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while i still think the mod is interesting i don't think it plays well with other mods, and i don't think you should add it unless your looking for a bigger challenge
But just don't badmouth a mod just because you don't like how it is.
but that's the beauty of mods. everyone can just pick what he or she likes
Honestly a shame, the gimmick is cool, and I like any raider faction with a boss, but they aren't fun to fight, and just combine the most obnoxious parts of other enemies into an overpowered soup.
i really like fighting them.
and who needs even more loot anyways? it's the entertainment and challenge of fighting the enemiies
Nothing you can do about it. this sucks extra if you play with 2x HP for prolonged battles. They have just too much HP
@PeyoteQueen: Yes. I think the primary version of the wych knife in the Dark Eldar armory *might* apply that dodge animation. But I don't trust my memory 100% on that.
@VoidLight: Yes. I updated the description with instructions for how to change the team the Dark Eldar 3rd Party spawns under. I meant to update the description the day after I posted the last update but it slipped my mind for... a month and then some.
There is a separate Dark Eldar mod for that has the gear/cosmetics usable for XCOM. That's as close as it gets.
In my tests, the update was compatible with preexisting saves.
I do have an update in-work that will make this mod compatible with the Raider Bases mod, which adds actual tactical missions tied to the covert ops, but I don't know if it will be retroactive for preexisting saves.
I'm currently working on an update for this mod that will, among other things, put the Dark Eldar in eTeam_One instead, so once that is done they will fight against the Black Legion but will be friendly to other factions that utilize eTeam_One, the Hive, for instance.
@Kasrkin John: So if your issue is that the sitrep isn't popping, the mods in the recommended mod section work for me (I almost always get a raider sitrep, either Dark Eldar or Black Legion, which I also have active on my 40k campaigns, on Guerilla ops). I believe there is a more recent sitrep manager mod that gives finer control but I still haven't tried it for myself. If your issue is that you can't find the Dark Eldar in missions where you have the sitrep, you can use the console command X2ForceAllUnitsVisible to reveal the whole map and all enemies.
I want to make some updates to this mod so I'll put that on the list of things to fix when I do so.
i ask, cause my archons have an invisible archon_wpn, which is the same weapon name in the vanilla loadout like in your loadout