Stellaris

Stellaris

Photosynthesis
320 Comments
UncleYar Jun 6, 2022 @ 9:22am 
I'll use Plantoids Extended as you suggest, but just wanted to chime in to say this mod idea is genius and simply hilarious.
starchitec  [author] May 23, 2022 @ 12:16pm 
Check out Plantoids Extended by Mute for a current version.
Royal Raven May 13, 2022 @ 5:23pm 
Yeah this was a great mod, but needs fixed. I think the Devs needs to make it like the mod.
Fetfrumos96 Dec 12, 2021 @ 12:25pm 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
FloofyMomo Oct 17, 2021 @ 7:59pm 
This mod is broken for me it removes all plantoid portraits except one
Aurreshen Jul 29, 2021 @ 10:34pm 
PSA: Everything Necroid aside from the Origin is not available as an option with this mod when creating an empire
masternetra May 24, 2021 @ 11:15am 
I hope this gets updated soon, there is the "Plantoid" mod now, but that's broken.
Mecrazyfang May 17, 2021 @ 9:18am 
Cool concept. I'll keep an eye on it for when it plays nicely with Necroids.
Mozziea May 11, 2021 @ 8:26pm 
https://imgur.com/a/SWjz4az

Mod breaks Organic pop growth
It only classifies Lithoids and Plantoids as Biological
starchitec  [author] May 7, 2021 @ 6:35pm 
huh... weird. Yeah havent had a chance to update at all, but still thats odd that it would happen
javin5 May 6, 2021 @ 4:03pm 
Just letting you know, this mod currently breaks first contact. Playing with it causes all of the first contact events to not fire at all. I know it's not updated, just pointing it out.
FrozenParagon Apr 29, 2021 @ 5:01pm 
stellaris has incorperated quite a few mods directly into gameplay. fallout and skyrim have done the same thing.
Ahvena Apr 26, 2021 @ 12:18pm 
I really, REALLY wish gaming companies could come up with some kind of legal way to adopt popular community mods like this, with the mod creators "donating" it or something.

Mods like this make SO much sense to be adopted into the game, it's almost infuriating that they can't be added without penalizing players by restricting achievements. There needs to be a petition to add this to the Plantoids dlc formally.
starchitec  [author] Apr 25, 2021 @ 1:04pm 
eh, more just after lithoids had unique mechanics I wanted plantoids to have some too, certainly not a business plan lol.
Sophist88 Apr 25, 2021 @ 6:42am 
Making mods that require obscure and otherwise useless dlc is equal parts brilliant and idiotic.

On the one hand, it is idiotic bc it will definitely cost your mod a bunch of subs to require this dlc. This dlc is one of the few that I don't own, and I am positive that many others are the same.

On the other hand, you are literally doing paradox's job for them here. In making this mod and doing a great job, you are helping paradox to sell dlc to stingy ppl like me. It is brilliant in its own way.

TLDR: I think this mod hurts you in some ways but helps paradox in every way.

Overall, I think this is awesome. If you update this mod in the next couple of weeks then I will buy the dlc and play this mod. If you make a mod that does something similar with the humanoid dlc then I would do the same. Great job. You are doing God's work.
starchitec  [author] Apr 24, 2021 @ 8:32pm 
its a bit out of date now, so I haven’t tried with 3.0 yet, I have a fair bit of general updating to do on this and other mods
Sophist88 Apr 24, 2021 @ 6:36pm 
So does this mod work? I am tempted to buy the dlc just to try it!
Partibrejker Apr 23, 2021 @ 4:30pm 
I apologize, I've totally read 2021 instead of 2020 as the time of the last update. Guess that is the issue, even when I put those as last in the load order, fingers crossed for this, and compatibility patches if they are needed for planetary diversity and trait diversity.
starchitec  [author] Apr 23, 2021 @ 11:46am 
likely something is overwriting the start events, try moving this to the bittom of your load order
Partibrejker Apr 23, 2021 @ 10:40am 
Hello buddy,

First of all thank you for the mod.

I am experiencing an issue I believe. I've went with the carnivorous plant trait and there is no livestock species on my starting planet, only my starting race. Therefore - I am having unrests and the lack of food from the start. Please advise.

Thanks, and have a great day!
XenoMustache Apr 18, 2021 @ 1:30pm 
This looks absolutely great! Can't wait to try it out when you get it updated! <3
Mr. Rainger Apr 17, 2021 @ 1:25pm 
love my plant bros, thanks for the mod. Good luck on the update hope it goes well.
Dazed Apr 15, 2021 @ 12:14pm 
Lo0okinng forward to trying this out on nemesis! :)
starchitec  [author] Apr 9, 2021 @ 11:04pm 
anytime bro!
Jack Jack Attack Apr 9, 2021 @ 9:39pm 
So this mod is not only incompatible with Necroids, it broke every single faction I've ever made. Every single one is now giving me "select a portrait", but selecting a portrait and clicking Next does nothing. Thanks bro.
Kerjava Apr 2, 2021 @ 6:11pm 
5x5
Helga Open-Legs Mar 31, 2021 @ 9:48pm 
its ok bb we love u xoxo
starchitec  [author] Mar 31, 2021 @ 7:18pm 
sorry been busy irl. Ill probably do a compatability pass again on this and other mods when Nemesis comes out.
Kerjava Mar 31, 2021 @ 7:15pm 
any update on necroid support ? o(love the mod)
Helga Open-Legs Mar 30, 2021 @ 5:14pm 
i wait patiently
DragoonBlade Dec 13, 2020 @ 3:42pm 
I have figured out why necroids aren't working with this mod.

