Stellaris

Stellaris

Trace's Better Lithoids
215 Comments
fullp0w3R Jun 4, 2023 @ 4:38am 
This mod appears to create duplicates of every lithoid species in the lithoid tab
Devidose Jan 18, 2023 @ 10:03am 
So I know this is kind of repeating things but that really is a Vodyani portrait. Everything about it matches various ES2 art out there for them and I love having the option to use them in this game thanks to this mod.
Trace Projectile  [author] May 24, 2022 @ 4:00pm 
Didn't realise it was broken, I'll check it out soon.
zephrol May 24, 2022 @ 3:07pm 
Would it be possible to see an update for the newest patch? Really wanting to use this mod.
Mythez Apr 26, 2022 @ 11:46pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamcommunity.com/sharedfiles/filedetails/?id=2796778215
Trace Projectile  [author] Feb 18, 2022 @ 12:42am 
It is a portrait I really like myself. It's been a while but I believe to make them a different species type all one would have to do is go into the mod's common/species_classes, and change the text file (or make a new one, whatever) to have 'silicoid_04' switched from a "LITHOID" to "NECROID" category.

I don't have plans for it myself, but if you are into or get into making mods you could do it. I can't technically give permissions since I just kinda yoinked those portraits myself but I'm cool with you using the additional variants I did make.
Devidose Feb 17, 2022 @ 11:29pm 
What would need edited for the right hand appearance on the main thumbnail of the mod to be an option for other types? As someone mentioned a while ago it really looks like the Vodyani from Endless Space 2 which are sort of Necroid-y regarding how they increase their pops and it's something I'd be interested in using for a Necroid empire at some point if possible.
Trace Projectile  [author] Jan 21, 2022 @ 5:55pm 
Thanks for the words of support! I also wouldn't have noticed the uploading mistake since I'm not currently playing Stellaris.

Some of the traits should be back now it's fixed, I think I did have a few I made a long time ago but we'll see what happens with them.
Ias Jan 21, 2022 @ 5:31pm 
Ah rip, that'd be it. I was confused why there suddenly only were light versions and why i had it instead of the main one. I really appreciated the extra trait flavoring the lithoids gained. Thanks for all the effort put into this mod, whether you manage to reintroduce the traits or not.
Trace Projectile  [author] Jan 21, 2022 @ 2:16pm 
Ah. So. The launcher uploaded the light version over the main version, I am honestly as humoured as I am annoyed.

Basically, it kept trying to change the Steam ID to this one's, I set it to read only to stop it but last night it stopped allowing that, complaining about not being able to change local files, guess I forgot what would happen.

I'll think I'll stop updating the light version, maybe trim fat from this one to have one middle ground.
Ias Jan 21, 2022 @ 1:53pm 
Hey, were the custom traits that came with this mod removed? Could totally be that I've made changed that have ruined it myself, but i thought it'd be good to ask before i waste time troubleshooting.
Grendain Dec 4, 2021 @ 12:12am 
You made it :D GG in Lithoids screams of happynes
Trace Projectile  [author] Dec 3, 2021 @ 4:35pm 
Sorry for leaving fixes and version updates so long, I got multiple launcher issues back to back. Next update will have whatever improvements I made earlier this year plus a fix for the prescripted empire. Thanks for the patience.
Gerishnakov Oct 29, 2021 @ 6:12am 
I don't want it to seem like this is my pet issue, but the Artificer Guilds country is still missing a civic, and I think the problem stems from the Syncretic Evolution origin previously being a Civic. In the file adding new pre-scripted countries the Teya have only 1 civic.
Devidose Sep 25, 2021 @ 1:45pm 
Yeah kind of a "misery loves company" thing :P Sure it's bad but at least you know others are in the same leaky boat so there "should" be a greater understanding amongst the game player/modderbase.
Launchers seem to be tricky in general w/ games atm. Mod order swaps in Stellaris aside other games like X-COM 2 have suffered due to it being packaged together w/ other games by the publisher. which literally broke games because all their mods stop working, no hyperbole. Wasn't even changes to X-COM 2 involved, just bricked mods that existed for years.
So the Alternate Mod Launcher is now a thing and the Irony one for Stellaris gets attention in a similar way.

It's a shame too since very much like X-COM 2 this game also benefits immensely from the mod library and modders have quite literally added years onto the longevity of the game [transcripted to decades+ of time played when considering how many players are involved seeing as how Paradox wants to start using a metric like that...]
Trace Projectile  [author] Sep 25, 2021 @ 1:27pm 
I remember when the launcher was new that a lot of people had to reupload their mods, which I may have to do one day, though for now they seem to work so I'm just leaving my mods as-is.

