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@Le Chacal Bleu rifle grenade could be a great idea, I still may have some issues with textures size but I may just decide to be slightly historically inaccurate and make cut down version of standard rifles (like some Lee Enfield in WWII) and add a grenade cup on it, I will find a way.
Semiautomatic rifles are definitely planned, the RCS 1917 texture is actually already done, and the other 2 you mentioned were in the back of my mind too, so you can expect them at some point too!
@Vice Roo I'm really happy that you liked it and thank you for the kind words!
There are alot of crazier prototypes out there that would also fit the Rimworld Universe.
Yay Pom Poms will keep those nasty centipedes away. Also I realised if you wanted to have a way to engage Mechanoids, how about having rifle grenade versions of the main rifles they are separate rifles but are only able to fire grenades which would be good against many types of raids. Yet in the end we all know a good counter to Mechanoid raid is a good bayonet/shove/club charge hahaha! Don't worry about frustrating me though I'm eagerly waiting even if it's just updating only the current weapons as their already great.
I'll keep it as historical as possible but I may add some rare weapons / prototypes that would fit with the Rimworld universe.
I'm keeping all your suggestions on a note, they all ae really interesting, I can't guarantee they all will be added or when they will, but I'll definitely keep them in mind !
And for the T-Gewehr I wanted to add it for a while but due to the way Rimworld textures, the T-Gewehr would end up being the same lenght than a regular G-98 for exemple, and would look quite silly... so until I figure out a way to work around that without having to depend (if possible) to someone else mod it's in stanby sadly :/
Oh my bad then ! But it's always nice to see a francophile on the internet !
Strictly historical with mostly only weapons that were manufactured in somewhat large numbers and/or seen combat (The Italian Carcanos, Vetterli, Ross Rifles, Japanese Arisakas bought and modified by the Russians, Latvian troops using Winchester M1915s, Austro Hungarian Schwarzlose machine gun and maybe the ancient Portuguese Kropatschek rifle that the Austrians and French used. I would recommend some interesting pistols like the Frommer Stop, Belgian FN1900 or Steyr M1912 as well as some melee stuff like Officer swords and Pickaxes or heck maybe even the Mauser 1918 T-Gewehr if you wanna have an anti-mechanoid rifle haha)
I sadly only have some French blood from my family tree haha
Oh no don't worry I'm actually looking for suggestions, in fact some Italian weapons are already planned for the next update so even more suggstions are always welcomed, the Mannlicher M1895 will make a great addition !
If you have more, don't hesitate !
PS : Français je suppose ? :)
I've got no complaints if this pack is considered feature complete but I'd love to have my colonist hold an Austro-Hungarian mannlicher M1895 if your looking for suggestions.
Updating all my CE mods to 1.1 is still in progress, for more info, look at the description and comment section of my main mod collection.
Ah I see, in the first place I made my own ammo because the "uncommon" ones tha came with CE before 1.1 were not properly coded, they had no armor penetration (it was quite annoying to see a burst of 7.62x25mm Tokarev bounce of raiders wearing tribal clothes), I may have forgot to change one of them indeed, I'm checking out immediately
Your comment made my day I'm really glad that you like my work ! I'm working on apparels to go with this mod and maybe some faction in the future ! stay tuned !
For the turrets, did you make sure that you tried to build them in the assembly work bench like other weapons? It's not like the auto turrets.
I'm currently finishing retexturing the japanese weapons, you can expect a American and a Japanese WWII CE mod in the following days !
@AJIEKCAHDP COJIDATCHEHKOB I know, Russian weapons will be added in the future, Italian ones aswell.