Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Otherwise there's just random rooms and hallways that are disconnected and inaccessible, along with a short slog dungeon with a weird door gimmick(?) to a 6/10 boss..And yeah, it honestly sucks to not be able to remove this mod. Do i recommend it? For a throwaway save sure. On a serious save with dozens to hundreds of weeks maybe? No... just no
The sounds of Doomsday quite bad and unfit to DD. The boss itself looks very out of place, low quality, with dumb animations that are laughable. For example he jumps into your heroes as if he was divebombing a pool... what?
On the other end he does almost no damage so the fight becomes a snoozefest...
I might come up with a way to delete this mod, if I do, I'll upload it.
It IS very beatable vanilla, you just need armor piercing, high dodge and healing, stress comes after.
You cannot remove this mod so use it in a disposable save or a save dedicated to testing this mod.
The dungeons that come with this mod are absolute DOGSHIT not even gonna sugar coat it. They dont even let you explore. Most rooms that SEEM to connect with corridors dont actually connect with corridors and cannot be accessed. This doesnt softlock you as somehow the road to the boss is always open but its a major mistake.
Still, this is a mod that adds content so overal good!
Due to limitations of modding you can't remove mods which contain roaming bosses, because your save just won't load. Usually roaming bosses come up with special "remover" patch which basically simulates roaming boss, which allows you to safely remove original roamer and then the patch itself. Could you create such patch for Doomsday, since currently there are none for Doomsday in the workshop?
The fight itself looks great, however minor criticism I have is his free skill "Doomsday Comes", which he uses every turn. For sone reason it can crit. Not only this is somewhat inconsistent with base game, since skills that don't do damage can't crit, but also it creates a layer of rng, since skill is supposed to gradually ramp up in stress damage. Currently it is somewhat hard to track, since he can occasionally dish out way more stress than it should thanks to crits. There isn't even an obvious indicator of crit, except voice-over, since we can't see damage.
I love the mod and I hope that you will adress this issues soon!
I'm sure there's others around.
But yeah just venting here,dude took my trinkets and chars,I'm copin don't worry too hard about it lmao!
The boss basically is fine,but its the numbers that are cranked up too high for me.
Why 30% stress if he can do it multiple time SAME TURN ?
Why if the whole crutch of it is blight,WHY DOES HE CURE HIMSELF? His Crystals are useless.
Its so badly designed on this,I'm nerfing the stress to the ground so I can enjoy actually fighting this thing without wasting turns.
I really do 10 fights FILLED with stressers to get to him to fight this? Just more Stress all day?
I legit love your other works but that one is just unfair,there are other "very hard" bosses on the workshop,but none revolve around the hardest to handle mechanic THAT BAD.
It legit feel like I'm playing DD2 with the tediousness
I don't expect any changes since its been a long time,but I felt like giving my feedback ,its legit is stressful to lose to this one,it doesn't feel good.
doomsday and crystals just buffs and heals over and over, and only once per 4 rounds actually attacks with punch or meteor fall, instead of stress dmg or summon crystals.
this is really boring and not interesting
So that's not a bug.
But this mod has a bug make you unable to return the dungeon room that you pass by or fought the enemy. And the trinkets are only affect against Doomsday so I'm unsubscribe for those two reasons.
Well, he and Reynald need better trinkets I guess. :P
the doomsday experience, turbo heart attack spam extreme
That being said, wasn't the chain enraged/inflamed supposed to be a bug when this mod came out? I know it's always been there, but it feels like both actions should just be a one off action marking a phase transition.
Samar Check for the roaming icon. You should be able to ID if a random chance, and random is only in a few areas. Sorry for your Doomed expedition. It can be painful.
MDS-95 Sometimes, if not scouted, a boss room can appear like plain room. Don't go for the crystals-- they are a red herring and will delay turns, or they can be used strategically as emergency healing on destroyed. You can also install extra trinket mods for advantage. This very very hard battle has been won by many combinations of heroes. Personally, I think it can be a very very interesting battle ... one way or another! https://www.youtube.com/watch?v=7Qllh1cYAp0
The two "stall" lines must have the total monster size lower than 2 (the total size can be 2 but cannot be 3 or 4 or even more), otherwise when reinforcement is triggered, the game will crash on this stall mash, and result in a black screen crash written with "invalid rank" (rank overflow).
Love your mods.
Would be kind of interesting if you had him say the line, "Must I become a monster again?" after you defeat him. Rarely.
It would be a homage to the Aftermath of Gog storyline in the comics where Doomsday actually became a good guy.
Sorry, my comic nerd took over there.