Source Filmmaker

Source Filmmaker

Rathalos (Super Smash Bros. Ultimate/Monster Hunter Series)
26 Comments
thezebradude1  [author] Nov 20, 2021 @ 10:39pm 
@Funtime101Gamer
I’m sorry I wasn’t able to resolve your issue, but anytime. The most I can offer is that you could take your issue to the discussion forums here on SFM. There’s probably someone that’ll be able to assist with you further than I could offer as of now.

Apart from that, a good night to you as well. :)
Funtime Fina Nov 20, 2021 @ 10:36pm 
Yeah it's not working.. I give up. But thank you SO much for your time. :) Have a nice night!
thezebradude1  [author] Nov 20, 2021 @ 10:34pm 
@Funtime101Gamer
For some of my other ports, it’s a thing where you have to use override materials to utilize the custom eye textures. Otherwise, I implement the custom skins myself without the need for override materials.
Funtime Fina Nov 20, 2021 @ 10:29pm 
Have you put custom textures on it before? Just wondering...
thezebradude1  [author] Nov 20, 2021 @ 10:17pm 
@Funtime101Gamer
I believe you just have to have the vtf file in the SFM folder somewhere.

So basically, have that, then do override materials, $basetexture as string, copy and paste full path to texture, then delete part of it before “models.”
It should then work.

Look if not, then I don’t know how I can help you further.
Funtime Fina Nov 20, 2021 @ 10:07pm 
Yes everything.. then the file name.. and there are multiple folders for the model...
thezebradude1  [author] Nov 20, 2021 @ 10:06pm 
@Funtime101Gamer
Did you delete the part before “models”?
Funtime Fina Nov 20, 2021 @ 10:03pm 
I did that.. still nothing.. Where am I supposed to put the VTF files when I'm done to put it onto the model? Is there a specific place?
thezebradude1  [author] Nov 20, 2021 @ 9:59pm 
@Funtime101Gamer
Yes. Everything. That’s what I mean by, “full path to texture.”
Funtime Fina Nov 20, 2021 @ 9:57pm 
What part? Everything?
thezebradude1  [author] Nov 20, 2021 @ 9:56pm 
@Funtime101Gamer
Alright.
As a string, right?

Make sure you have it as $basetexture and as a string. Then, what you would do is copy the full path to the texture, and delete the part before “models.”
It should then show.
Funtime Fina Nov 20, 2021 @ 9:52pm 
Yes, $BaseTexture
thezebradude1  [author] Nov 20, 2021 @ 9:50pm 
@Funtime101Gamer
Okay, hold on. You don’t have to necessarily move around things to make them work.

We just have to do some stuff with override materials. Are you using that?
Funtime Fina Nov 20, 2021 @ 9:47pm 
I put the textures in the Rathalos Stories folder but it still won't work
thezebradude1  [author] Nov 20, 2021 @ 9:41pm 
@Funtime101Gamer
Oh, I think I see what you’re doing.
You just copied the full path to the texture. The thing is that won’t work. You have to delete the part before “models”, I believe.
Funtime Fina Nov 20, 2021 @ 9:33pm 
I also copied the full name of the part I wanted to texture
.. But it showed up as missing textures..
thezebradude1  [author] Nov 20, 2021 @ 9:29pm 
@Funtime101Gamer
You just typed in “Evil Rathalos 1”?
Funtime Fina Nov 20, 2021 @ 9:27pm 
I copied and pasted the whole name then Evil Rathalos 1 which was the name of the texture.. Am I porting the VTF file wrong?
thezebradude1  [author] Nov 20, 2021 @ 9:26pm 
@Funtime101Gamer
Wait… just the name of the textures?
Funtime Fina Nov 20, 2021 @ 9:22pm 
I type down $basetexture and I put textures on it already but it doesn't show up..
thezebradude1  [author] Nov 20, 2021 @ 9:12pm 
@Funtime101Gamer
Tell me exactly what you’re doing when you we’re applying to custom textures, and I’ll try guiding you along.
Funtime Fina Nov 20, 2021 @ 8:45pm 
Whenever I try to put custom textures on him, It still shows up missing textures... How do I put custom textures on him?
thezebradude1  [author] Oct 19, 2019 @ 4:03pm 
@E123Omega I’ve never done maps, actually. Only characters and props as far as I’m familiar with. Some of Ultimate’s maps are quite complex as far as I’m aware. I’m not too sure yet, but probably not until I know how to rework them myself into SFM.

Skylanders?
Probably, or probably not. It’s not on my mind right now, but I’ll consider it.
CraniamonUltimateKnight Oct 19, 2019 @ 2:01pm 
@thezebradude1 Thank you for your answer and good luck :) Also, I wonder if you can port somes stage from Smash Ultimate like Spiral Mountain, Peach's Castle, Great Bay,... but as a movable and resize model ^^ With the others games, do you have planned to port somes Skylanders characters in the workshop?
thezebradude1  [author] Oct 19, 2019 @ 7:38am 
@E123Omega4000 Hey, again. I will be porting from other games.
I'm not going to restrict myself to just that one game. I'm not too sure on which one yet, since I saw most of what's been left waiting in my hard drive, the models I meant, is that they are from the Super Smash Bros. series...

Regardless, there's still a couple of games I would like to port from. I think from, what you said, Breath of the Wild, but also some other games as well, maybe outside of the Switch.
I was considering porting from Paladins. I messed around with the models back then, seeing what I could do with them, practice on what I was doing, rather, and there is some leftover stuff from that. There's some other stuff from the Mario series as well.
Again, I'll see what I can do.


TL;DR I will port models from other games besides Ultimate, and outside the Switch, given enough time and tools to do so.
Thanks, by the way. :)
CraniamonUltimateKnight Oct 19, 2019 @ 1:18am 
Nice work with this model ;) Do you will port models only from Smash Ultimate or do you will port model from others Switch games likes Starlink: Battle for Atlas, Kirby Star Allies, Zelda Breath of the Wild,...