RimWorld

RimWorld

Do Something for Idle
106 Comments
Yoann Mar 12 @ 8:39am 
Your mod is responsible for an error:
[Def Error] Humanlike:Core\Defs\ThinkTreeDefs\Humanlike.xml

(I use mods to detect more errors, and I'm sure your mod is the cause)
天哪,那是接近的 Oct 11, 2024 @ 8:33am 
I think we can add an action to warm up by the stove
Roanafra May 22, 2024 @ 12:58am 
At version 1.5, books are a form of entertainment and can be read manually, so there doesn't seem to be a need for an update.
Cubile Oddity May 4, 2024 @ 7:16am 
the mod don't count read a book as an activity to do for idle
EnderSlend Apr 13, 2024 @ 1:28am 
1.5. Thank you gguake :) b
Nothing926 Apr 6, 2024 @ 11:23am 
1.5 please?
Doot Mar 15, 2024 @ 3:58pm 
1.5.
hhoferitza Dec 4, 2023 @ 7:22pm 
I would love to see something like parents carry or feed children when idling. Cuz its frustrating that they procrastinate till they are literally starving even though they have nothing going on XD.
chojh0115 Aug 7, 2023 @ 7:29pm 
딴짓 중 'ㅇㅇ와 있었던 일을 생각하는중' 할 때
자기 방에 들어가자마자 나와서 백스텝 밟으면서 돌아다니던데
뭐가 문제일까요
상자 Feb 21, 2023 @ 5:50pm 
Thx bro
Kyrox Dec 6, 2022 @ 9:22am 
Switched over to this version from Mlie and I am getting an error on startup:
Could not load reference to Verse.JobDef named IdleJob_TakeNap
{LINK REMOVED}
HAZRAD Nov 27, 2022 @ 4:28pm 
Thanks for this! The additional option is perfect!
Rainstone Nov 27, 2022 @ 11:56am 
그는 신이야...!
tw_boring Nov 27, 2022 @ 4:08am 
what about performance?
13th Guest Nov 26, 2022 @ 8:37pm 
Now 1.4 support and additional options!
delta23 Nov 23, 2022 @ 4:00am 
1.4?
Blackjack [®…®] Nov 22, 2022 @ 6:20pm 
@Mlie Cheers Bro!
长弓不拉墙 Nov 20, 2022 @ 10:52am 
1.4plz
杉杉可爱ww Nov 16, 2022 @ 9:07am 
Seam has said that, though, I still wanna tell you that I;m still waiting for this great mod to start my first 1.4 game, and I'm happy to wait——just take your time, and I;m very grateful for this mod.
Seam Nov 9, 2022 @ 8:33pm 
Yall need to stop asking for a 1.4 update. I think the first comment is enough. It will come out when it comes out.
夏夏猫 Nov 5, 2022 @ 7:35pm 
1.4 PLZ!
杉杉可爱ww Nov 1, 2022 @ 10:23pm 
Emm, may I suggest that you guys remove the "taking a nap" kind of idling? It really breaks the schedule and a few of my colonists died for a napping doctor XD
AzoorFox Oct 30, 2022 @ 6:33am 
WHERE'S THE UPDATE? IT'S NOT WORKING. UPDATE WHEN???
LOTO Oct 30, 2022 @ 12:32am 
1.4 pls
Winterek Oct 24, 2022 @ 2:25am 
pls 1.4
Seanggag Oct 22, 2022 @ 6:43am 
Will it be compatible with 1.4?
Sumatris Oct 14, 2022 @ 7:40am 
Anyone know of a mod that works similar to this one, but lets pawns simply engage in recreational activities instead of random stuff? Don't know about you, but when I find myself with nothing important to do, I go and do something I enjoy. It would also solve most of these mod's problems, like wasting time - recreational activities don't take too long, so the pawn would be available again to check for new work after maybe an hour or less.
Orbit Sep 1, 2022 @ 2:36pm 
how to disable napping
bearhiderug Jun 23, 2022 @ 2:04pm 
I normal would call that a zoneing issue ;]
but can see the issue with pathing of course
Open those files up and literaly look at them, You will be looking for... something to do with it.
you can ctrl+f every file at once in the mod too
i would try searching for speed, wander, grow, crop. Things like that.
magborg Jun 22, 2022 @ 9:32pm 
bearhiderug - if you can point me to the location and how to change the walking speed to be normal and not idle walking speed in the mod, or even if it has to be changed in Rimworld itself, it would make this mod usable and complete. And i would do it if you understand how to tell me. You would make the game funner for me for sure. I adore realism.
magborg Jun 22, 2022 @ 9:18pm 
bearhiderug - what i mean about walk speed is the thing many comments are complaining about which is when a pawn for example wants to go and watch the crops grow, they go at the slow wondering speed the speed when they are idle and not the normal move speed like when they got something to do. When your crops are far enough away, the idle walk speed makes it painstakingly slow to get there. Do you know where to change this behaviour to have them go at normal walking around speed?
bearhiderug Jun 22, 2022 @ 8:20pm 
D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1896806569\v1.3\Defs\IdleJobGiverDef.xml
this section at the top.

