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Paracetamol isn't merely a pain killer. It is also used against fevers :)
University has busied me much past where I could work on my Rimworld v2 mods for the last few months, so I completely understand that some people might not want to wait for f*cking ever for me to get it sorted.
Best of luck!
I'd like to make my own version of this drug in my own mod, though changed to suit my own needs of course. Would you mind terribly?
Much appreciated!
Wanted to let ya know I've made this patch mod for you, so Paracetamol can be used with Drug Response mod.
That mod wasn't working because paracetamol is too low to be seen as an anti pain drug.
https://steamcommunity.com/sharedfiles/filedetails/?id=1911299582
If you want to fix this yourself, you'll have to change the painOffset into a painFactor and put it to 0.8 (that's the highest it can be for Drug Response to see it)
This mod adds nitroglycerin, for boosting blood flow at the expense of frequent headaches. Be sure to keep an eye out for future releases.
maybe it came from the physcology mod.
Also, methadone is not part of this mod. I'm not sure exactly where it *is* from, but THIS mod only adds paracetamol. Your questions on that are best directed somewhere else.
You're correct as well, further meds that I add will be in independent mods so people can cherrypick which ones that want. Later down the line, the balance may get tricky, and I respect that there's going to be a demographic for whom some of my mods just aren't part of their playstyle.
Sedatives, and any further meds will be in their own mods.
Thanks for your questions & feedback!
also, is being addicted and having withdrawl of this methadone intended?
my suggestion of the bill for a maintained anthesitic you liked, but kinda sounds like you said you want features to be in smaller other mods so people can pick and choose.
is that idea gonna be a new mod or part of this one if you add it?
other people are loving it to from other forums i mentioned it in.
I don't actually have to do anything in my mod for them to appear in traders, that's part of the base game's special sauce, so it should be relatively difficult for me to screw that up.
Making tapering hediffs like that go away without just flat-out curing them is difficult. Perhaps I'll make something that cures it instantly, but knocks them unconscious for a few days or something.
Look for the Life Support mod.
even the ones that have a few glitter meds, dont have it.
Also, the Methadone says its a drug to give to get people off drugs while in withdrawl.
But I got a pawn that was generated with a Methadone addiction. So, i cant give him this drug to get him off his addiction lol.
From the description it sounds like its a non addictive drug that you use to help them detox.
I can upload the screenshot of his health overview if you want.
That's actually a great idea. Watch r/Rimworld for the release of both that and most probably nitroglycerin (for heart conditions) tomorrow or Thursday.
Further full-features aren't coming to the Paracetamol mod, as I want users to have the option to cherrypick which of my medicine mods they wish to use, as, especially with nitroglycerin, I have some concerns about balance. Nitroglycerin and most probably what will wind up being Halothane will be released over the coming days, because I really do like the idea of having the option to just knock out a pawn for a set span of time.
Thanks for the suggestion! I always love having feedback on my content.
could you add another feature?
You know the seditive at the bottom of the bills tab in health.
I would like to see one that is basicly the same,but a non stop treatment, maybe called induced coma, for patients that are under extreme or severe pain, so they dont keep having breaks while healing in bed, without having to micro manage that health bill order every 12 game hours.
Would there be any way to make it so that overuse of the medication causes liver damage? That's a possible effect of acetaminophen in real life...