Total War: WARHAMMER II

Total War: WARHAMMER II

Nagarythe Expanded Unit Roster
277 Comments
VanguardMk1  [author] Nov 14, 2024 @ 9:40am 
If anyone wants to, they can do it. I doubt I'll be porting it in the near future, if ever.
MrSim Nov 14, 2024 @ 5:42am 
"Would you be opposed to someone updating and porting this mod to Game III until you find your passion for the series again?"

I second this ! Miss this mod so much !
SheWroteMurder Apr 27, 2024 @ 5:31am 
guys i tried playing this mod when i turn this mod on and choose a elf faction it wont load it just freezes then crash
JediMasterDraco Jan 9, 2024 @ 7:27am 
Would you be opposed to someone updating and porting this mod to Game III until you find your passion for the series again?
WesaKITT3N Jul 17, 2023 @ 10:41am 
we need this in WH III
Velehk Sain May 8, 2023 @ 2:42pm 
I can only hope some day you find your fun in working on this mod for wh3 again. This mod is a must have for Nagarythe.
Dozer Mar 24, 2023 @ 7:56pm 
I can't play this faction in WH3 without this mod. This mod literally saved the faction in WH2 for me, and I must have played and re-played so many campaigns because of it. Just wanted to let you know that I appreciated what you did and if this never comes to WH3, well, I can always have it on WH2
VanguardMk1  [author] Mar 6, 2023 @ 10:36am 
Yeah, I'm not really working on it at the moment. I've got a few units ready, but I don't feel like playing WH3. So it's stuck atm.
nilsen554 Mar 5, 2023 @ 8:43am 
Is this mode death for the 3 game ?
VanguardMk1  [author] Dec 8, 2022 @ 1:45pm 
Yeah, I just kept it out of there so I don't override the text changes another mod may make for technologies that could be actually important.
Doofalicious Supreme Dec 8, 2022 @ 9:39am 
It's a lot easier to just include units in the pool of units that are affected by a technology than it is to change the description of the technology
Thomasito92 Dec 5, 2022 @ 5:29am 
ahh my bad, i started a game to test the mod out but did not saw the units being included in the research discription, so hence my confusion. thnx for the reply o7
VanguardMk1  [author] Dec 5, 2022 @ 4:31am 
@Thomasito92 They do. The mod description here already lists a few things.
Thomasito92 Dec 5, 2022 @ 3:22am 
Do the units benefit from the research stat upgrades?
VanguardMk1  [author] Nov 25, 2022 @ 4:26am 
Eventually, but not soon. I started working on another project and that's eating up a lot of my time now. Sorry about that.
nilsen554 Nov 24, 2022 @ 3:40pm 
not happening ? :(
Zenairis Sep 11, 2022 @ 2:37pm 
Appreciate the work all of you involved are doing for this mod. I love Alith Anar and the units from this. I cannot wait till it makes it to TW WH 3
H4wkEy3 Sep 3, 2022 @ 5:00am 
Ty for the hard work! Cannot wait for this mod!
VanguardMk1  [author] Aug 24, 2022 @ 3:14am 
It's going to take some time. A few weeks at least, depending on how well it goes.
kkc495 Aug 24, 2022 @ 1:33am 
We need this mod in Warhammer 3 Immortal Empire map.
Rodnarok Jul 8, 2022 @ 10:20am 
Thank you I love this mod. Cant play without it!
VanguardMk1  [author] Jul 8, 2022 @ 10:08am 
Alright, I've updated the unit descriptions. You can now look up what techs (and skills) they use. I've also updated the Phoenix icon with the one from Shadow's mod.
VanguardMk1  [author] Jul 5, 2022 @ 3:59am 
I'll probably add it to the text of the unit description. That's more compatible, and still easy to look up in-game.
Tuxedo Jul 4, 2022 @ 5:43pm 
is it possible to add the Units to the red skill tree skill descriptions? its a bit hard to remember which skill to up for each of your units.
Awesome mod, thank you for making it
VanguardMk1  [author] Jun 13, 2022 @ 2:45am 
Multiplayer isn't really script-friendly because of the risk of desyncs. I'm not much of a programmer and I don't have the skills to write a multiplayer-friendly script.
Vegetathefirst Jun 12, 2022 @ 4:40am 
In the Multiplayer Campaign the Legendary Hero doesnt spawn. Can you please fix it?
VanguardMk1  [author] Apr 27, 2022 @ 9:11am 
@KITS No, you can't change the capital. Perhaps it's possible if you edit startpos, but that would make this mod incompatible with a lot of others.
noObluhh Apr 27, 2022 @ 6:38am 
@VanguardMk1 I see.

Is it also possible to change the capital of nagarythe to Tor Anlec?
Багряный Apr 9, 2022 @ 6:46am 
Great job, thanks!:steamthumbsup:
VanguardMk1  [author] Mar 31, 2022 @ 2:27am 
@LWH names appear to work fine for me. You could try unsubscribing and resubscribing to redownload the mod and see if that fixes it. Or you could have a mod conflict.

