Total War: WARHAMMER II

Total War: WARHAMMER II

Infinite Winds of Magic for Player Only.
153 Comments
Doc_Calm Oct 1 @ 4:27pm 
Thank you very much for this mod. Man, it is really freaking hard to micromanage 20 to 40 units during such short battle durations. Your mod helps make Wizards a lot easier to use.
Spell  [author] May 31, 2024 @ 7:33pm 
It will still work even if it says outdated.
"Outdated" does not equal to "not working".
The mod will work forever onwards, unless CA comes back and changes everything in the database.
Oppachki May 31, 2024 @ 12:45pm 
says "Outdated" for me :/
Layth36 Apr 21, 2024 @ 9:38am 
Tested this today on Vortex campaign and it still works! It's also save game compatible!
rayden_solo Jan 24, 2023 @ 2:20pm 
does this work with Legions of Nagash mod?
LNJ_Billie Jean Aug 5, 2022 @ 6:24am 
Amazing, thank you!
Spell  [author] Jul 26, 2022 @ 3:38am 
It is already available: Here.
LNJ_Billie Jean Jul 24, 2022 @ 3:03pm 
We are waiting for this mod on TWW3, your mod is amazing
Kronus Mar 7, 2022 @ 7:36pm 
"Probably, yes."

Awesome!
Spell  [author] Feb 18, 2022 @ 11:19am 
Probably, yes.
Smiling Knight Feb 18, 2022 @ 8:28am 
Will u make this mod for Warhammer 3? :steamhappy::WH3_clasp:
Bob Feb 7, 2022 @ 5:49am 
Awesome mod though Spell, Kudos!
Bob Feb 7, 2022 @ 5:49am 
I said, it wasn't working for me, not that it doesn't work! Two different things, on a side note though to anyone out there Impact magic 2 reborn is what was giving me the trouble. I'll have to find another mod so my magic doesn't hit like a wet noodle!8
Spell  [author] Feb 5, 2022 @ 2:34pm 
From the description of this mod:

Experiencing unintended behaviour?

Please, before you comment and say: "Mod doesn't work."
Disable all other mods except this one and try again.
If the mod works properly, one of your other mods is conflicting with this mod.
Enable the other mods one by one to rule out which is the culprit.
Thank you.
Bob Feb 5, 2022 @ 2:28pm 
maybe another mod is effecting it, i have about 15 mods running. it's enabled and I tried it.
Spell  [author] Feb 5, 2022 @ 2:02am 
I just tried it and it worked.
Did you enable the mod in the Mod Manager?
Did you try it in a battle, or did you only look on the campaign map?
Bob Feb 4, 2022 @ 7:08pm 
This doesn't seem to be working for me either.
VelourNaga20653 Jan 2, 2022 @ 9:13am 
Yeah i know. that's what i don't want at the moment but i guess it'll work this way. thx
Spell  [author] Jan 2, 2022 @ 8:18am 
It will affect any faction marked as Player. So it will work for the Player, no matter the faction.
VelourNaga20653 Jan 2, 2022 @ 6:50am 
How can i attach it to a specific faction?
Apexuss Dec 17, 2021 @ 1:03pm 
Mod isn't working all of a sudden. Will try installing and then re-installing.
ratmanwarhammer Oct 17, 2021 @ 8:56am 
I don't know if this mod is the reason for it but for some reason all my spells for clan skryre campaign don't cast and it allways comes up with a red x. this is the only mod i know of that has an affect on spells
Ximien Aug 27, 2021 @ 11:45am 
also it appears that skills that increase recharge rate or winds of magic breaks it aswell
Ximien Aug 27, 2021 @ 10:41am 
ah i see. banners ♥♥♥♥ it up if you put them on the hero
Ximien Aug 27, 2021 @ 10:24am 
ok im confused now because i launched with just this mod and the no spell cooldown, first time loaded alarielle campaign, the cooldown worked but not this one, then i quit and loaded again with the same two mods and now it works. i think theres some issue with how its assigned to the characters or something
Spell  [author] Jul 31, 2021 @ 1:07pm 
Radious is an overhaul. Overhauls changes alot!
Obviously Radious does something with the ability "Greater Arcane Conduit".
What you can try and do is put this mod after Radious in the load order, and it might overwrite whatever changes Radious does to Greater Arcane Conduit.
Marar3 Jul 31, 2021 @ 11:29am 
Reporting an update to below conversations; Visually compatible with Radious, but unfortunately no functionality. Greater Arcane Conduit is visible on all heroes / generals, but no winds of magic are being generated by it.

