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@Wax Irax - no
I have a problem when I subscribe to the mod. It does not appear in the list of mods for my game: is this normal?
Does this mod can get Achievement with ironman?
only using this mod btw
It might be a dev version though.
It is connected to tannerflick4 account though. Which is kind of weird.
I also still don't know why the workshop doesn't like this mod and it's derivatives. I might be able ti figure out though. Not sure.
I am still not sure why the workshop refuses to download any varient of this mod.
The download doesn't work if you follow the directions though.
I had to unzip the folder that was inside of the rar. I am unsure why it was zipped twice?
Then take the .mod file out of it.
The edit the .mod so that the folder name in it didn't have .zip at the end.
I appreciate your effort. Creating custom zones is not difficult. You can ask me where you don't understand. Good luck.
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@SkyzTh3L1m1t
Please make sure it doesn't conflict with other mods
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@[BR] Shitty Host
There is no such work.
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@IceLordCryo
Your comment is very valuable to me. Thank you. But unfortunately I have no energy left for this job. I am in a depression syndrome. :)
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@stearge98
Thanks for the comment. This one takes some work. I'm not working on the mod right now.
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@petdoc1991
It would be great. You can work with the mod.
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@Paradox Fan
Please make sure it doesn't conflict with other mods.
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@George V.
I would like that too, but unfortunately I don't have the energy for it.
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@Punchplant
Why be stupid? Your ideas are very valuable. But unfortunately I have no energy left for this job. I am in a depression syndrome. :) If you want to improve this mod, I can help you. You can ask me anything you want.
There are still some parts in North and South america which are still unfinished,
It would certainly be cool to see the different states as tribal kingdoms.
As well for the aztecs to be able to expand their empire into all of mexico and most central america.
add dinasty shields ( De Medici, Farnese, Kastrioti, of Montefeltro, Malatesta, Ottoman, Seljuk, Samanid, Ayyubid, Almoravid, Almohad, Chola, Bahri, Merinid, Hafsid, Fatimid, Zayannid, Minamoto, Hojo, Yamato, Taira, Fujiwara and other famous dinasty that I don't say ). I try it in game files but the game crashes.
So, i have played the mod before, lovely, eventually it didn't work and i've tried everything from re-downloading the game, un-subscribing to it and re-susbcribing to it, it's all not working. I can host a multiplayer and play it, but i don't have anyone else to play with. The original mod works just fine trying to start up the game, let alone play it. It just randomly closes down the game when i try to play and i can't find out why, PLEASE HELP.
Some areas are now actual islands, such as Papua New Guinea - Cairns area, Tasmania - Melbourne, and Qikiqtaaluk - Rest of Nunavut.
If I knew how to create custom counties/locations, I would try expanding North America more out to the west, nearing as far as the Californian Mountain Range, and than for Siberia, it would have counties in Kamchatka, as well as some areas north of Sakhalin (Russian/Japanese, Ainu Island).
I don't really have anyone but myself to make something like this, and I'm not sure of anyone actually interested in building more off this mod.
(sorry for late post)
Personally, I actually did make a "remake" for this mod, which features some more building off of what was already made, including new historical great works like the Angkor Wat in Khmer, and bloodlines as well, with the Yamato Clan, and some other east Asian rulers having bloodlines, as well as a few alternate-history scenarios like building a Norse kingdom in the New World.
There would also be a "hunter gathering society" government that means some cultures can't just build up large empires and kingdoms, and that these states would likely fall into numerous warlords states following their deaths. The only way to get out of Hunter Gathering Societies would be having to reform the entire faith / following a non-Paganist faith like Christianity for example and than turning to Feudalism/Merchant Republic.
1. Yes
2. I didn't test
3. A difficult prospect. Thank you for your interest. A new update is hard to come by in the future. Because I'm bored and I don't have much time.
@Et tu, Vi?
Thank you for your interest. A new update is hard to come by in the future. Because I'm bored and I don't have much time.
1: Is this mod compatible with the latest version of CK2? (3.3.5.1 as of this comment)
2: Is this mod CK2 -> EU4 compatible? (Whether it be with the fan-made converter or the official converter)
2.5: If so, does any land owned in the new world by old-world countries become colonies during conversion or do they become colonies only after game start?
3: Will there be more additions to the west-coast of North and Central America for the mod in the near future? (It would be really cool I think, even if we know practically nothing about what was happening there)