RimWorld

RimWorld

[JDS] StarWars - Armory
193 Comments
Abu Bakr al-Baghdadi Apr 14 @ 1:32pm 
Has CE isues
LetTheMossReclaimYou Apr 2 @ 3:23pm 
All images are broken
РОБОТ Mar 2 @ 8:28am 
pls, make guns a bit smaller :/
Clairdren Feb 25 @ 10:47am 
@phatkok more likely its an issue with imgur
phatkok Jan 18 @ 12:57am 
pictures arent loading, is mod broke?
modelo man Jan 11 @ 7:39pm 
sadly mod dosent work anymore
Liam Jul 5, 2024 @ 1:36pm 
im going to become a horror byond compershesion with these
Etiological Myth Apr 27, 2024 @ 9:23am 
Huzzah!
FadingBrick Apr 21, 2024 @ 3:40pm 
1.5 PLLLLLLLLLEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
John the Gamer Apr 17, 2024 @ 1:06am 
@epicGamingA In case you are still wondering; you need to research "Charged Shot", have a level 7 crafting skill and a Fabrication Bench.

Most of the weapons need Plasteel, Components and Spacer Components.
thorman123456789 Apr 12, 2024 @ 6:36pm 
1.5?
Switchblade1337 Jan 27, 2024 @ 6:40am 
anyone else found the guns to look a bit too big
Gauchitooo Jan 8, 2024 @ 8:21am 
no #Jörmungandr ;-;
McBeer89 Nov 17, 2023 @ 9:26pm 
the weapons in this mod feel a little over powered? was this mod meant to be over powered? or am i just finding these guns early off enemies so they feel powerful but arent later?
Gontex Oct 10, 2023 @ 7:46pm 
Does this mod works with Combat Extended? :praisesun:
Timskywalker248 Sep 3, 2023 @ 8:12am 
where is my DC-17m :(
Skype Jul 24, 2023 @ 5:49pm 
Please i need to know how to craft the weapons for my clone army
Skype Jul 20, 2023 @ 7:15pm 
how do i craft the weapeons
Ros[É] Jun 27, 2023 @ 7:37pm 
looks like the M-56 is using the wrong ingame sprite
Fhunter05 May 31, 2023 @ 4:19am 
Why I can't pickup any weapon with colonists
but if I gave them from start I can't move them
Kaiser Azura May 14, 2023 @ 6:03pm 
Where is the ammo???
Gauchitooo May 10, 2023 @ 4:24pm 
please put compatibility with CE mod
ChuckTaylor Apr 12, 2023 @ 8:22am 
How do you build the weapons because I could only find it in shops?
ZS Maeklos Mar 10, 2023 @ 4:33am 
Blaster bolts fired by weapons in this mod when using CE show up as transparent blue boxes.
Shepp Mar 3, 2023 @ 12:32pm 
where can i find the ammo for the weapons??
Renkij Feb 25, 2023 @ 3:03pm 
The last update has broken combat extended compatibility.
Renkij Feb 23, 2023 @ 11:50am 
Time for a new playthrough
Renkij Feb 23, 2023 @ 11:49am 
Sir, with this update you have deleted ALL my weapons, that I had stockpiled and distributed to probably more than 50 pawns
Jeb Feb 20, 2023 @ 9:40am 
Hey, anyone knows what ammo the dc-15 uses for CE?
Trainwreck Feb 7, 2023 @ 10:24am 
Is there no longer a DC-17 The clone commando version
Emperors Champion Dragos Feb 6, 2023 @ 7:18pm 
Thanks
Emperors Champion Dragos Feb 6, 2023 @ 7:18pm 
Love the new update.
TREEWIZARD Nov 11, 2022 @ 1:19pm 
I get the error that the colonist does not have a hunting weapon equiped whenever I use the DC-15A rifle
ZS Maeklos Nov 2, 2022 @ 12:12am 
You're the man.
JangoD'soul  [author] Nov 1, 2022 @ 4:02pm 
i updated the mod, if keep giving you error re-subscribe to the mod
ZS Maeklos Oct 30, 2022 @ 9:32pm 
Same issues as those below.
Grims Oct 26, 2022 @ 1:51pm 
same issue as below
Dannynur Oct 24, 2022 @ 1:03pm 
too
Karchedon Oct 24, 2022 @ 7:01am 
basically almost all weapons have this issue
Karchedon Oct 24, 2022 @ 7:01am 
hello, update to 1.4 have some errors related to sounds:

DC-15A_Blaster_Rifle_Shot sound is missing resolved grains and will not work properly. Report about it to [JDS] Star Wars BlasTech Industries devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Azellari Apr 11, 2022 @ 6:12am 
Does this work in multiplayer?
GURPS tamada Jan 4, 2022 @ 4:14am 
Anyone know how can I make vanilla factions to use weapon from mods?
Meatshield Dec 28, 2021 @ 12:49am 
Hey Jango just thought i would check, would it be alright if i used your Mando armor/weapons in my mods description pics?
Settlerking Dec 21, 2021 @ 12:23pm 
I will say, as hilarious as it looks it's a "bug". If you have oversized weapons active the heavy mando gun becomes so big it blocks out the wielder underneath. It renders over a space of tiles measured in double digits. I'd bring it down to 1.2 instead of 3.2.
AwesomeAlan1 Dec 16, 2021 @ 8:14am 
@Hakapik, from what I gathered, that may be intended as the blaster fire basically closes any wounds it hits anyway, searing them shut.
Hakapik Nov 5, 2021 @ 1:28am 
Noticed that blasters don't cause any bleeding on targets, is this working as intended?
It's sorta fun to see how enemy pawns got blaster wounds all over them but not a drop of red, just lying there twitching until the infection of their wound finally got them LOL.
Comradebusman3 Nov 2, 2021 @ 11:06pm 
The weapons don't appear in the settings for the dual wield mod, which is a shame because who doesn't want to dual wield blaster pistols.
Akkadon Oct 25, 2021 @ 12:13pm 
@Luke And here I thought it was just me, though it could also be something else since the last time I tested it nothing was doing any damage at all.
Luke Oct 22, 2021 @ 9:22pm 
Not sure why, but I just put 300 shots into a centipede using a Z6 and none of the shots did any damage at all?
howgoesit7315 Oct 7, 2021 @ 5:58pm 
im planning on making a mod combining a lot of functionality from a bunch of other star wars mods. essentially i am very bad at graphic design and anything artistic. i was wondering if i can use some of your sprites? you will get the credit for them of course.