XCOM 2
Dark Eldar Raiders Faction [WOTC]
178 Comments
david.kahil1 May 11 @ 9:07pm 
i love this mod, i played a game with orks, tyranids, dark eldar, mocx as raider faction. Dark eldar were ferocious, you have to be on top of your game or they will kill you. I love the mod, i read alot of comments on how its poorly designed. IDK. worked perfect for me and i got something like 215 mods.
Eragordon Apr 28 @ 3:33am 
I played this mod with a bunch of other third party faction mods and other mods that added more dark events and tonnes of enemies in general, this mod is not playable with large amounts of other mods that force you to split focus as you are unable to focus them down, and they will inevitably stun and kidnap a unit in the same turn starting a very quick downward spiral where you'll lose that entire team, also nowhere in the game does the mod aptly explain what happened to kidnapped soldiers, you just get a popup saying they're imprisoned in dark eldar space with no explanation of how that works, i know it says it on the mod page but it would be nice to have whats happening explained in game.
while i still think the mod is interesting i don't think it plays well with other mods, and i don't think you should add it unless your looking for a bigger challenge
Church A.I Feb 27 @ 1:02pm 
Except Xcom is quite friendly for casual players, especially compared to previous games, and yes, it is Very poorly designed
Stukov81-T.TV Feb 27 @ 4:01am 
Ah you mean the exact same thing that Xcom does from the start? Anyways it is not poorly designed. It is tougher than the pushover bandit faction but considerably easier than things like requiem legion. A warning that a mod is above average difficulty is fine, but no need to badmouth mod creators who spent hundreds of hours to give you options to play FOR FREE.
Church A.I Feb 27 @ 2:24am 
The point is to warn people, who, Might like the dark sex elves, but be casual at the game, and prevent them from wanting to rip out their own hair when a poorly designed faction Does the most frustrating shit imaginable to you
Stukov81-T.TV Feb 26 @ 9:34pm 
Yeah you should ask for a full refund. I get it you don't like it, but others do. So just respect that not everyone likes the same things.
Church A.I Feb 26 @ 3:00pm 
I will, The mod is poorly executed. and I will critique it, and warn others against using it. The orks are nasty, I've seen a single Ork warboss 1v1 a chosen and win.
Stukov81-T.TV Feb 26 @ 2:55pm 
see that's one i didn't like too much. it doesn't change much about the lost, they are still just a free xp flow for xcom. That's why i don't use it. If you like it, by all means just use it. Game should be fun for you.

But just don't badmouth a mod just because you don't like how it is.
Church A.I Feb 26 @ 2:40pm 
I just want to note. I use the Orks mod for the lost, and I really like it, Those ork units are fucking. CHUNKY, but they're not bullshit, spamming asshole abilities that don't make sense lore-wise or, entertainment wise
Stukov81-T.TV Feb 26 @ 1:58pm 
each to his own i guess. i find enemies extremly boring that just fall over
but that's the beauty of mods. everyone can just pick what he or she likes
Church A.I Feb 26 @ 10:41am 
That's What I'm saying bro!
Snicks Feb 26 @ 10:09am 
A masterclass in bad enemy design. Enemies are extremely bulky despite the description, have a gargantuan 15-25 defense, obnoxious abilities piled on where they don't belong, and the ability to functionally instakill a soldier with no counterplay.

