Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Egyptian Chariot Archers
132 Comments
Fallen Angel Nov 15, 2024 @ 9:50am 
can you add them knossos seeing how close they are to egypt outcasts or mercenaries could find a home in knossos or rhodos
Malata Societa' Official Aug 25, 2023 @ 8:52am 
this mod works??????????
Du'u no Dewae Aug 24, 2023 @ 8:51pm 
Any chance you could add an additional archer to each chariot?

It would look better if each chariot had a driver, and an archer.
Malata Societa' Official Mar 6, 2021 @ 6:14pm 
this mod works??????????
Edztえどぜて Mar 6, 2021 @ 7:15am 
this chariot supposed having 2-3x more arrow since it's a Chariot not horse not foot archer
Malata Societa' Official Dec 19, 2020 @ 7:04am 
this mod works??????????
Price  [author] Jan 27, 2016 @ 5:39am 
@zakaria I don't speak french and in order to localize for different countries I'd have to release entirely separate mods. The mod doesn't need an update, it may display an excclaimation point but it still works fine, also i'm not modding for rome 2 anymore.
zakaria Jan 26, 2016 @ 10:34am 
i cant have name of units in french please update :)
zakaria Jan 24, 2016 @ 5:10am 
UPDATE PLEASE
pings Nov 9, 2015 @ 6:17pm 
Very Good!
The Dictator Sep 28, 2015 @ 6:57pm 
You think you could update your nice mods to latest patch please?
Chickenman Jul 21, 2015 @ 12:29pm 
I was always confused why they depicted these kinds of chariots in the trailer and had only the hellenic version avalible for egypt. Anyway thanks!!!
Price  [author] Jan 3, 2015 @ 10:13am 
i think so
SukeBear Jan 2, 2015 @ 4:15pm 
Can these act as a general unit?
TheLastWarlord Dec 1, 2014 @ 11:17pm 
Maybe increase the rate of fire? That might actually be better than increasing damage.
TheLastWarlord Dec 1, 2014 @ 11:17pm 
Fair enough, I was just thinking how they were used historically. Atleast that's how I have been using them in game haha.
Price  [author] Nov 29, 2014 @ 1:09pm 
They're not designed to get into a melee
iftlc Nov 29, 2014 @ 12:31pm 
ok thanks my make a small request can u make them with bump up the health so they wont
get hurt
Price  [author] Nov 29, 2014 @ 5:41am 
It didn't really make sense to make the damage any higher than normal archers. They're mainly for chasing down fleeing enemies and breaking up formations of loose ranked soldiers. The bow is merely an extension of their sythed chariot blades. I understand your point though, It's just requires that I make a new projectile with different values for them to use, which is a bit fiddly. Might change that in future. In my honest oppinion their charges are still overpowered, to compensate i've been trying to make them quite flimsy and prone to wrecking. I may make them better at ranged skirmishing to rebalance them a bit
TheLastWarlord Nov 28, 2014 @ 10:38pm 
I f**king love this mod! My only request is that you increase the damage of the arrows, it's just a bit weak imo. Thank you!
iftlc Nov 14, 2014 @ 9:27pm 
unlimited amo? i hope so
Price  [author] Oct 23, 2014 @ 1:13pm 
All you need is a periokoi barracks (tier2) or above to recruit these units.
jacobgre Oct 23, 2014 @ 7:39am 
I have the highest tier military buildings in my campaign, and I stil can't recruit them
Price  [author] Oct 22, 2014 @ 11:58am 
Auxiliary barracks for egypt... i think. It may not be working because CA changed the names of some things. I tried to correct it but haven't tested it yet.
jacobgre Oct 22, 2014 @ 11:54am 
Where do you recruit them? I can get them in custom battles, but they don't show up in campaign.
chaosSDTAGW Oct 5, 2014 @ 3:20pm 
Thanks for the quick response. Ahistorical or not, it's damn nice to have my Chariot Archers back!
Price  [author] Oct 5, 2014 @ 6:43am 
Fix'd thanks for pointing that out
chaosSDTAGW Oct 5, 2014 @ 1:31am 
Are these supposed to be only available for generals? Or am I having a problem?
Teacat Sep 1, 2014 @ 7:23am 
ok~:d2puck:
Price  [author] Sep 1, 2014 @ 7:04am 
The engine limits me from making the animations very good. I don't think I can fix it sorry.
Teacat Aug 31, 2014 @ 9:40am 
Archer action is incoherent,Bows and arrows were placed on their backs again。I like this mod~
Teacat Aug 31, 2014 @ 8:55am 
thank you
Price  [author] Aug 31, 2014 @ 8:36am 
Unit cards done, sorry it took so long
Teacat Aug 30, 2014 @ 12:03am 
Can you change the width of attack?Because one person can not attack the chariot behind the enemy, or action will be wrong (direction of positive action shooting arrows but behind)
Teacat Aug 29, 2014 @ 11:24pm 
please change the units card pictures,love you:KneelingBow:
dutchrjen Aug 18, 2014 @ 7:31pm 
"Ptolemaic egypt didn't even use egyptian natives or chariots for that matter." Well they did use native Egyptians as fighters but I do realize that chariot archers were out dated by the Ptolemaic era. Chariot archers are still a famous Egyptian unit and cool to use in a game.

"But it's impossible for me to add a driver and a shooter, the engine prevents me." That's what I thought. They were a difficult unweildy unit in real life and modding it is probably hard also.
Price  [author] Aug 18, 2014 @ 12:49pm 
Ptolemaic egypt didn't even use egyptian natives or chariots for that matter. But it's impossible for me to add a driver and a shooter, the engine prevents me.
dutchrjen Aug 18, 2014 @ 10:09am 
Looks fairly cool and it's probably Egypt's most famous unit. However, chariots with archers had two people on them as one person could never shoot and control the horses at the same time. I don't know if you know this or not and it may be hard to add a second person onto a chariot.
STOKK-E Aug 6, 2014 @ 4:34am 
No problem friend, sucks that you files are busted.
Price  [author] Aug 5, 2014 @ 3:32pm 
My packagefile manager keeps crashing relentlessly whenever I edit my mods, promply followed by either corrupting them, or deleting them, I haven't had any luck, sorry.
STOKK-E Aug 5, 2014 @ 11:35am 
Found anything yet?
Price  [author] Jul 30, 2014 @ 6:56am 
That's odd :/ I'll take a look
STOKK-E Jul 30, 2014 @ 3:58am 
I saw your other cgariot mod an this unit can be used as general mabey you could look in that pack to see what you did there and aply it here.
So these units can also be used as general.
Price  [author] Jul 28, 2014 @ 10:57am 
I don't actually know how..
STOKK-E Jul 28, 2014 @ 10:42am 
Also yes I can recruit them as a normal unit.
STOKK-E Jul 28, 2014 @ 10:34am 
Got all buildings and all the other generals where abele even the s***ky chariots whitout archers, and 80% of the reason i use this mod is because I want cool Egyptian Chariot Archers general.
I'm gonna cry in the corner now :'(
Maybe you can fix it so I can be happy again ;)
Price  [author] Jul 28, 2014 @ 9:35am 
Chariots are dangerous :/ I thought you could but I don't remember now. Got the right building to build them?
STOKK-E Jul 28, 2014 @ 7:17am 
Can't use them as general in campaign :(
Price  [author] Jul 24, 2014 @ 4:11pm 
No
iftlc Jul 24, 2014 @ 2:18pm 
please respond do they hve unlimited amo