I don't know how this works, so I won't comment on "itd be great if you could make it compatible" as that assumes a lot.

Hope this helps anyone reading!
Spell  [author] Jul 14, 2021 @ 1:04pm 
It works.
Sung Jinwoo Jul 14, 2021 @ 9:49am 
Please update for Silence & Fury
Spell  [author] Apr 14, 2021 @ 1:38pm 
I just tried it. It works. Please read the description before posting:

Please, before you comment and say: "Mod doesn't work."
Disable all other mods except this one and try again.
If the mod works properly, one of your other mods is conflicting with this mod.
Enable the other mods one by one to rule out which is the culprit.
Thank you.

After subscribing to a mod, you need to enable it in the Launcher -> Mod Manager.
CHCYQTXFS Apr 14, 2021 @ 1:35am 
update plz
no working
tinywars Mar 26, 2021 @ 7:35pm 
@ratmanwarhammer...Trust me, you really don't want that. Its a thing n my game and its not fun.
Spell  [author] Mar 14, 2021 @ 11:50am 
I don't know. Try it, and then report back if it does or doesn't.
GGmaster Mar 14, 2021 @ 9:15am 
does it work with radious mod?
ratmanwarhammer Mar 6, 2021 @ 5:57am 
could you make a mod that makes it so thar both the ai and the player have infinite winds of magic
Bencir783920 Feb 11, 2021 @ 5:09am 
I've tried this mod with SFO,I must say it's working(unlimited winds of magic), but recharge time is insane! :D
Spell  [author] Feb 10, 2021 @ 7:49pm 
The mod works for me without SFO. So yes, SFO does not work with this mod in that case.
Bencir783920 Feb 10, 2021 @ 4:12pm 
Hello,Great mod dude! Thanks a lot!
Also I have a question,I'm playing with SFO,recharge time is really high,is it because of SFO? Have you tried to play with SFO?:SlyNinja:
Spell  [author] Jan 6, 2021 @ 8:24am 
That is the mod I was talking about.
Nomilh Jan 6, 2021 @ 8:21am 
It's impactful magic reborn 2, I was just too lazy to type the whole name lol
Spell  [author] Jan 6, 2021 @ 8:04am 
I get a few errors opening that other mod. Out-dated tables.
So I would say it is the Impactful Magic mod that isn't compatible with other mods.
Nomilh Jan 6, 2021 @ 7:11am 
I just deleted the changes Impactful Magic was doing to greater arcane since load order didn't do much for some reason. Thanks for the mod btw it makes mage more fun
Spell  [author] Jan 6, 2021 @ 4:19am 
Try changing load order, put Impactful Magic Reborn 2 higher, before this mod, see if that resolves it.
Spell  [author] Jan 6, 2021 @ 4:17am 
I have no plans to alter anything.
The mod works, it do what it is supposed to do.
It is as minimalistic as I can make it.
Nomilh Jan 5, 2021 @ 8:53pm 
Alright, for anyone having issues with this mod ( like I did ) it's a compatibility issue with Impactful Magic Reborn 2. I had to delete the changes Impactful Magic did to greater arcane conduit, are you willing to make a compatibility patch to any mods that modify greater arcane conduit @Spell ? Sadly I'm not experienced enough, everytime I've tried it didn't work.
Spell  [author] Dec 16, 2020 @ 3:42pm 
Obviously Radious made some changes that makes it incompatible with this mod, since this mod works great without Radious.
tinywars Dec 16, 2020 @ 2:56pm 
I played the game with just this mod active and no change what so ever to winds of magic. Look I'm becoming a tad annoying now so I'll leave it be. Its clearly something wrong my end if you haven't had any issues.
tinywars Dec 16, 2020 @ 2:10pm 
Nope doesn't work. I get 50 magic in battle with a reserve of 160.
tinywars Dec 15, 2020 @ 6:52pm 
Okay. I'll give it a try.