's Civilization V

Sid Meier's Civilization V

The Dawn of Mankind (BNW)
118 Comments
Billy Pol Pot Oct 11, 2023 @ 12:05pm 
Good mod, however AI doesnt seem to upgrade rafts and keeps recruiting new prehistoric units.
PROHR_SHALYAPIN Apr 7, 2022 @ 11:37am 
uga buga
LeftHandedHedonist Feb 3, 2022 @ 10:35am 
I sent some diaper bucks via that posted paypal link above, not just for your effort here on this mode but on all modes you put up. Thanks
Xyllisa Meem Paradox Station Aug 22, 2021 @ 9:48pm 
is compatibility with future worlds being added ever? i lack the code expertise to try and get these both working together to any degree
mahmoudmadadi88 Jun 27, 2021 @ 3:15am 
hey man you designed a very interesting tech tree . very interesting.
but there is a problem , in turn 1 cities(randomly) will have floating gardens neither i want it or not. and no difference between players and AI . i asked about this problem somewhere else they said to me floating gardens will appear in cities instead of an invalid building .
you are the creator so i think you are the one who can fix it . i hope you read my comment and solve the problem :) good luck
Shank Mar 6, 2021 @ 12:56pm 
Hi, thank you for the mod, about to play it. Got a question: will Poland recieve Free Social Policy for each new added era? :):presidente:
Brotherhood Feb 18, 2021 @ 8:35am 
yeah I really love mods like this, my only problem with it is the whole time thing gets off for me. It can be the year 2050 and im still in the classical era, idk if its just me
Epitheticus Feb 1, 2021 @ 7:38am 
This seems to happen with all the tech related mods I use: when I start game from prehistoric era, ALL mod tech is unlocked, up to agriculture. It really ruins the mod; I don't even start with era-appropriate units. Also, all the buildings are nearly obsolete when the game starts, ruining that mechanic too. Will this ever be fixed?
VinnyViking Dec 21, 2020 @ 6:23am 
Don't know what it is with this mod but I get units way out of line of the period I am in.
The last time I started a new game I got a spear man with my settler.
I don't have other mods installed.
I really would like to play this era but I am afraid I'll have to wait until this mod becomes stable.
I tried to remove the database to force it to create a new one. Also I tried to restart the game after recreation of the Db but nothing helps.
Inventions Sep 13, 2020 @ 2:33am 
Will this be compatible soon?
Jarbe Jun 1, 2020 @ 2:37pm 
I can't seem to build fishing boats? (Single Player, Carthage, no other mods)
8792879287928792 May 24, 2020 @ 10:46am 
@Obscenislaf Maybe it's Future Worlds?
Chris May 14, 2020 @ 9:01am 
I dont get the buildings from Rituels anymore, i have only that mood and its still nothing coming up.
AxiomAtaxia May 14, 2020 @ 8:34am 
@Obscenislaf you must have another mod active that is conflicting with this mod. The same thing was happening to me. I suggest you turn off any other mods then one-by-one turn on mods to figure out which one is breaking the game.
Natural Selector May 13, 2020 @ 4:51pm 
I dont know if its a bug or what but with this mod active every new game I play, I start with a huge robot as starting troop and all barbarians are advanced robotic troops, any fix? Mod looks great but starting like this screws the fun...
Bleach49 May 11, 2020 @ 5:30pm 
I really hope it becomes compatable with future era
LNBalestra May 9, 2020 @ 9:19am 
Is this compatible with the JFDLC?
ARADPLAUG Apr 21, 2020 @ 11:54am 
Is this compatible with Vox Populi?
8792879287928792 Apr 14, 2020 @ 9:31am 
@Daqidius

