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Yes I can sadly not update the mod anymore due to how CK2 modding works.
If I remember right, the different forts do have some different buildings.
To be honest, I can no longer update the mod.
I am moving to CK3 so hope it will get better there.
If it does require Horse lords, it's probably good to update the page to reflect that, don't want people to be confused about it.
Sadly yes, sinde forts came with that DLC
Yep, I was thinking about it, but for now im just going to do what would make it work for now.
TG.-
event, maybe?
Ah yes, that was the thing I was talking about when I said "I working on how to make the forts match my vision for them, but so far im hitting a bit of a rock." As Culture/Religion conversion cannot be applied to a building, sadly.
TG.-
Hey man thanks for the ideas.
I have planed to add different stats to the different forts, and with more building specifically for the type of forts.
I working on how to make the forts match my vision for them, but so far im hitting a bit of a rock.
But the plans are there,
TG.-
1. Occupation Fort: -2% revolt risk (maybe additional fort buildings to increase this)
2. Border Fort: increases Fort level and garrison (by a lot, normal fort garrisons are really weak)
3. Garrison Fort: movement speed +20% (armies can resupply along the way , making them faster)
4. Internment Camp: reduced build time by around 10% (to represent the additional workers, maybe and upgrade that increases revolt risk by 0.5% per level and reduces build time further)
P.S
What Game of Thrones mod are you using?
Hey man, happy to hear it works with other major mods.
I will look into this, and had it fixed as fast as I can.
TG .-
Sadly no, but im working hard to try and do something about that.
But sadly no news for now.
Ah, well be my guest, the 3 Phase will be added very soon
TG .-
I assume you mean "I will wait"
In that case, what do you want to wait for?
Hey Kagora2, for now they there is no difference, it is a part im working one for Phase 3,
were they have different building, that is only for them.
Since im busy with shcool I have not have much time to work on the mod.
I hope to make it up to you guys in the future, tho I hope you still enjoy it.
TG.-
what is the difference between Occupation fort, Border fort, Garrison Fort and Internment camp.
the description is the same for each one
No you got the same as anyone I would presume.
The grammer is a bit of in some, for more style I would say.
I hope you enjoy the mod :)
Thank you for your advice, tho I do not need any ideas for buildings regarding fort, but again thanks for the advice.
I have made a google link, and added you for the link
I do not have one, but I could make one on Google Docs if need be.
First off, thanks for the long comment and the support.
I do have tried to test out how the modifier is applied, but I could not get a 100% clear answer.
As to you "nitpick" I have thought about it before I updated the mod, and there is a plan to make the moat able to be upgraded further.
TG.-
This is also just a personal nitpick, but I feel that having some of the building chains only having a single tier, seems a bit of wasteful space, like the Moat. While more Fort Level is nice, I'd personally like to see that building chain go further just so it isn't a 'build one and done'. I know this mod is still in testing, but I certainly enjoy the concept thus far! Nice to have Forts that don't fold in a week.
Well yes the 4 forts does not do anything specific at this momment.
It is planed that they do, with some extra buildings specific to the 4 forts.
And thank you for the info about the bug, I will get it fixed ASP.
Great question, was waiting for someone to take note.
They are left overs from the test phase, and a little test for the furture plans.
How come?
It is now updated, and forts will no longer be deleted if you build anything in the count.
Thanks to @jon4131 and @Chitose, for informing me and giving me the solution.
TG.-
Hey man thanks for the tip, I will have it fixed as soon as I get home.
TG.-
You'll need Fort Not Consumed submod here
To author, the defines are saved in .lua format, not .txt.
Ah ha, well thank you for the info, I will look into in when I get the time and have it fixed.
TG.-