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Do you happen to have a repro for it? (which mod + which heli + what you do)
@Ben Martin Box
Thanks. Yeah there are some issues with it. Sadly I don't have time to improve it at this moment.
I don't understand why Bohemia did not included such a feature in "Arma 3" by default.
For this to be perfect, it needs an ATTHold command/key for the Super-pilot, because it is not easy to stabilize the Super-pilot heli (hovering steady) once we (the payer) gives it orders to move (W,S,A,D), but hey, it is better than nothing. Thanks!
That's because of bad mods that create a roadway below vehicles, which always moves with the vehicle, thus causing it to have an incorrect altitude.
If you want to avoid this, disable Super Pilot, or find and remove the bad mod.
@luxinvicta
It's a game bug. I've made a ticket about it. I'll wait for the devs to decide how they want to proceed with it (fix or ignore). If they ignore it I'll add a workaround. If not, it'll be fixed by the game update.
It's possible yeah. If I find some time I'll do it.
@luxinvicta
No it's not intended. Does it happen with a specific vehicle type?
@fowler.joshuadouglas
I never implemented mine disarming, so no.
Action menu: no
loop thing: does it happen with all buildings? I've never noticed it myself. If you can give me the type of the building (or some grid coord on a map) I'll take a look at it.
the vanilla friendly map indicator does not show who's who, and as in antistasi the commander needs to switch from HC mode to normal mode, relying on the waypoint editor mode of AIO would be too slow to get my own squad's mortars out of counter-battery...
99% of the time "unsticking" the units solves the problem
They only carry when the distance to conver is too far (I don't remember exactly what it was, maybe 20-30m?)
Or maybe certain features are overwritten and disabled with other mods like PIR or hit reaction. Ill run a few more tests.
That's the way it is unfortunately.
@Elth
They only do that automatically
Dunno
@Jay @SUSOVALORD
Well I "can" but idk if I'll have time to do it.
Because for some magical reason it loads the Arsenal in 2 seconds
but if i use Zeus or singleplayer cheat menu it takes like 12 seconds
I can make it optional I guess
Because i wanted to use Arsenal Extention
Your mod is great anyway, missing gocodes is the only thing preventing me going full 'doorkicker' mode.
Just a quick question : I can't for the life of me understand how to make go codes works.
I right clik on waypoint - waypoints params or waypoints criteria but cant find any option to amke it a go code.... What do i miss ??