Total War: WARHAMMER II

Total War: WARHAMMER II

Immunity to knockdown for all lords, heroes and big monsters!
22 Comments
Deep echo sound  [author] Jan 11, 2022 @ 3:58am 
Thanks. Good work.
Incata Jan 10, 2022 @ 5:54pm 
Don't Knockouts https://steamcommunity.com/sharedfiles/filedetails/?id=2715447642 all units.
thanks to your mod all the credit is yours.
Deep echo sound  [author] Sep 18, 2021 @ 2:04pm 
That is correct.
Macallan Sep 18, 2021 @ 12:47pm 
Please correct me if I'm wrong but I guess u changed battle entity right? So if a mod use the entity from vanilla it should effect the mod BUT if the mod creates a new custom entity for its unit/lord then this mod will not have any effect on it.
Deep echo sound  [author] Sep 18, 2021 @ 12:03pm 
Also, mod works perfectly, as I thought. Just tested it.

Deathmaster Snikch can not be knocked even by thousands of charging dread saurian attacks.
Deep echo sound  [author] Sep 18, 2021 @ 11:50am 
Works for all units, unless there is a mod conflict.
This changes vanilla unit entities only.
Han Sep 18, 2021 @ 10:07am 
Hello! I'd like to ask, does this apply to Legendary Lords from mods such as Mixu's or Cataph's?
Yuri Ono Sep 9, 2021 @ 1:42pm 
Doesn't work, played snitch and i kept getting tossed around
Deep echo sound  [author] Jul 14, 2021 @ 10:11am 
It should work just fine for dwarfs.
Boxaman Jul 14, 2021 @ 10:04am 
Hope for an update soon. Playing dwarf is rough seeing my lord tossed around ;-;
TanyaCompany Jun 19, 2021 @ 8:25pm 
hi, could you make a mod that gives knockdown immunity to all units, including basic infantry? i think that will actually make cavalry more effective, cuz models will now actually take damage instead of being knocked around and being immune to damage for quite some time.
Deep echo sound  [author] Nov 22, 2020 @ 8:39am 
It will not.
They still have no knockdown immunity, just working resistance.
Still Orion and Nakai will sometimes fly, while dogs will stand forever strong as titans.
Mörkö Nov 22, 2020 @ 1:41am 
Justice will be served soon and this mod will be obsolete. Well fought comrades.
Deep echo sound  [author] Jun 16, 2020 @ 1:07am 
Unfortunately weapon length do not determine attack range. Only charge distance.

And yes. It is possible to make every single unit knockdown and knockback immune.
Mede Jun 14, 2020 @ 3:41pm 
Hello, is it possible to remove knockdown and knockback entirely for everything? I think this game does not handle knockbacks well, because when units are flown across the battlefield, the game doesn't ensure that their backs break from the impact, and units on the ground are protected by the gods, while practically knocked-down entities should be vulnerable to attacks. I realize chariots may suffer from this, but if they get kills and the units fall to the ground for good from being killed by a chariot, it's for the best.
Wo0p Jun 14, 2020 @ 5:51am 
It might be called Weapon Length rather than Range...
Wo0p Jun 14, 2020 @ 1:54am 
Haylow. Deep Echo Sound, since last I tinkered with modding I seem to remember there was an entry in the database for increasing units weapon range. Either under melee_weapons stats or the unit specific one. If you want to tinker with melee weapon range, that is :) Though they might have changed it since I was engaged with behind-the-scenes editing, so I'm not sure.
Deep echo sound  [author] Jun 13, 2020 @ 12:23am 
Hello, thanks. Yes, from 15 Oct, 2019.
If C.A. for some weird reason do not want to fix this than I will.

It clearly affects all foot lords and heroes in the game. From monsters to mages. They all are heroic characters.
Casters on foot are not weaker on their legs than their horses.


Guys please continue your honorable work on forum.
I read every knockdown related balance thread and appreciate your desire to bring justice to the game.
Mörkö Jun 12, 2020 @ 3:41pm 
Woah lad you actually finally did it yourself. Kudos!
Btw does this affect casters on foot as well or just melee characters?

@Dumblecomp you don't need this for SFO.
Dumblecop of the darkmeal Mar 13, 2020 @ 10:51pm 
does this work with sfo?
Deep echo sound  [author] Dec 24, 2019 @ 1:16pm 
Same.
Not only foot lords. They hate game balance and beauty.
Telaka Dec 23, 2019 @ 10:39pm 
Thank you, I love foot lords but seems CA hate them lol