I'm glad it's at least it's not just me though, good in a way.
Devidose Sep 25, 2021 @ 1:13pm 
Seems you're not the only one having upload issues with mods, Trace. The Planetary Diversity mods were having issues last week too so something is certainly amiss with the launcher. Hopefully it gets sorted however at this point in the history of the game who knows.
Grendain Aug 4, 2021 @ 3:23am 
(!!! Animated Additional Lithoids) This mod have beautiful lithoids portraits, pls copy this mod potraits if possible to copy
Grendain Aug 4, 2021 @ 1:29am 
Pls we need more lithoids
Catch Lightning Jun 3, 2021 @ 10:15pm 
Well thanks for the update.
Trace Projectile  [author] Jun 3, 2021 @ 6:00pm 
Yeah I think they may be broken or something, I mighta taken them out after bug reports, can't remember. It happened right about the time I started getting bored of the Paradox method, so I apologise if some fringes of the mod are half-cut.

Don't think there's a way to play Lithoid with any portrait between this mod and base game, but again been a while. Think it may be possible though, if the Lithoid trait was detached and made available for all. But there's also a species category keyword thing that may change some things.
Catch Lightning Jun 3, 2021 @ 5:35pm 
So can we play as the golem/nerd race? I don't see it in the premades. I also wondered if there were ways I could play with any portrait while taking lithoid traits. I'm just a little bored with lithoid matching and see no reason why it shouldn't be allowed (except for some of the stupid new espionage stuff?).
Trace Projectile  [author] Jan 26, 2021 @ 3:50am 
Here's the one I personally use, you might have seen it since it's one of the most subbed. UI Overhaul Dynamic: https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360
Voyager Kami Phosphophyllite Jan 26, 2021 @ 3:43am 
Can you share a link to which mod are you using? I used the very first UI Overhaul that I found in the workshop, it did not give any results in the lithoid portrait selection menu, I still see a limited set of portraits and cannot view below.
Trace Projectile  [author] Jan 26, 2021 @ 2:39am 
Hm, I'm not sure the solution since most the UI mods are for larger resolutions. I got UI Overhaul Dynamic (which says it supports 1366x768) and never had to change again, I presume you've tried that one? I can't really help with other suggestions since I've only ever used two.
Voyager Kami Phosphophyllite Jan 26, 2021 @ 2:33am 
I can't figure out which mod is right for me, I installed a couple of mods, but they don't work correctly with my small resolution of 1366x768 and I can't go to the empire editing menu, or create a new one. On my screen, the "edit" button does not fit into the screen, as if under the edge of the screen.
Trace Projectile  [author] Jan 25, 2021 @ 3:09pm 
You will likely need a UI mod, because vanilla has no scroll ability (possibly anymore, as I remember it being a thing) because by default species don't go over the second row.
Voyager Kami Phosphophyllite Jan 25, 2021 @ 12:08am 
In the window for choosing portraits for lithoids, they have the maximum number, and I see only 3 of the added portraits by the mod. How do I select all other new portraits? I can't scroll down or anything like that.
Trace Projectile  [author] Jan 15, 2021 @ 3:55pm 
I think if I added it to default it'd be a bit of feature bloat. I mean not everyone agrees with how I changed pop growth from -25 to -20.

But from what I understand it's a neat idea, and if any other modder wants to get in and make it standalone before I do anything, they have my blessing.
kinngrimm Jan 15, 2021 @ 3:23pm 
You think it would be too op to add it to the lithoids default abilities?
In the game i am just playing as Theravor i am anyoed by the fact that i have to decide to either keep a better habitability and food districts by using the normal colonyships or go metroit ship, but would loose the habitability, but have burried pops and the food districts are transformed.
Why would i need food, i devour everything and anyone ^^.
anyways i am glad i could interest for the idear and i follow your mod for any updates, take care
Trace Projectile  [author] Jan 15, 2021 @ 2:58pm 
Yeah that's a neat idea, maybe it'd be an origin or something.
kinngrimm Jan 15, 2021 @ 2:10pm 
I'd have a suggestion for a change:
A third option for a colony ship which would also replace aggricultural districts with mining districts, but otherwise be the same as the normal colony ship one.

So in the end we would have 3 ships
a) normal - good for those do not mind having meatbags around
b) enhanced - so pure Lithoids do not waste districts and still can keep the better habitability
c) meteroit colony ship - Calamitous birth orign bound which additionally gives burried pops
Trace Projectile  [author] Jan 9, 2021 @ 2:40am 
Huh, again/still? Well I'll look into that when I can.
Gerishnakov Jan 9, 2021 @ 2:38am 
Anyone else seeing the new Teya empire as missing a civic?
Muad'dib Jan 7, 2021 @ 3:56pm 
@Slime in a Box
Trying to not fill up the messages here with things not relating to the mod so if you want to further discuss personal theories hit me up but as far as the only 4 Lithoids seeming to be able to breath I'd suggest looking up "do insects have lungs". I find it interesting that insects do not need a mouth to breath. It's actually why sprays like Raid work so quickly on them.

