RUNNING WITH RIFLES

RUNNING WITH RIFLES

Unlockable Armory
143 Comments
ElaN  [author] Apr 18 @ 1:59am 
Unlockable Armory has now been updated as of the Easter event update.
ElaN  [author] Mar 15 @ 6:09am 
I'll update it the next time I update the mod. In the meantime, you could copy basic_command_handler.as from C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages\vanilla\scripts\trackers and use this file to replace the one in C:\Program Files (x86)\Steam\steamapps\workshop\content\270150\1912208680\media\packages\unlockable_armory\scripts
Mad Dog Peter Mar 12 @ 1:56am 
Should basic_command_handler be updated? Many commands cannot be used.
Quartermaster Feb 17 @ 3:43pm 
Thank You so much! This mod made my game better and much more interesting
ElaN  [author] Dec 30, 2024 @ 5:20am 
Unlockable Armory has now been updated as of RWR 1.98.1
[IL] Sixes Dec 6, 2024 @ 12:12am 
I cant shoot when i play with this mod. Keybind still works fine, the gun just wont shoot,
Güritch Oct 27, 2024 @ 8:38am 
:rwromg: aight. Awesome mod. Ty
ElaN  [author] Oct 27, 2024 @ 8:35am 
As far as I know, you should be able to get the achievements while using this mod.
Güritch Oct 27, 2024 @ 7:23am 
Hi there. Does this mod messes with the weapons achievement?
ElaN  [author] Oct 26, 2024 @ 11:58am 
Unlockable Armory has now been updated as of the RWR Halloween update.
Rin.Hawkwing Jun 13, 2024 @ 12:06pm 
Great, thanks for the mod. Will probably work fine - like I said, all I did was comment out the lines for ripper through grinch on my end.
ElaN  [author] Jun 13, 2024 @ 10:21am 
I'm not sure what could be causing this as I didn't make any changes to these vests in all_carry_items.xml as of late. Regardless, I just updated the mod and removed them entirely. Hopefully it will work now.
Rin.Hawkwing Jun 13, 2024 @ 5:40am 
Was that ripper fix handled in invasion_all_carry_items? Because if so, I don't think the enabled="0" flags are working - at least in single player. Checked my save and saw the obnoxiously tanky AI was spawning with ripper and grinch suits until I commented the lines out and launched a new run. (...which would also be an easy solution if you wanted to use it.)
ElaN  [author] Jun 11, 2024 @ 10:03pm 
You're correct, new updates won't be applied to already existing campaigns.
Chessmaster Hex Jun 11, 2024 @ 8:08pm 
It looks like the armor still remains, I wonder if my campaign will remain bugged since it was made before the fix.

Here's an image - respawning will still give the bugged armor, and enemy lieutenants will also be immune to gunfire if they happen to spawn with it.
{LINK REMOVED}

I'm assuming it's just the campaign on my end at this point. Either way, I appreciate the effort and quick resposne.
ElaN  [author] Jun 11, 2024 @ 11:57am 
Hey, thanks for the heads-up. I just updated the mod and hopefully this issue has been resolved.
Chessmaster Hex Jun 10, 2024 @ 7:28pm 
Hi there, I think the new update must have implemented a bug, because I've been spawning with some sort of special event body armor that's basically makes players invincible to gunfire, and isn't selectable unless forcefully moved to the backpack by replacing it at the Armory.

The issue is that higher rank enemy soldiers will also occasionally spawn with this, meaning certain enemies are bulletproof and can only be killed by explosives, which is quite annoying to just bump into.

Here's an image of what it looks like:
https://files.catbox.moe/3cniem.PNG
Thanks in advance
ElaN  [author] Jun 10, 2024 @ 11:00am 
No, it won't work. It may be possible to add this functionality to the other mod by copying e.g. my_item_delivery_configurator.as from the vanilla scripts folder to the mod's scripts folder then adding all the mod's weapons to it. You can start by looking at C:\Program Files (x86)\Steam\steamapps\workshop\content\270150\1912208680\media\packages\unlockable_armory\scripts\my_item_delivery_configurator.as for inspiration.
Ernie Jun 10, 2024 @ 1:06am 
When I add different mod which adds new guns, would this mod work with these new weapons? And if not, how can I make it possible? Thank you in advance and thank you for this amazing mod!
ElaN  [author] Jun 9, 2024 @ 5:41am 
Unlockable Armory has now been updated as of the RWR 1.98 update.
Cherokee Gage Aug 29, 2023 @ 2:51pm 
Gotcha! Thank you so much for your input its greatly appreciated!
ElaN  [author] Aug 29, 2023 @ 2:21pm 
It's called an94.weapon.