@KITS most traits for vanilla units also apply to the Aesanar units, so they benefit from the vanilla traits already. The Phoenix mount is one of the most requested things, but I just don't like the idea personally.
noObluhh Mar 30, 2022 @ 4:52pm 
@VanguardMk1 man love your mod!!

just wondering if it is possible to have the aesanar generic traits such low up keep for shadow units? recruit and upkeep cost for them is quite expensive

Would be really cool also if Alith Anar get his personal mount - Shadow phoenix.
lwhのsama Mar 30, 2022 @ 2:33am 
seems no name for so many units such as the new legendary lord
VanguardMk1  [author] Mar 30, 2022 @ 2:31am 
What needs to be updated? Everything works fine as far as I know.
lwhのsama Mar 30, 2022 @ 1:24am 
update plz
Dozer Feb 17, 2022 @ 7:45pm 
Positively love this mod. As far as expanded/ rework rosters go, this is easily my favorite out of all others I've tried. From the unit skills to their attributes, the coloring, and silhouettes... blown away. For the love of gawd, take all my points and I'd gladly murder half the known population if it means this mod could someday make it into WH3.

Again, thank you so much for making this (those involved too!) and sharing it. I legit almost launched my coffee out of my mouth when I got Shynara's mount and saw what it was once I entered a battle. Talk about pioneering creativity! Fffffff**** it's so awesome \m/

TL/DR: Gushing over this absolute beast of a mod. This IS the Nagarythe we needed. Also, nice bag of medals your home's raking in at the Beijing Winter Olympics 😁
Dozer Feb 15, 2022 @ 11:51pm 
I was finally going to finish my Nagarythe ME campaign that I started and subsequently gave up on months ago. I think the faction lacked too much of the sneaky-stealth/ hit-n-run style that I REALLY wanted it to have. Anyhow... so there I was, thinking of getting it done when something told me to go snooping around the WShop. My jaw dropped when I saw this however, I regret to inform you that I cannot give you all the Steam points in the world for this outstanding mod, but please take what I have and may your deity bless your soul for all eternity (Absolutely love the heavy use of vanguard, hide, stalk, snipe, strider, etc.) Obviously haven't played the mod yet, but it looks to hit all the notes and give Ali's Nags exactly the play-style they should have had for vanilla game. Thank you again and thank you to all those who helped make this possible. You're all legends in my eyes 🍻
MetaMike Jan 21, 2022 @ 2:25pm 
Hi VanguardMk1, I love your mod, especially the flying Great Eagle cavalry. Can I make a x2 Scale version of this mod that would be compatible with this? (I'd credit you & link your OG mod of course)
https://steamcommunity.com/sharedfiles/filedetails/?id=2725139566
VanguardMk1  [author] Nov 5, 2021 @ 4:06am 
It's available at Tor Anlec for all other HE factions. I don't think it's a good idea to make it available everywhere. Eltharion's unique building can't be built by other factions either. Neither could Alarielle's lower tier building before it got removed.
_Mar1nk0_ Nov 5, 2021 @ 1:11am 
Hi, any possibility to make Aesanar Camp building chain available for all HE factions?

great mod
Shadow1474 Oct 27, 2021 @ 4:55am 
@VanguardMk1 - Of course! Thank you for the permission and for the awesome mods! :steamhappy:
VanguardMk1  [author] Oct 27, 2021 @ 1:10am 
@Shadow1474 Sure, just mention where you got it from. I actually made a separate mod for this unit before I combined everything in a single pack: https://steamcommunity.com/sharedfiles/filedetails/?id=1909596851

Feel free to use that, although you will need to update the tables because it was made for an older version of the game.
Shadow1474 Oct 26, 2021 @ 9:21pm 
Hi there, I was wondering if you'd be okay if I made a stripped-down version of the mod that only included the Shadow Phoenix unit with minor balance/ability edits. Credits, of course, will be given!
Regent Oct 7, 2021 @ 12:54am 
Is it possible that you would make a shadow phoenix mount for Alith Anar?
VanguardMk1  [author] Sep 24, 2021 @ 7:44am 
No, it's not a mistake. In the end, they're creatures who aren't bound to a single faction. They can just fly off and join up with other Elven armies.
Lukasao Sep 23, 2021 @ 6:53am 
Shadow Phoenix is available as unit to Eataine as well, maybe to other elven factions as well, is this by mistake or?
COSI MEDICIS Aug 10, 2021 @ 11:41am 
Thats true, i guess teclis would have been great just his teleportation that should have been in, but whatever. Yeah i understand as i said i know it would have been broken af, but still it would have been cool thematicaly. I wouldn't consider another mount than that one for him tbh
titanbass1 Aug 10, 2021 @ 11:32am 
Also, the battle cry the Sentries of the Shadow Crown day is Druchii. Probably should be something like the other Asur.
titanbass1 Aug 10, 2021 @ 11:01am 
Hmmm...that's interesting. How about her bodyguards? They fall a lot as well.
VanguardMk1  [author] Aug 10, 2021 @ 7:41am 
@come.narozniak It's definitely possible, but I won't do it. His mirror ability just wouldn't work well while mounted and I'm not a fan of giving characters mounts to make them OP *cough* Teclis *cough*.

@titanbass1 I checked Shynara, and her mass is slightly higher than regular princes/princesses/alith and she should actually stagger less than other HE lords/heroes on foot.
COSI MEDICIS Aug 9, 2021 @ 11:28am 
would it be possible to give alith anar the dark phoenix mount option? It would be op as hell, but damn would it be cool. (plus sister of twilight already have that)