<defName>IdleJobGiver_TakeNap</defName>
<giverClass>DSFI.JobGivers.IdleJobGiver_TakeNap</giverClass>
<probabilityWeight>12</probabilityWeight>
<usefulness>-2</usefulness>
just change probability to 0
see if that does it
untest but basicaly you would be changeing the chance of it happening to zero
i think..
bearhiderug Jun 22, 2022 @ 8:09pm 
"notepad++"
get that
right click this mod page
paste it somewhere
see that number at the top? plug that into
D:\Program Files (x86)\Steam\steamapps\workshop\content\294100
So thats file "1896806569" in the above one
you can look into most mods just like this btw
crack the mod open browse under

not sure what exactly you need, but i would begin in
v1.3 defs

look around most mods for rimworld you can fix or finaggle to what you need. Just be carefull. you can always resubscribe to fix anything to

gl
Could you explain what you mean by "walk speed" this mod touch speed at all?
magborg Jun 22, 2022 @ 1:44pm 
Does anyone know how to manually change the idle choices and walk speed? Is there a file I can change to make them walk at normal speed and to remove sleep as one of the choices? These two factors are the only reason I can't use this mod. An explanation would be great on what needs to get changed in the mod files and I will follow those steps.
bearhiderug Jun 13, 2022 @ 7:40pm 
Best thing you can do with mass uselss pawns is stick them in a caravan adjacent to your base
=]
Neoreichkanzlei Jun 12, 2022 @ 12:33pm 
I second Domelord420's advice. married pawns cant sleep together now. Except that, brilliant mod, makes my colony feels actual and alive
MDiddy Jun 8, 2022 @ 9:34pm 
Do colonist scribble "noob" upside down on the ground? LOL
Cosokabe May 1, 2022 @ 4:59am 
i noticed today that my pawns dont do anything for idle anymore since i am getting colonist idle first time in month anyone else having that problem
Meanie Mar 27, 2022 @ 1:16pm 
The naps are messing with my colonist's sleeping schedules...
Wiseman05 Mar 21, 2022 @ 3:40pm 
I have to agree with Domelord420 below. This mod is great for performance because it stops the idle checks that constantly go out by giving the Pawns a task to do as a 'pseudo job', but the taking a nap feature has screwed up the sleeping pattern of so many of my pawns, especially married ones.
Rexstriker Jan 8, 2022 @ 6:04pm 
Could idle pawn meditate? It would be useful for the anima tree.
银空夜月 Jan 6, 2022 @ 6:45am 
Can you set up a separate work item for strolling so that work can be prioritized ?
DOMELORD420 Oct 25, 2021 @ 10:22pm 
Is it possible in future updates to include an option for selectable idle activities? "Taking a nap" has been meddling with my pawns marriages as theyre never asleep at the same times, even when scheduled as such, because they spend so much of their idle time napping.
NexionSE of the Cm.G. Sep 14, 2021 @ 1:56am 
@Random Turing Machine, Diron. it is still a thing idle pawns are heavy on the tps
Mostwood Aug 27, 2021 @ 11:37am 
Does this mod help with performance?
Random Turing Machine Jul 31, 2021 @ 10:10am 
@diron Late reply, but in previous versions of Rimworld it would have helped. The issue was idle pawns would look for work and it would cause performance issues on larger colonies.

Hard to say if that is still the case as I haven't kept many idle pawns since B18.
0czvh Jul 24, 2021 @ 3:27pm 
The last fix in ThinkNode_ColonistIdle.cs did not apply to 1.2 and can cause an Exception.
비온대요 May 2, 2021 @ 11:05pm 
Chjess 의 안드로이드 모드와 호환문제가 있네요.
일꾼 안드로이드가 대기중일때, Do something for idle 모드에 있는 대기행동 중 하나를 하려고 하는것 같은데, 계속해서 빨간로그가 나옵니다.
임시로 채석장 돌리면서 대기하는 일이 없도록 틀어막는 중인데 혹시 호환패치 가능하실까요?


Exception in Verse.AI.ThinkNode_Tagger TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at DSFI.ThinkNode_ColonistIdle.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00045] in <fa653da69d28471581add185f4fdfbc9>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <c36f9493c9844ddaa7fb5c788416098f>:0
Lemming Feb 12, 2021 @ 9:52pm 
틱 문제에 대해서는... 아마 퍼포먼스 향상에 꽤나 도움이 될겁니다 림이 할일이 없어서 방황할때 할일을 찾기위해 상당한 틱을 잡아먹는데 그걸 방지시켜주니까요
Diron Jan 15, 2021 @ 2:31am 
Does it improve performance somehow? I mean, I have a bunch of useless pawns that do nothing and my fps drops :(