Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2796778215
I don't have plans for it myself, but if you are into or get into making mods you could do it. I can't technically give permissions since I just kinda yoinked those portraits myself but I'm cool with you using the additional variants I did make.
Some of the traits should be back now it's fixed, I think I did have a few I made a long time ago but we'll see what happens with them.
Basically, it kept trying to change the Steam ID to this one's, I set it to read only to stop it but last night it stopped allowing that, complaining about not being able to change local files, guess I forgot what would happen.
I'll think I'll stop updating the light version, maybe trim fat from this one to have one middle ground.
Launchers seem to be tricky in general w/ games atm. Mod order swaps in Stellaris aside other games like X-COM 2 have suffered due to it being packaged together w/ other games by the publisher. which literally broke games because all their mods stop working, no hyperbole. Wasn't even changes to X-COM 2 involved, just bricked mods that existed for years.
So the Alternate Mod Launcher is now a thing and the Irony one for Stellaris gets attention in a similar way.
It's a shame too since very much like X-COM 2 this game also benefits immensely from the mod library and modders have quite literally added years onto the longevity of the game [transcripted to decades+ of time played when considering how many players are involved seeing as how Paradox wants to start using a metric like that...]
I'm glad it's at least it's not just me though, good in a way.
Don't think there's a way to play Lithoid with any portrait between this mod and base game, but again been a while. Think it may be possible though, if the Lithoid trait was detached and made available for all. But there's also a species category keyword thing that may change some things.
But from what I understand it's a neat idea, and if any other modder wants to get in and make it standalone before I do anything, they have my blessing.
In the game i am just playing as Theravor i am anyoed by the fact that i have to decide to either keep a better habitability and food districts by using the normal colonyships or go metroit ship, but would loose the habitability, but have burried pops and the food districts are transformed.
Why would i need food, i devour everything and anyone ^^.
anyways i am glad i could interest for the idear and i follow your mod for any updates, take care
A third option for a colony ship which would also replace aggricultural districts with mining districts, but otherwise be the same as the normal colony ship one.
So in the end we would have 3 ships
a) normal - good for those do not mind having meatbags around
b) enhanced - so pure Lithoids do not waste districts and still can keep the better habitability
c) meteroit colony ship - Calamitous birth orign bound which additionally gives burried pops
Trying to not fill up the messages here with things not relating to the mod so if you want to further discuss personal theories hit me up but as far as the only 4 Lithoids seeming to be able to breath I'd suggest looking up "do insects have lungs". I find it interesting that insects do not need a mouth to breath. It's actually why sprays like Raid work so quickly on them.
That being said, a really expensive trait that allowed your Lithoid to live on frozen/barren worlds because they didn't need air and only needed minerals to survive would be cool but I'd expect it would A: be an expensive trait like 3pts and also B: hard to mod in them being able to do it because of the base game code.
Side effect of modding that ability in is other races could technically live there as well once a robot/lithoid race set up initial colony, it's just their habitability might be super low.
Yeah I guess that makes sense, but only four of the Lithoids seems to even be able to breath, and the other look (to me) to be natural synthectics.
Or a mod that fixes TerraVoring? I want to EAT planets and leave the useless part behind, not take a nibble out of my own colonys.
I looked at a basic working lithoid on my starting planet and it showed an upkeep of minerals for my clerk without the trait but when I pick either of those 2 traits and look at them the mineral upkeep is gone and there is no energy upkeep to replace it.
I may simply be missing something though.
And yep I did say 2 not 3, seems I started switching over to that smaller amount a while back. It's still double vanilla, but less exploitable. Let me know if it's TOO weak but we should be good here!
I have one of the extended huds mods so I'm not sure if you can see it in an unmodded game but in a brand new game as a Necroid Lithoid I have 18 Lithoids and I'm getting .54 gems per month like I should be getting. Without this mod I'd only be getting .18