Actually, the mod author says they are working on trying to make this compatible with Future Era, but it might take a while. So there is hope! :D
Daqidius Apr 14, 2020 @ 2:29am 
i wish this would work with EE and Future Era
76561198109593364 Apr 3, 2020 @ 11:08am 
Comment on exercice square: A maintenance of 1 gold per turn seems too much for the occasional saving on upgrade (and the cost of the building). Strangely, I got a negative side effect: it takes 11 xp instead of 10 to raise to level 2.
76561198109593364 Apr 3, 2020 @ 6:19am 
Erratum, Totem was obsolete at pantheons, not rituals :steamhappy: I just rebooted the game to see if the update will be effective. I hope you nerfed happiness because AI, with their bonuses, spammed the map with cities. Last game, when one AI civ discovered masonry, the approval % dropped to 0%.
Darth Nihilus  [author] Apr 3, 2020 @ 2:41am 
today - buildings nerfed but many are not obsolete. 1 new building and improved tech tree
76561198109593364 Apr 2, 2020 @ 6:54am 
It seems you were able to not only make the prehistoric buildings obsolete, but also their effect (ex: no totem happiness when rituals is discovered). Months ago, I though it was the default- I figured out then it is possible to discover up to archeology without masonry (the main trade-off technology, a lot of obsolescence then). It is fun to consider a baroque society without masonry. Is it intentional or just another glitch from my pc ?
8792879287928792 Mar 27, 2020 @ 9:59pm 
Darth Nihilus - Okay, thank you. :D
MRBIGSHORTS Mar 26, 2020 @ 7:54pm 
What maps work with the new resources? ive tried continents(plus), archipelago, large islands, highlands, and a couple other vanilla maps. But there arent any of the new resources spawning, no flint, berries, or others.
Darth Nihilus  [author] Mar 26, 2020 @ 10:56am 
they are not compatible
Your Resident Scene Girl Mar 24, 2020 @ 7:51am 
Why does this mod crash with almost every mod I use, except custom civs. It crashes with civ advanced, more luxuries, Civ IV Diplomatic Features, Events and Decisions, and others. basically it crashes whenever I start a game. After I get everything set up I click start, and it just freezes a bit and crashes to desktop. I really like this mod and want it to work with other mods but I can't seem to get it to.
Darth Nihilus  [author] Mar 24, 2020 @ 4:14am 
today's update - the rebalance of buildings and their cost of production, patched the problem with the medic units spam
Darth Nihilus  [author] Mar 24, 2020 @ 4:13am 
Dank of America - HotSeat is supported
Dank of America Mar 23, 2020 @ 1:02pm 
Does this work with multiplayer?
Darth Nihilus  [author] Mar 22, 2020 @ 5:43am 
Lerolegr Vinothvaniv - Everything is ok. Now just be patient. I need time and see what I can do
Darth Nihilus  [author] Mar 21, 2020 @ 12:26pm 
the mammoth is still and will never be removed :steamhappy:
76561198109593364 Mar 20, 2020 @ 2:00pm 
The mammouth is there! The balance is good. Money and happiness are fine. I'm now at start of antiquity with no building to build. Very long desert, with no wonders for the next 10+ techs. Combat time, but my neighbours are all friends.
Adam Mar 18, 2020 @ 11:22am 
It looks like you removed the mammoth, which was the only think that made mod worth playing over again. Without the mammoth, there is no way to take cities with this mod for a long time until you get archers or crossbowman. Very huge mistake. I played a few games on deity and streamed on my twitch.
8792879287928792 Mar 14, 2020 @ 4:04pm 
@Darth Nihilus

Okay, I compressed it into a .rar file, and I believe I have properly uploaded it to Dropbox. Here is the link for the file: https://www.dropbox.com/s/d6gorawbmg4hrio/Future%20Worlds%20%28v%206%29.rar?dl=0
marynowana.lasica Mar 14, 2020 @ 3:16pm 
Lerolegr Vinothvaniv, Darth Nihilus
Oh yes! This mode plus Future Worlds! I can't wait for that. Now I don;t know what to choose
Darth Nihilus  [author] Mar 13, 2020 @ 11:39am 
Lerolegr Vinothvaniv - I subscribed Future Worlds but no appears in my mods folder so I can't download it. Could U pack this mod and upload some on dropbox or gdrive and put here link?
8792879287928792 Mar 10, 2020 @ 9:05pm 
@Darth Nihilus

Yes, that's the mod. Thanks for taking a look. I appreciate anything you can do.
Darth Nihilus  [author] Mar 10, 2020 @ 7:15am 
Reijie - uninstallation is not needed. disable them and delete Civ5ModsDatabase.db from cache folder
Darth Nihilus  [author] Mar 10, 2020 @ 7:14am 
Casualbud - nice :)
Reijie Mar 10, 2020 @ 1:24am 
My game seems to crash after like 5 Turns with this Mod installed. Which is a shame becuase i really love the idea of this Mod. Any idea why my game crashes? Allready tried to deinstall other mods that might not be compatible.
Casualbud Mar 9, 2020 @ 12:24pm 
Great mod so far I'm playing and replaying it with you, hope you can get the chieftain hut to work ;p
Darth Nihilus  [author] Mar 8, 2020 @ 11:48am 
Today's Update - happiness balance, 7 pantheon beliefs dedicated to first eras. in plans dedicated policy branch and later eras building cost balance. maybe next week - we'll see. first
I have to play it
Darth Nihilus  [author] Mar 8, 2020 @ 11:44am 
8792879287928792 Mar 3, 2020 @ 3:44pm 
Would it at all be possible for this mod to be made compatible with "Future Worlds"? Or would you maybe have any idea how one could go about making two mods that edit the tech tree compatible with each other? I really like what this mod has to offer, and I really like Future Worlds; I think it would be wonderful if we could have them both active. Thanks for your time.
Darth Nihilus  [author] Mar 1, 2020 @ 10:59am 
mati1297 -
I'm working on that. new update coming soon
mati1297 Feb 27, 2020 @ 6:21am 
If it isn't, it would be nice to have v2 version in the dropbox to come back to the earlier version. Thank you for the great job you're doing.
mati1297 Feb 27, 2020 @ 6:11am 
With the new update, mod started to add unhappiness from the number of population. Suddenly my happiness changed from 65 to -300! Is it fixable?
Darth Nihilus  [author] Feb 25, 2020 @ 2:09pm 
new update - tech tree balance - stopped rush by "machinery", giving a big advantage