Honestly a shame, the gimmick is cool, and I like any raider faction with a boss, but they aren't fun to fight, and just combine the most obnoxious parts of other enemies into an overpowered soup.
Stukov81-T.TV Feb 3 @ 7:28pm 
okay if you say so
Church A.I Feb 3 @ 4:13pm 
If you think your unbeatable with powered armor and plasma weapons, you playing on too easy a difficulty bud
Stukov81-T.TV Feb 1 @ 8:16am 
that you get items that make you likterally unbeatable doesn't mean it's good system. but each to their own
Church A.I Feb 1 @ 3:16am 
I would agree if they weren't annoying, or an uninteresting enemy, Beating them should reward you. especially with stuff that makes further fights easier, it's literally the core gameplay loop of Xcom 2 I'd argue
Stukov81-T.TV Feb 1 @ 12:45am 
opinions differ obviously
i really like fighting them.
and who needs even more loot anyways? it's the entertainment and challenge of fighting the enemiies
Church A.I Feb 1 @ 12:32am 
Oh, and lastly, you get NOTHING for beating them.
Church A.I Feb 1 @ 12:31am 
Don't Use this. The mod creator has decided to Jack off dark eldar by giving them *every* single annoying ability in the game. Capturing? check. Dots? Check.(at least that makes sense) Stun on every attack? Check. Movement after being shot at? Check. Increased evasion from overwatch? Check. Busted mobility? check. High crit rate and damage? Check. I got very lucky on my first encounter, and very promptly removed this mod from my list for my Sanity
zett Sep 30, 2024 @ 9:20am 
So um turns out the dark eldar are allied with the black legion, i assume thats probably not what happend in the story but when I get both BL and DE sitback, i normally just EVAC because if i want to beat the mission, I would need to take some big risk
CatCloud Aug 20, 2024 @ 5:13am 
This is a fun but frustrating faction, Think the Enslave doubles the movement of units and boy does 32 Mobility (base 16) on the Wyches suck when they stun and nab 1-2 units in one turn.
Nothing you can do about it. this sucks extra if you play with 2x HP for prolonged battles. They have just too much HP :steamsad:
PeyoteQueen Jul 23, 2023 @ 8:49pm 
Thank you
VoidLight Jul 19, 2023 @ 3:53pm 
Thanks
MostlyHarmless  [author] Jul 18, 2023 @ 3:50pm 
Went ahead and posted an update fixing the issue that RedDobe pointed out as well as a minor pod animation issue for Wracks.
MostlyHarmless  [author] Jul 18, 2023 @ 2:39pm 
@RedDobe: Thanks for the info. My hope was that specifying these valid mission types, and commenting out "Rescue," would prevent the Dark Eldar Raiders from popping up on missions where XCOM has to rescue a VIP, because I've noted Dark Eldar tend to murder VIPs if given the opportunity. I'll probably keep the array in since I expect that not everyone using this mod will also be using the Raider Faction Bases mod.

@PeyoteQueen: Yes. I think the primary version of the wych knife in the Dark Eldar armory *might* apply that dodge animation. But I don't trust my memory 100% on that.

@VoidLight: Yes. I updated the description with instructions for how to change the team the Dark Eldar 3rd Party spawns under. I meant to update the description the day after I posted the last update but it slipped my mind for... a month and then some.
VoidLight Jul 16, 2023 @ 4:51pm 
anyway to have them on my team?
PeyoteQueen Jul 15, 2023 @ 1:56pm 
Great mod. I see how Wyches dodge the attack, is great! is possible to put that dodge animation to our soldiers?
RedDobe Jun 24, 2023 @ 11:15pm 
@MostlyHarmless - just a heads up, the ValidMissionFamilies in XComGameData.ini needs to have a + sign in front of each entry, since it is an array. Otherwise it is only using the final entry as the one and only valid mission family., ValidMissionFamilies="SabotageTransmitter". But in reality you don't really need that array since Raider faction bases already filters by mission.
Stukov81-T.TV Jun 12, 2023 @ 8:18am 
The Honor is what we are fighting for
MostlyHarmless  [author] Jun 12, 2023 @ 4:57am 
Nope, no researches.

There is a separate Dark Eldar mod for that has the gear/cosmetics usable for XCOM. That's as close as it gets.
Gniadex Jun 9, 2023 @ 9:05am 
Noice! Is there some research from them..?
MostlyHarmless  [author] Jun 1, 2023 @ 5:01pm 
Update posted. See change notes for details. I'll update the description page tomorrow as some of the info is outdated/obsolete now.
MostlyHarmless  [author] May 31, 2023 @ 3:04pm 
Planning to post an update probably with the next couple days (maybe tomorrow or the day after-unless if something comes up of course). This update will add in customizable faction assignment, support for the raider faction bases mod and a lot of other things as well.

