RimWorld

RimWorld

The Wasteland Compendium
109 Comments
Peasant_Heist Nov 15, 2021 @ 8:27pm 
This mod is starting to show its age unfortunately, its been a blast. If anyone is looking for something similar:

https://steamcommunity.com/sharedfiles/filedetails/?id=2579626230 Fallout Races: Playable Supermutant( For playable supermutants )
Devixian-Firehawk Jul 28, 2021 @ 11:02pm 
Works with 1.3, though if you do plan to update, could I ask you make them a playable race?
1stLT Kasgigz Jul 25, 2021 @ 1:59am 
Any plan to update ?
Гнида }:-] Jul 24, 2021 @ 4:49am 
1.3 plsss bro, i need a pack of mods from you
Cadet CStinky Jul 19, 2021 @ 1:09pm 
@marvin I'm also having the same issue...
Marvin Jun 6, 2021 @ 2:19pm 
my mutants are humans wtf
Marvin Jun 6, 2021 @ 6:35am 
is it possible to remove the deathclaws from this mod? i already have another mod that adds them
Đяεω ☠ Apr 19, 2021 @ 7:30pm 
Love the mod, I use it almost every play through. They are very tough. The only problem I have is that the Death claws make a roaring sound every so often that is EXTREMELY LOUD. If your able to tame one or two, Or they inhabit the map you will be needlessly jump scared a LOT xD but it gets really annoying overtime. If you find the time please turn it down a bit. Thanks!
Друманин Дрин Feb 24, 2021 @ 5:33am 
Is that mod work?
Can we get more info about this mod somehow?
Can you friend with prisoned supermutant and include him in your colony?
Dr. Quackers M.D. Feb 2, 2021 @ 4:21pm 
Could you make this use Humanoid Alien Frame Work. It conflicts with so much stuff and mutants dont show up I get normal people during raids.
The best way forward for this mod is a redesign to use all the wonderful mod tools to come out like harmony and and humanoid.
анатолий шмель Jan 31, 2021 @ 5:07pm 
unity robe is bugged and cannot be stored anywhere!!!!
Wild colonial boy Jan 24, 2021 @ 2:37pm 
Is it compatible with the CE?
Vaeringjar Sep 21, 2020 @ 9:22pm 
unity robe is bugged and cannot be stored anywhere
I blame Earthshaker Aug 31, 2020 @ 11:14am 
There is a new vanilla biomes wasteland fallout mod, do the deathclaws from this mod conflict with that? Figured I would ask before downloading... although haven't ever seen a deathclaw from this mod yet, dunno if it evens spawns unless only in specific biomes.
Vaeringjar Aug 21, 2020 @ 3:31am 
this workshop page really needs more screenshots...
Sadol Aug 16, 2020 @ 12:21am 
1,2 upgrade please?
TheSpookiestSkeleton Aug 11, 2020 @ 8:19pm 
super mutants are basically mechanoids
Malus Aug 11, 2020 @ 7:24pm 
Getting updated? love this mod
NoNameWorks Jul 17, 2020 @ 5:43am 
Are these technically a race? I see that it doesn't require Alien Races so I'm guessing not. If not, then what are they? Could I add a Super Mutant to my colony? Just a bit confused.
DrBossWatson Jun 27, 2020 @ 11:43am 
Also super mutants don't have a bio tab (not sure if they are supposed to be like that), I force added one to the super mutant faction (using Character Editor) and they do work on the map...
DrBossWatson Jun 27, 2020 @ 11:41am 
With a bit more testing it just doesn't seem to be able to choose the super mutants so it chooses a random pawn race (not just humans) :/
DrBossWatson Jun 27, 2020 @ 11:37am 
I'm getting an error when raids from the mutants. It spawned two humans (??) and no mutants. I'm also getting errors about them not having other age states but I don't think that'd be an issue except for Children, School and Learning but other pawn types (mostly robots) also throw the same errors and don't have issues spawning. Error with pawn spawning: https://pastebin.com/h1ciNZh6

Hugs log: https://gist.github.com/be94c746460d62360576fec8b1b2804b
Rincewind Jun 27, 2020 @ 8:25am 
ok i fixed by myself:
go to <steam path>steamapps/workshop/content/294100/1904406152/1.1/Defs/ThingDefs

add file ThingCategories.xml with content:

