Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mod breaks Organic pop growth
It only classifies Lithoids and Plantoids as Biological
Mods like this make SO much sense to be adopted into the game, it's almost infuriating that they can't be added without penalizing players by restricting achievements. There needs to be a petition to add this to the Plantoids dlc formally.
On the one hand, it is idiotic bc it will definitely cost your mod a bunch of subs to require this dlc. This dlc is one of the few that I don't own, and I am positive that many others are the same.
On the other hand, you are literally doing paradox's job for them here. In making this mod and doing a great job, you are helping paradox to sell dlc to stingy ppl like me. It is brilliant in its own way.
TLDR: I think this mod hurts you in some ways but helps paradox in every way.
Overall, I think this is awesome. If you update this mod in the next couple of weeks then I will buy the dlc and play this mod. If you make a mod that does something similar with the humanoid dlc then I would do the same. Great job. You are doing God's work.
First of all thank you for the mod.
I am experiencing an issue I believe. I've went with the carnivorous plant trait and there is no livestock species on my starting planet, only my starting race. Therefore - I am having unrests and the lack of food from the start. Please advise.
Thanks, and have a great day!
The
02_species_traits_basic_characteristics
and
01_base_species_classes
text files are lacking the proper Necroid related lines of code.
So without going into too much detail, is there anything specific to your Photosynthesis mod that might alter the requirements for building colony ships for Plantoids? If so, which file(s) do I need to look at?
Like I said, I have a ton of other mods installed, and I ask here as a place to start investigating while I try to fix the problem I'm having.
Just, really, pd patch is not doing it's job at all now. So, should I abandon it, or is it going to be updated in future? Like, any chances?