In my tests, the update was compatible with preexisting saves.
龍華 May 18, 2023 @ 10:51am 
this guys is too hard to defeat them, the enemies like Sectopod who have huge hp and high armor are constantly emerging by pod,the even can attack twice and move! Thats really too imbalance in game, its more difficulty to fight with them than advent:Ibuki_DGR:
Czekoladowy Dżon May 1, 2023 @ 12:58pm 
Lwotc compatible?
MostlyHarmless  [author] Mar 4, 2023 @ 6:35pm 
The covert op should destroy it, if it's the "Destroy HQ" covert op or whatever the exact phraseology is. I'm not really sure how it would be possible for that Covert Op to be available twice but it's going away in the next update regardless.
Oblivion Mar 4, 2023 @ 4:30pm 
Then I'm confused, how does the Gateway become available to destroy if not through the Covert Op?
MostlyHarmless  [author] Mar 4, 2023 @ 12:08pm 
The Raider Base thing in this mod is based on the way it was implemented in the Black Legion mod; meaning it's a covert op but there's no actual mission.

I do have an update in-work that will make this mod compatible with the Raider Bases mod, which adds actual tactical missions tied to the covert ops, but I don't know if it will be retroactive for preexisting saves.
Oblivion Mar 4, 2023 @ 11:29am 
Hey is there a way to cheat activate the Eldar Gateway mission? Ive completed the covert op for it twice now and no location or mission has spawned for me, I just get intel.
MostlyHarmless  [author] Mar 2, 2023 @ 9:13am 
Black Legion and Dark Eldar both spawn into eTeam_Two; most Raider Factions use this team as well.

I'm currently working on an update for this mod that will, among other things, put the Dark Eldar in eTeam_One instead, so once that is done they will fight against the Black Legion but will be friendly to other factions that utilize eTeam_One, the Hive, for instance.
Kevin Mar 2, 2023 @ 8:47am 
Okay so I got this weird problem about my raider factions. So I also installed the Black Legion and Bandits, but the strange thing is three of the factions are in one same team. Idk what causes them (and last I checked there is no mod conflict). So when it's the raiders turn, it displayed "Dark Eldars Activity" but the three factions are in one activity and team. Can anyone give me a solution to this? (Maybe turn every raider config TeamToSpawnInto= somehting or idk?)
ThatBloodyLimey Feb 25, 2023 @ 11:14am 
Yeah, just making sure. The sitrep shows up fine and they spawn as a raider faction, it's just the wrong units. Like you say though, probably a mod conflict. Cheers.
MostlyHarmless  [author] Feb 25, 2023 @ 11:03am 
@ThatBloodyLimey: Nope. That should be it. You're sure that the Dark Eldar are spawning as Advent? With a Dark Eldar sitrep only one pod of Dark Eldar will spawn on the map. The composition of the rest of the pods will depend on whatever other mods you're running.

@Kasrkin John: So if your issue is that the sitrep isn't popping, the mods in the recommended mod section work for me (I almost always get a raider sitrep, either Dark Eldar or Black Legion, which I also have active on my 40k campaigns, on Guerilla ops). I believe there is a more recent sitrep manager mod that gives finer control but I still haven't tried it for myself. If your issue is that you can't find the Dark Eldar in missions where you have the sitrep, you can use the console command X2ForceAllUnitsVisible to reveal the whole map and all enemies.
ThatBloodyLimey Feb 24, 2023 @ 4:42pm 
Seem to be having an issue where this faction just uses regular ADVENT troops. Are there any mods required, other than the three listed, for this to work?
Mandalore Feb 18, 2023 @ 12:51pm 
Why the hell aren't the dark eldar showing up though?
MaCC165 Jan 22, 2023 @ 9:13am 
i found an easyfix myself, i replaced the vanilla archon weapon with the multiplayer weapon (archonMP_wpn)
MostlyHarmless  [author] Jan 22, 2023 @ 8:24am 
Thank you for pointing this out to me.
MostlyHarmless  [author] Jan 22, 2023 @ 8:23am 
Oops. Because the weapons have the same name, the Dark Eldar Archon's pistol is going to be overwriting the vanilla XCOM2 Archon's rifle. I never noticed myself since I always use mods that replace vanilla Advent units.

I want to make some updates to this mod so I'll put that on the list of things to fix when I do so.
MaCC165 Jan 22, 2023 @ 6:37am 
is there a reason why the kabalitearcon has the archon_wpn in its loadout but on tactical game it has a sword and pistol,
i ask, cause my archons have an invisible archon_wpn, which is the same weapon name in the vanilla loadout like in your loadout
MostlyHarmless  [author] Jan 14, 2023 @ 6:55am 
@Gumball: DarkEldarRaiders