That being said, a really expensive trait that allowed your Lithoid to live on frozen/barren worlds because they didn't need air and only needed minerals to survive would be cool but I'd expect it would A: be an expensive trait like 3pts and also B: hard to mod in them being able to do it because of the base game code.

Side effect of modding that ability in is other races could technically live there as well once a robot/lithoid race set up initial colony, it's just their habitability might be super low.
Slime In A Box Jan 7, 2021 @ 3:32am 
Sense I have literally no one else to talk to- I got Planetary Diversity, along with Planet View and Exotic Worlds (the ash world was what I've been wanting to use for Lithoids)
Slime In A Box Jan 7, 2021 @ 3:14am 
@Muad'dib
Yeah I guess that makes sense, but only four of the Lithoids seems to even be able to breath, and the other look (to me) to be natural synthectics.
Muad'dib Jan 6, 2021 @ 7:02pm 
@Slime in a Box going by what is shown on shows that analyze what alien life might be like then Non-carbon based/Silicon Based life very likely will still need to breath. It's a method gaining the chemicals the body needs to exist. Just because they are made of a denser object unlike normal flesh bags you're used to on this planet does not mean they would not still need some form of air. Surprisingly I enjoy the theory some life forms might actually find our level of oxygen toxic and would need methane based air which is what you can get from Planetary Diversity with the rare planets add on.
Slime In A Box Jan 6, 2021 @ 3:25pm 
This is cool, but does anyone know of a mod that fixes Lithoids accessible planets? (inorganic creatures should not care about lack of breathable air, or air at all for that matter- barren planets and toxic planets should be accessible for lithoids without terraforming.)
Or a mod that fixes TerraVoring? I want to EAT planets and leave the useless part behind, not take a nibble out of my own colonys.
Muad'dib Dec 22, 2020 @ 5:00pm 
If it's not working then would probably be good idea to hide them at least. It was a cool idea though.
Trace Projectile  [author] Dec 22, 2020 @ 3:05pm 
I did suspect it doesn't work properly, don't think I ever managed to fix it, it's a bit of a blur. I can probably just hide and eventually remove it, the mod has a lot of old 2019 feature bloat that cause more problems than fun.
Muad'dib Dec 22, 2020 @ 10:12am 
I do not know if anyone has mentioned it but it seems your traits of mineral upkeep being cut in half but adding 1/2 as energy or the trait of energy upkeep instead of mineral upkeep do not work as intended.

I looked at a basic working lithoid on my starting planet and it showed an upkeep of minerals for my clerk without the trait but when I pick either of those 2 traits and look at them the mineral upkeep is gone and there is no energy upkeep to replace it.

I may simply be missing something though.
Flagellum Dei Dec 17, 2020 @ 12:53pm 
Basically anything that touches the file that the portraits for lithoids and necroids are in, are incompatible with this mod.
Trace Projectile  [author] Dec 12, 2020 @ 3:56pm 
This mod shouldn't need the silicoids mod as it includes it, but hey if that works for you then good!
azure_wolf_22 Dec 12, 2020 @ 3:47pm 
found it, read the desc. it needed the silicoids mod XD My bad
Trace Projectile  [author] Dec 12, 2020 @ 6:14am 
The one a few screenshots in, that wears clothing? It may be off the screen, I advise using a UI mod. Paradox took out the ability to scroll down since none of their species types goes that far, but with a UI mod (like UI Overhaul Dynamic) you can see more slots.
azure_wolf_22 Dec 11, 2020 @ 6:39pm 
Where is the lithoid that looks the most Human? Ive looked through EVERY portrait option, I can find it anywhere
Trace Projectile  [author] Dec 5, 2020 @ 8:37am 
Huh you're right, the descriptor had broken and I didn't catch it. Thanks for letting me know, and for verifying that it does have an effect anyway. I fixed it now, just replaced the text to say 0.02, should only be incompatible with mods that directly change that text.

And yep I did say 2 not 3, seems I started switching over to that smaller amount a while back. It's still double vanilla, but less exploitable. Let me know if it's TOO weak but we should be good here!
Muad'dib Dec 5, 2020 @ 7:19am 
FYI while the descriptor being updated would be nice I'm curious if that would cause conflicts with any other mods. I would assume not in my case but might in other peoples.
Muad'dib Dec 5, 2020 @ 7:18am 
@No Name, yes the descriptor is saying only .01 and not .03 but if you open up your game and multiply the number of lithoids you have by .03 you should be seeing that gained each month.

I have one of the extended huds mods so I'm not sure if you can see it in an unmodded game but in a brand new game as a Necroid Lithoid I have 18 Lithoids and I'm getting .54 gems per month like I should be getting. Without this mod I'd only be getting .18