The

02_species_traits_basic_characteristics

and

01_base_species_classes

text files are lacking the proper Necroid related lines of code.
N0MERCY Dec 12, 2020 @ 7:34pm 
do we know why this is causing necroids not to load?
Yros Nov 29, 2020 @ 7:20am 
Edit : well it seems others reported it earlier as well I didn't see their comments and only noticed the issue later xD
Yros Nov 29, 2020 @ 7:19am 
For some reason, this mod seems to delete the Necroid portraits, hence preventing players to create or even play with the latest Necroid DLC.
Fisicosaurio Nov 22, 2020 @ 12:14am 
Could you make a patch for Forgotten Queens please?? Thank you so much!
starchitec  [author] Nov 14, 2020 @ 9:54am 
I think so?
♫ Tadpole ♫ Nov 14, 2020 @ 6:34am 
The Distant Stars DLC adds a single Plantoid species portrait. Does this mod work for those of us who have Distant Stars but not Plantoids?
starchitec  [author] Nov 4, 2020 @ 8:29pm 
Yeah, this one needs an update for Necroids it seems. Itll take me a bit to get to it.
Jesusshock Nov 3, 2020 @ 10:40pm 
Necroid
Demaar Nov 2, 2020 @ 1:37pm 
Somehow, for some reason this mod seems to remove the Necroid Portraits.
-Norbert- Nov 2, 2020 @ 3:53am 
Any chance you could make this compatible with !! Infinite Stellaris and it's Pop Manager?
starchitec  [author] Sep 25, 2020 @ 11:19pm 
Yeah. There is a patch linked above, but its out of date. Some of the newer PD planet classes dont play nicely with this still.
caiowduraes Sep 25, 2020 @ 6:18pm 
Kind of a bug report: this mod acts weird when loaded together with Planetary Diversity. At game start, Photosynthesis will somehow prevent the game from spawning districts (generator, mining, farm... all except housing districts) on worlds of a non-vanilla type (eg continental and tropical planets will be fine, but bog and dune worlds will not).
Little Tee Sep 12, 2020 @ 5:14am 
NVM: I found the conflict. It is in the ship_sizes file. Hive DLC and Photosynthesis both edit the values for resource requirements and it seems Hive DLC file is overwriting the Photosynthesis one. When I combined the two into one mod, I must have missed this file.
Little Tee Sep 12, 2020 @ 4:57am 
I have too many other mods installed to list, and I understand this makes it much more difficult for you to help, but I'm having an issue with Plantoid empires not building colony ships.

So without going into too much detail, is there anything specific to your Photosynthesis mod that might alter the requirements for building colony ships for Plantoids? If so, which file(s) do I need to look at?

Like I said, I have a ton of other mods installed, and I ask here as a place to start investigating while I try to fix the problem I'm having.
Watchman Sep 6, 2020 @ 1:04pm 
Thank you. I am already using Real Space New Frontiers, together with PD, but I will think about abandoning PD. Thanks again for your respond ;-)
starchitec  [author] Sep 6, 2020 @ 12:00pm 
yeah no I understand. Ill probably update it eventually, but its very low on my priority list given its patch support for a mod I don't use myself. Also its maybe a sore spot for some modders, Planetary Diversity is somewhat infamously incompatible, and its users tend to expect all other mods to accommodate it instead of PD itself trying to be written in a way to be more friendly to other mods. My personal recommendation is to use Real Space New Frontiers instead. It adds planet types and art via planet modifiers, which mean it is out of the box compatible with pretty much everything, unlike PD.
Watchman Sep 6, 2020 @ 9:17am 
Like, if there are any bugs/problems with mod, users are supposed to mention that in comments, right? So, that is what me and other people were trying to do. Sorry if it was way too annoying
Watchman Sep 6, 2020 @ 9:16am 
Well, sorry for that. Really sorry, not intended to spam.

Just, really, pd patch is not doing it's job at all now. So, should I abandon it, or is it going to be updated in future? Like, any chances?
starchitec  [author] Sep 6, 2020 @ 9:10am 
oy. Spamming my comment sections. This works fine with vanilla currently afiak. I have not updated the PD patch in a while largely bc I dont use PD myself plus really demanding comments for updates oddly do not encourage me to respond or update.