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingCategoryDef>
<defName>WC_UnityApparel</defName>
<label>unity apparel</label>
<parent>Apparel</parent>
</ThingCategoryDef>

</Defs>

and add strings

<thingCategories>
<li>WC_UnityApparel</li>
</thingCategories>

in Apparel_Armor.xml and Apparel_Helmet.xml after string

</recipeMaker>

Rincewind Jun 27, 2020 @ 8:03am 
1.1 with same issue, unity robe/hood is not listed in any storage area or bill.
Firathmagi Jun 12, 2020 @ 10:55am 
any chance of adding a mod option to silence the deathclaws? got a few eggs from a trader but its kinda annoying with them growling everywhere
TheSpookiestSkeleton Jun 3, 2020 @ 2:08pm 
There were quite a few of the master's mutants who were complete dunderheads, most of them were in fact brutes
Hard Gridlock Jun 3, 2020 @ 11:51am 
I think you should add non-hostile super-mutant factions as well. The Master's original super-mutants were quite intelligent, a far cry from the savage brutes seen in Fallout 3 and 4. Many of these super-mutants are just trying to eke out a living in the wastes and find a new purpose.
4ydra May 24, 2020 @ 2:45pm 
I have the same error with the unity robes like Brian.
Mur Derer Apr 25, 2020 @ 4:23pm 
Is it good with multiplayer?
kurtus_mob  [author] Apr 25, 2020 @ 2:59pm 
SM won't spawn until you've reached a certain amount of points
Latex Santa Mar 23, 2020 @ 11:29am 
@Brian I remember having the same problem in 1.0. For now, your only solution is to use devmode and delete those items manually. But save before you do, in case you accidentally delete something you didn't want to.
Brian Mar 22, 2020 @ 12:28am 
I can't haul it anywhere or destroy the apparel.
Brian Mar 22, 2020 @ 12:27am 
In my game, the unity robe and hood doesn't belong to any category for stockpiling or selling. It's currently just sitting on the floor of my base. Is this an existing issue with the mod?
Melkor Mar 21, 2020 @ 1:05pm 
So... Is there a way to capture a mutant and convince him to join your faction? Is it like normal raiders?
Stokeling9701 Mar 15, 2020 @ 5:31pm 
is there any interest in making playable super mutants? with vats for conversion?
kurtus_mob  [author] Mar 15, 2020 @ 4:46pm 
Not for now, only ported to 1.1 due to request.
Kepi Mar 15, 2020 @ 1:12pm 
Is there something new?
kurtus_mob  [author] Mar 15, 2020 @ 1:11pm 
The 1.1 compatibility is live, I'm still trying to figure out some minor error messages on jobpackage and backstory generation. But playable in its current state.
PouetShady Mar 15, 2020 @ 10:03am 
Next week-end?
kurtus_mob  [author] Mar 7, 2020 @ 9:47am 
Working on it, expect a release this week end.
DrShokzz Mar 7, 2020 @ 8:50am 
Does it work with 1.1?
kurtus_mob  [author] Mar 2, 2020 @ 6:08pm 
Nope
Wild colonial boy Mar 2, 2020 @ 1:37pm 
Can you make it compatible with combat extended?
TheSpookiestSkeleton Feb 29, 2020 @ 8:57pm 
i wanna dip prisoners and make my own mutants to feed into the war machine
Alu Feb 24, 2020 @ 7:29pm 
I hope you make this mod thrive in the new patch, thanks for giving us some words.
Malus Feb 24, 2020 @ 6:28pm 
I love your mod. BUT can we get a 1.1 update?
lechkingofdead Feb 22, 2020 @ 9:52am 
i want a pet death claw but idk if they are tamable yet (i cant get it to work as steam is hating me so i have to do somethings
TacJohnzo Feb 22, 2020 @ 4:01am 
Does this mod add Unity robes? I'm trying to figure out which one does
Narrelama Feb 21, 2020 @ 12:13am 
I might even get motivated to learn how to do that if you released them, but I am sure your mod would be totally AMAZING if you got round to it yourself. That said, I totally understand how much a chore modding can be, especially if you're not really playing the game anymore:steamfacepalm: