RimWorld

RimWorld

More Filters
64 Comments
PearificPear Jan 5, 2024 @ 5:29pm 
@lejkob @SunGod It works fine in 1.4. Have been using it for over a year with no issues.
lejkob Apr 13, 2023 @ 11:33am 
Any hope for 1.4?
SunGod Jan 22, 2023 @ 4:15pm 
+1 for 1.4
Triel Jan 7, 2023 @ 7:32pm 
I sure do hope its like my mod where the version number doesnt matter.
PearificPear Dec 3, 2022 @ 2:19am 
So far I have yet to encounter any problems with this mod in my 1.4 playthrough. about 400mods currently. Stable enough I'd say.
SstarLit56 Dec 2, 2022 @ 7:40pm 
1.4 :)
PearificPear Nov 28, 2022 @ 5:05pm 
Agree with what @Dez The Dapper Skaven says. The Filter Manager isn't as easy to use, less intuitive. It was way nicer with the old (this) version. You get the visual feedback immediately, whereas with the other one you don't get any feedback at all after you've created a stockpile.

Both are good, but I personally prefer this one for sure.
Gotaku Oct 29, 2022 @ 10:25pm 
1.4 please
Caramel Oct 27, 2022 @ 1:41am 
1.4 please
Dez The Dapper Bocchi Sep 28, 2022 @ 12:14am 
Something to note, this mod does seem much more mod friendly than the other version as Filter Manager doesn't include all items that are rottable or that deteriorate while this one I have not had issues with that in the past.
Narlindir Sep 6, 2022 @ 9:57pm 
oh I see now Filter manager is also yours
I used both lol
Mayb e add a [Better version available below] Tag or sth
Narlindir Sep 6, 2022 @ 9:42pm 
@Psyra stop what you are doing and start using WeaponStats
I was a spread sheet min maxer like you
with WeaponStats thats shit is a breeze!
Narlindir Sep 6, 2022 @ 9:41pm 
Unfortunately incompatible with Optimization: Meats C#
Cuz it just re adds all the meat types back
bummer
ꌗꉣ꒒ꂦ꓄ Jun 12, 2022 @ 4:47pm 
Does this have the ability to say, dynamically filter textiles by their protection amounts vs. cold and heat? Or would they all have to be individually examined to determine? (by manual inspection through the use of the 'Textile Stats' mod, for example), so I can keep my tailors from making useless parkas out of materials that don't protect from the cold. ;D
Hijack Hornet May 28, 2022 @ 11:16am 
Would you consider adding a slider to filter by spoil time ? Like you can set a job to only make pemmican out of things that are about to go bad (spoil)
Jaxe  [author] May 24, 2022 @ 11:08am 
Everyone, check out my new mod Filter Manager which is a better system of dealing with filters than this mod.
zozilin May 19, 2022 @ 6:09pm 
Is it possbile to have a separate leather toggle for Degradable as well?

With Optimization: Leathers - C# Edition More Filters preserves removed leather types in storage settings and spams errors for modded leather
shane_357 May 19, 2022 @ 5:33pm 
Thanks mate.
Jaxe  [author] May 19, 2022 @ 10:01am 
Updated to v1.7:
- Added mod settings allowing any filter to be disabled
- Fixed categorized resource readout counting
Jaxe  [author] May 19, 2022 @ 8:13am 
Working on an update with options for disabling specific filters
shane_357 May 19, 2022 @ 7:20am 
This is borking the categorised resource readout. It's now double-counting meats if they fall into categories. This means if you used the total added-up category of 'meat' to gauge how much food you have, it would be incorrect because it's counting some twice. This really needs mod options.
JustKazuma May 18, 2022 @ 5:16pm 
Latest update produces a flood of meat-related errors when using Optimization:Meats alongside.
Jaxe  [author] May 18, 2022 @ 10:30am 
Updated to v1.6:
- Added filters for Food, Meats and Corpses
Matthew Foley, motvtnl spkr Mar 6, 2022 @ 5:28am 
hi Jaxe! I love your mods! I'm building a scenario and the scenario editor item picker just has a massive wide table of every object alphabetically. Tynan has a few areas with this atrocious table UI. Could your filter improvements be added to other parts of the game? the Scenario editor and debug menu spawner are a few screens that I can think of. Sorry to bother but I wondered if there were already mods or if you might have it on your feature requests. Thanks!
Xurker Sep 4, 2021 @ 5:23am 
is this compatible with "Weapon Storage"? because i like the rottable/degradeable filter but that mod already has weapon sorting
Arcanant Sep 3, 2021 @ 7:23am 
I believe this is just pure xml for vanilla items and doesn't pick up on modded ones, am I correct? Because when I use this with Rottable Body Parts it doesn't add it to the Rottable category.
Senacharim Aug 16, 2021 @ 6:44am 
Thank you for the 1.3 update!

Say, any chance of getting the filter list sorted, and maybe a search bar?
AmekiKyou Jul 29, 2021 @ 1:39am 
Great!
Jaxe  [author] Jul 27, 2021 @ 10:57am 
Updated to v1.5:
- Added RimWorld 1.3 support
Good Student Jul 23, 2021 @ 7:44pm 
1.3 plees
Aramati Jul 10, 2021 @ 3:32pm 
Wow noice, I was always dreaming about a mod to filter items by degradations
Woodsaber Jun 14, 2021 @ 9:54am 
@123caboom Check out the Stockpile Ranking mod. Might be what you're after?
https://steamcommunity.com/sharedfiles/filedetails/?id=1558464886
123caboom Mar 9, 2021 @ 11:50am 
Is there any way possible to make multilevel filters?
In a way like... store stuff matching filter 1. If u dont get it filled, then apply filter 2
pgames-food Oct 25, 2020 @ 12:12pm 
hi i think thats from the more materials mod
but when i tried both there was a limitation (possibly a rimworld limit?) and the lists got truncated when having a lot of mods
Enlonwhite Oct 25, 2020 @ 8:46am 
Anyway to get a filter to store items based on the material it is made from, aka like cloth here, wool shirts here, Devilstrand Dusters here.
Jaxe  [author] Aug 22, 2020 @ 12:35am 
Updated to v1.4:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
Wookierudd24 Aug 14, 2020 @ 2:04am 
@guia Karmico the mod hasnt been updated since Feb so pretty sure a 1.2 update wont happen... look for a similar mod.. what im doing
Karma Drak Aug 13, 2020 @ 9:04am 
1.2 update?
R4skall Jun 15, 2020 @ 10:51pm 
nevermind i didnt claim the door and it was locked so they couldnt find the stockpile XD
R4skall Jun 15, 2020 @ 9:37pm 
i cant haul anything period with this mod on
pgames-food Mar 25, 2020 @ 6:24pm 
pgames-food Mar 25, 2020 @ 6:20pm 
hi sythalin, thats what i got too.
if it is a hard limit in rimworld maybe it can be fixed in a future rimworld patch?
The Strongest Tako Mar 25, 2020 @ 5:02am 
Any chance for a fix for not being able to haul wood with Allow Tool also installed?
Sythalin Mar 3, 2020 @ 2:32pm 
Appears the "hard limit" on filters still exists.

Open: Degradable + Rottable

https://i.imgur.com/zfgv9QJ.png

Not sure if this can actually be fixed or not. Easiest solution for end user is just to make sure they're both collapsed before adjusting anything below them.

EDIT: If this is something that can't be fixed, may want to put a disclaimer in the mod description.
ꌗꉣ꒒ꂦ꓄ Mar 2, 2020 @ 3:17pm 
It maaaaaay be a conflict with Allow Tool, but when both this and Allow Tool are enabled, stockpiles set to accept wood ... will not accept wood. Only seems to affect wood, though.
pgames-food Jan 13, 2020 @ 9:41pm 
hi jaxe, i just had a thought...
another user had a similar issue where names would not show below a particular name...
maybe there is some kind of non-standard font or character that has crept in somehow?
for example here:
https://steamcommunity.com/workshop/filedetails/discussion/1918589742/1751268269315300706/
Alexel Jan 11, 2020 @ 11:02pm 
Adding to a save game made all items listed twice in filter menus.

For example, when going to the stockpile to forbid "tribal wear", tribal wear is listed twice. This is for every item
pgames-food Nov 24, 2019 @ 4:52pm 
i do have a lot of mods though here is a picture for you in to show the truncation:
https://steamcommunity.com/sharedfiles/filedetails/?id=1920523681
&
https://steamcommunity.com/sharedfiles/filedetails/?id=1920523957

maybe there is a vanilla limit?
pgames-food Nov 24, 2019 @ 4:45pm 
hi jaxe, can i check if there is any known limit for how many items can be shown in a filter?
my lists for rottable and degradable, seem to be getting truncated after a certain amount.

(i'll post a picture for you soon too)
Trevvet Nov 23, 2019 @ 11:13am 
Thanks, always wanted a mod like this.