Some weapons have alternate fire modes and therefore there are two instances of the same weapon in the weapons folder, like an94.weapon and an94_burst.weapon for example. Ideally you'd want to set the same price in both files, as it would change depending on the selected fire mode otherwise.
Cherokee Gage Aug 29, 2023 @ 1:27pm 
Gotcha! I also noticed some weapons like the AN-94 do not have a .weapon file in the vanilla weapon packages, is there a way to obtain it?
ElaN  [author] Aug 29, 2023 @ 10:47am 
What you're asking for can be achieved by modifying the mod files locally. It shouldn't be too hard, albeit a bit time consuming. Copy the .weapon file from C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages\vanilla\weapons and paste it in C:\Program Files (x86)\Steam\steamapps\workshop\content\270150\1912208680\media\packages\unlockable_armory\weapons. Then open the file and edit the price parameter to your liking. For every weapon you want to change the price of, you need to copy and edit the .weapon file like I described.
Cherokee Gage Aug 29, 2023 @ 8:19am 
Can you make a verison of this mod where the weapon RP prices are reduced? If not, how can I edit them myself?
Adi_Adam Jun 9, 2023 @ 7:46pm 
Me and my friends' level all got reset when go to the next battlefield using this mod. It is just so confusing
ElaN  [author] May 26, 2023 @ 11:22am 
Take a copy of basic_command_handler.as in C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages\vanilla\scripts\trackers and use this file to replace the one in C:\Program Files (x86)\Steam\steamapps\workshop\content\270150\1912208680\media\packages\unlockable_armory\scripts. Apparently I haven't kept this file up to date, but it will be fixed for the next mod update.
MhmD-TH [KTHD] May 25, 2023 @ 7:13am 
Is it just me or does the mod break some console commands? Can't spawn any community boxes 1 and 2, and nothing happens when using /Squad
ElaN  [author] Apr 7, 2023 @ 5:45am 
Unlockable Armory has now been updated as of the 1.96 update.
Adamos Feb 5, 2023 @ 6:37pm 
wow, an awesome job ElaN, thank you!
ElaN  [author] Feb 4, 2023 @ 1:51pm 
I have no idea what caused the balloons to disappear from the armory. This is something I have never experienced before. Regardless, the ballon is supposed to be unlockable and not available in the armory by default. I just updated the mod with a fix to this issue. After being unlocked, the balloon now also stays available in the armory when resuming an exisiting campaign.
Adamos Feb 4, 2023 @ 10:22am 
Why are the baloons available at the armory only during the first play? Whenever I resume the campaign (load the game), baloons are gone and never appear in the armory offer again.
Diogenes Horrigan Jan 3, 2023 @ 2:19pm 
I understand, thanks for lettin me know why
ElaN  [author] Jan 3, 2023 @ 1:07pm 
The short answer is that it just becomes too much for me to maintain. When the next DLC is released I will work on Increased Armory: Eastern Front and thereby have five mods to keep up to date with each base game update. It's not impossible that I might start to fiddle with DLC versions of Unlockable Armory at that time. But I would need to find a way to essentially make it one package that can be uploaded as three different workshop mods, one for each DLC, which would make it less time consuming to maintain. Ideally, I'd have one mod that could be applied to all DLC's but that'd mean I, for example, make Edelweiss content available to players who've only bought the Pacific DLC, which I'm not allowed to. Requiring ownership of all three DLC's to download the mod is not an option either.
Diogenes Horrigan Jan 2, 2023 @ 8:19pm 
Why are you unable to make a dlc version for this? Is it because the dlc has no items for unlocking weapons?
ElaN  [author] Nov 28, 2022 @ 12:04pm 
DLC versions of Unlockable Armory won't happen I'm afraid.
Neo Nov 27, 2022 @ 1:28pm 
can this be made for the other dlc-s as well ?
ElaN  [author] Nov 27, 2022 @ 7:06am 
If you want to have all weapons available in the armory you should rather be looking at Increased Armory. Speaking of this mod, you could type /100bs and /50ls in the chat to spawn a bunch of briefcases and laptops which can be sold to the armory to unlock all weapons and equipment.
Don'tknowwhattoput Nov 27, 2022 @ 3:12am 
Is it possible to unlock all without supply trucks, briefcases and laptops
ElaN  [author] Nov 24, 2022 @ 10:29pm 
Yes, it can be unlocked
SilverBullet Nov 24, 2022 @ 1:11pm 
Is there a type 3 vest on the unlock list?
ElaN  [author] Nov 7, 2022 @ 12:27pm 
Unlockable Armory has now been updated as of RWR 1.95.
ElaN  [author] Sep 26, 2022 @ 9:48am 
It should certainly be possible but I don't know how, unfortunately.
Ruby Rose Sep 18, 2022 @ 9:22pm 
Is it possible to add this mod to an invasion server, or some form of campaign with all the new maps?
Alicaso Aug 28, 2022 @ 7:17am 
no problem, although i will say they somehow posed a bigger threat by zerg rushing me with their knife than tryna shoot me lol
ElaN  [author] Aug 28, 2022 @ 7:07am 
Thanks for the report. I just released version 0.3.5 which fixes this issue.
Alicaso Aug 27, 2022 @ 12:43pm 
theres a bug with all of the rangers (soldiers that spawn with rifles with the grenade launchers) where they spawn without a weapon and just run at you with a melee weapon.
ElaN  [author] Jun 18, 2022 @ 12:12pm 
Try to open the chat and type /cargo_truck
baconsheep Jun 18, 2022 @ 7:09am 
how do i spawn cargo?or i cant?
ElaN  [author] May 21, 2022 @ 5:59am 
I just updated Unlockable Armory and it can now be used with the Veteran DLC.