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System.NullReferenceException: Object reference not set to an instance of an object
at Ony.OxygenNotIncluded.ResearchManager.ResearchManager.UpdateResearchState () [0x000a5] in <b58c904304254bc09706436631c3ec9f>:0
at Ony.OxygenNotIncluded.ResearchManager.ResearchManager.SetActiveResearch (Tech tech, System.Boolean clearQueue) [0x0005a] in <b58c904304254bc09706436631c3ec9f>:0
at Ony.OxygenNotIncluded.ResearchManager.Research_SetActiveResearch.Prefix (Tech tech, System.Boolean clearQueue) [0x00000] in <b58c904304254bc09706436631c3ec9f>:0
at (wrapper dynamic-method) Research.Research.SetActiveResearch_Patch2(Research,Tech,bool)
at PeterHan.ResearchQueue.ResearchQueuePatches+ResearchScreen_OnSpawn_Patch.Postfix () [0x0002b] in <0a6545d95d8743c48ec9420a161f3167>:0
at (wrapper dynamic-method) ResearchScreen.ResearchScreen.OnSpawn_Patch2(ResearchScreen)
at KMonoBehaviour.Spawn () [0x0005d] in <82d98ed04cc642f199bc654910617431>:0
Build: U54-652372-SCR
Error in ResearchScreen.ResearchScreen.OnSpawn at (0.00, 0.00, 0.00)
+ Support for upcoming Frosty Planet DLC
+ Update for Russian translation for UI
+ Added Chinese translation for UI
+ Added Korean translation for UI
+ Added Japanese translation for UI
https://www.patreon.com/ony_mods
https://steamcommunity.com/sharedfiles/filedetails/?id=3284635963
(especially actual for such days like this one, when new Patch hits)
Whether you're switching between different playstyles, testing various mods combinations, or simply want to keep your modding setup organized, the Mods Presets Organizer has got you covered. With its intuitive interface and robust features, managing your mods has never been easier!
If using the Frosty Planet Pack DLC and playing on the new planet (Ceres), when unlocking the research building you will crash as research becomes available. I'm not sure about other conditions, but this mod will not work alongside the new content under these new conditions.
- manually deleting the mod's folder
- restart steam
- launch the game
- get told that there was a mod out of date
- use the mod manager to force download it
- and then it finally downloaded those files.
+ Updated to build 552078 API changes (Whatta a Blast)
+ Fixed bug order of queue when saving the world
https://www.patreon.com/ony_mods
+ Updated to build 552078 API changes (Whatta a Blast)
+ Fixed bug order of queue when saving the world
https://www.patreon.com/ony_mods
after playing with it and then reverting back i realized what a time saver it is.
this is one of the mods who i really ask myself "Klei why isnt this part of the base game?"
must have Mod once Ony gets around to fix it.
I'm not sure if it will help or not but I made a copy of the Error Log on Pastebin:
→ https://pastebin.com/QYN50RbK
<3 <3 <3
Thanks for your work :D
+ Updated to build 526946 API changes (Sweet Dreams patch)
+ Fix for UI config display after game changes
https://www.patreon.com/ony_mods
Thank you for Your Support!!
+ Updated to build 526946 API changes (Sweet Dreams patch)
The Release version will come to all in Steam right after testing by my patrons!
https://www.patreon.com/ony_mods
I've switched to research queue instead, it may lack the nice overview and ability to easily move items in the queue, but at least it also correctly preserves the order, something that this mod sometimes fails to do.
This only seems to happen so far on Row 3 items. Any time I dis-select something that contains both blue and purple research needs in some specific areas of the research tree. Its getting kind of annoying, and I've had to restart from scratch multiple times because I kept losing, but it always appears to be the same items. I'll get the names here shortly.
Missing FieldException: Field 'PlanScreen.ActiveToggles' not found.
Ony.OxygenNotIncluded.RestoreBuild.RestoreBuild.LoadLastBuild)(at
<7ca90a7705c64ad099063c00ef61 abfa>:0)
Ony.OxygenNotIncluded.RestoreBuild.RestoreBuildWatcher.Update()(at
<7ca90a7705c64ad099063c00ef61 abfa>:0)
Other than that I love the research que, the displayed list, and the ability to save a preset. I'm just struggling to build my preset with the available control methods.
ChangeLog:
+ Compatibility with Suppress Notifications Mod
+ Updated to Research UI changes
+ Updated to June 24th Mod API changes
+ Updated to Harmony 2.0.4.0